I'm due for a new phone; this just adds to the need for a 32Gb model over my current 16Gb, which is straining at the seams; I keep having to take stuff off, can't have too much music or too many podcasts. It's annoying when it keeps telling me it can't take any more photos! I had to stop getting new free apps of the week to try, let alone larger games. Now this...
At least the classic 8-bit games had to be tight in their size due to the hardware constraints of the day. No doubt porting and recompiling on modern hardware with modern compilers will add lots of overhead over handtweaked Assembler code, but should be much smaller than many newer games. Necessity is the mother of inventuon, and they made do with what they had then, whereas modern programmers are spoilt for resources; despite ever-increasing specs, they always manage to make ever-larger apps eating ever-greater amount of RAM and CPU power. Who thought when the original iPhone came out, 2007 is not that long ago really, that we would need the processing power of an A7, or the quad-core CPUs of Android phones? Or that 16Gb wasn't enough for all your apps, music and everything else? It's crazy!