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DAZZZZZZZZZZLING!

I wish MAX would have also rolled out in ANY desktop box: rumored Mac Mini Pro, Mac Pro Jr, iMac 27"-32" or just Mac Mini as a BTO option. Yes, that's probably coming 6 months from now in something(s), but I wish these had a non-laptop home right now too.

Be fair. Apple are feeling their way. Out the gate they are, to some extent guessing as to what people will prioritize most (ie actually PAY FOR, as opposed to just ranting about in comments).
Do most pro users actually care more about more P cores? About more DRAM? About more GPU throughput?

I suspect that at least part of the reason for not shipping a mac mini Pro is to get a feel for how these play out.
Based on what they learn they can
(a) reconfigure what goes into M2, M2 Pro, M2 Max
AND
(b) use the mac mini Pros (which, I agree, may very well ship in April or so, as the last round of M1 devices before M2 high end devices - Mac Pro, iMac Pro, SVE/2 - are announced at WWDC.
By delaying the mac mini Pro intro, they have a chance to fiddle the price points of these to soak up any imbalance in the M1 Pro and M1 Max yields.
If there turn out to be lots of 6 core chips because no-one wants those in MacBook Pro, well...
Alternatively if there turn out be lots of the highest end M1 Max's because everyone lusts for them but few are willing to pay, expect to be pleasantly surprised at just how cheap and performant the highest end mac mini Pro will be.
 
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Exactly - the notch takes up ZERO space as it is in the space the menu bar occupies anyway. The notch haters are just ignorant.
To be fair, unless (like me!) you manage to fill over half your menu bar with menulings and now have to give up on some of them!
 
‘Gamers tend to be toxic.’ (Insert disfavored group here ____ ) tend to be toxic.

Yes, I know what MoltenVK is and how it works. And on top of that, I'm glad it exists!

But that doesn't change the fact that its a just a workaround. Apple could just bringt native support for Vulkan to MacOS, but Apple chose not to do that, resulting in extra (costly) work for game developers to bring games to the Mac... or in other words: Apple is actively hindering gaming on the Mac by omission.

And yes, Apple can do as Apple pleases and we have to suck it up or just buy a windows gaming laptop instead. Its just disappointing that the M1 Max could enable the Macbook Pro to be a really decent gaming machine, next to being a awesome workhorse, but by Apples decisions, it lacks (natively supported) games and therefore isn't.

IllinoisCorn's point is correct -- it's easy to brand gamers as toxic.
On the other had the reason it is easy is because it's so true! There in no group that whines as much as gamers about how it is Apple's fault that game publishers won't do x, y or z.

Apple has been saying for years now that the only 3D API they provide is Metal. Game developers can work with that, or they can figure out a subset of Vulkan that runs well on Metal, or they can abandon the mac. But only gamers feel that its somehow Apple's job to solve this issue for gamers.
No-one else is saying "well Apple owes us Fortran on the Mac" or "Apple owes us X-Windows" or "Apple owes us LaTex"; if they want them, they port them, issue over.
It's gamers who ramp us this hysteria by leaping from "I wish there were more games on Mac" to "Apple is actively hindering gaming on the Mac by omission" followed by a stream of more or less lunatic conspiracy theories.
 
Are any AAA games optimized for TBDR? Or better question, any game engines optimized for Apple's GPU's? I'd guess not.

Also as I mentioned in another post... Wait a year or two after the transition is over. Apple may be biding their time... waiting for the installed based of systems with higher-end SoCs to reach a certain threshold. Then it might be worth their time and resources to create their own game engine specifically targeting their GPU's. And who knows maybe even starting adding gaming (3D) specific IP to their SoC's; physics, ray tracing, etc.

Let's face it, we're only going to see great AAA games on Macs when and if Apple decides to make it happen. Apple is going have to prove that their hardware is capable of playing "hardcore" games. No one else seems to think it's worth it to them. Mac users have been in this situation before and Apple was forced to step in.

Apple could eventually push low end "Pro" SoC (M1 Pro 6+2/14) down to consumer models, Mac mini, 24" iMac to build that installed base. Once there's a somewhat decent library of games on the Mac, Apple could then decide to release a gaming TV for significantly less than a Mac with similarly equipped SoC. And add those games to Apple Arcade+.

There is an even deeper point here.
What will game developers do with the M1 Max? You can look at the stats on Steam. Most gamers have pretty lousy hardware. They may trash talk about $3000 rigs, but they're actually playing on $500 hardware. Which means that games have to target that sort of HW. They try to run a little smoother , or show a few more visual flourishes, on higher end HW, but there's not much that can be done.

So we revert to my point. A developer can create a game that is spectacular on the M1 Max (and similarly on some $3000 rig) but only spectacular on that hardware. And the gamers will ooh and ahh -- but few will buy.

I've talked to actual real game developers about this, and this is their PRIMARY point -- what matters is where the market volume HW is.

If you want to complain, complain about how cheap all the other gamers are. Or complain that the developers have no imagination to give the game massive dynamic range, scaling from a $500 PC to an M1 Max. But these fantasies about how "if Apple only made Vulkan and OpenGL (and hell, why not demand DX12 as well) available on mac, we'd see the most amazing games ever, and Apple would win because gamers would buy Macs, blah blah" are just that, pure fantasy, totally uninformed by what actually drives the decisions of game publishers.

I think Apple understand this a lot better than gamers; that's why they target and emphasize certain types of games for Arcade, but don't even bother with the "console-like" market and its culture.
 
IllinoisCorn's point is correct -- it's easy to brand gamers as toxic.
On the other had the reason it is easy is because it's so true! There in no group that whines as much as gamers about how it is Apple's fault that game publishers won't do x, y or z.

Apple has been saying for years now that the only 3D API they provide is Metal. Game developers can work with that, or they can figure out a subset of Vulkan that runs well on Metal, or they can abandon the mac. But only gamers feel that its somehow Apple's job to solve this issue for gamers.
No-one else is saying "well Apple owes us Fortran on the Mac" or "Apple owes us X-Windows" or "Apple owes us LaTex"; if they want them, they port them, issue over.
It's gamers who ramp us this hysteria by leaping from "I wish there were more games on Mac" to "Apple is actively hindering gaming on the Mac by omission" followed by a stream of more or less lunatic conspiracy theories.
You're conflating being toxic with being obnoxious and whiny. Toxic is being deliberately cruel. Obnoxious and whiny are synonymous with being childish. Want to say some gamers are childish? Sure. But saying gamers, as a group of people, are "toxic" is just your way of smearing and condescending to a group you don't like for either fair reasons or reasons having to do more with you than them. ¯\_(ツ)_/¯
 
No-one else is saying "well Apple owes us Fortran on the Mac" or "Apple owes us X-Windows" or "Apple owes us LaTex"; if they want them, they port them, issue over.

The APIs you mentioned are as niche as it gets. Vulkan is becoming the de facto standard for 3D games.

I've talked to actual real game developers about this, and this is their PRIMARY point -- what matters is where the market volume HW is.

Yes, and if you have the opportunity, ask these real game developers if they would port their game to macOS if that only costs a couple of hours. Native Vulkan support would enable that.
 
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Be fair. Apple are feeling their way. Out the gate they are, to some extent guessing as to what people will prioritize most (ie actually PAY FOR, as opposed to just ranting about in comments).
Do most pro users actually care more about more P cores? About more DRAM? About more GPU throughput?

Absolutely yes! Renee Ritchie showed a 4K video export that previously took 23mins on the top end 16”MBP which now takes <7mins (h264) on the top end 14” M1 Max whilst using next to no battery. It took <3mins when encoded in ProRes vs 28mins. This is faster than a 12c Mac Pro with Afterburner at >4x the cost of the M1 Max MBP

That will save video professionals so much time which equates to $$$. Things that could only be done in a studio can now be done on site in front of the customer. For pros, the M1 Max MBP’s will pay for themselves in a couple of months, probably sooner.

D27F6EFF-3491-4E45-8C51-B2E2AEDC2597.jpeg
 
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Not exactly since instructions need to be decoded.

Point being is that processors became complex enough that it is not simply CISC vs RISC anymore. Apple Silicon being more power efficient than current Intel and AMD processor are not simply due to ARM being RISC and x86 being CISC. Remember IBM couldn't even bring G5 to powerbook back then lol.
 
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Point being is that processors became complex enough that it is not simply CISC vs RISC anymore. Apple Silicon being more power efficient than current Intel and AMD processor are not simply due to ARM being RISC and x86 being CISC. Remember IBM couldn't even bring G5 to powerbook back then lol.
Yes, TSMC’s superior process is also key.
 
I laughed so hard at some of the comments tho on that AnandTech article at the end. Did you see those? I think the first guy said something to the "druthers" of:

Blah Blah Gaming and Blah, and this is where Apple FAILS. hahah, I was dying laughing...

What this fool doesn't understand is, in 3-5 years Apple will have an AppleTV that will be [as] fast if not faster than the PS5 and XSX (not to mention iPhones iPads etc or even macs, but there are TWO HUGE distinctions:

The AppleTV will be $150 + $50 for your choice of controller @ $200
The PS5 and XSX are $500! ($400 sure)

that's (1)

number (2), PEOPLE will be able to GET THEM! sooo, 120 fps 4K Gaming on AppleTV with controller for $200!!

For ALL the AAA gaming the world will be able to stomach!!

But in other WORK related news...
 
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I laughed so hard at some of the comments tho on that AnandTech article at the end. Did you see those? I think the first guy said something to the "druthers" of:

Blah Blah Gaming and Blah, and this is where Apple FAILS. hahah, I was dying laughing...

What this fool doesn't understand is, in 3-5 years Apple will have an AppleTV that will be [as] fast if not faster than the PS5 and XSX (not to mention iPhones iPads etc or even macs, but there are TWO HUGE distinctions:

The AppleTV will be $150 + $50 for your choice of controller @ $200
The PS5 and XSX are $500! ($400 sure)

that's (1)

number (2), PEOPLE will be able to GET THEM! sooo, 120 fps 4K Gaming on AppleTV with controller for $200!!

For ALL the AAA gaming the world will be able to stomach!!

But in other WORK related news...
You think Apple is going into AAA gaming? I think a lot of people might scoff at this, but look at some of the Apple Arcade games....EA Sports is making the NBA game for Apple and that is just an enormous title. I have not played it and have no idea how it compares to PS5 versions, but if it's a close port and EA develops an Apple Arcade Madden title, I can see Apple becoming a larger player in AAA gaming. It's interesting, for sure.
 
There is an even deeper point here.
What will game developers do with the M1 Max? You can look at the stats on Steam. Most gamers have pretty lousy hardware. They may trash talk about $3000 rigs, but they're actually playing on $500 hardware. Which means that games have to target that sort of HW. They try to run a little smoother , or show a few more visual flourishes, on higher end HW, but there's not much that can be done.

So we revert to my point. A developer can create a game that is spectacular on the M1 Max (and similarly on some $3000 rig) but only spectacular on that hardware. And the gamers will ooh and ahh -- but few will buy.

I've talked to actual real game developers about this, and this is their PRIMARY point -- what matters is where the market volume HW is.

If you want to complain, complain about how cheap all the other gamers are. Or complain that the developers have no imagination to give the game massive dynamic range, scaling from a $500 PC to an M1 Max. But these fantasies about how "if Apple only made Vulkan and OpenGL (and hell, why not demand DX12 as well) available on mac, we'd see the most amazing games ever, and Apple would win because gamers would buy Macs, blah blah" are just that, pure fantasy, totally uninformed by what actually drives the decisions of game publishers.

I think Apple understand this a lot better than gamers; that's why they target and emphasize certain types of games for Arcade, but don't even bother with the "console-like" market and its culture.
I'm going to give a little pushback in that EA Sports has released a AAA title on Apple Arcade in NBA2K22. If EA can do this and they get traction, why not port other titles to Apple Arcade?
 
Absolutely yes! Renee Ritchie showed a 4K video export that previously took 23mins on the top end 16”MBP which now takes <7mins (h264) on the top end 14” M1 Max whilst using next to no battery.
Quality? Filesize?
Still garbage compared to software encoding (x264)?
 
I know people that are stupid enough to complain about the WEIGHT of gold who would accept cash instead because it weighs less. Some people are stupid and stupid is as stupid does.

I'm referring to people that are complaining that the Pro and Max aren't fast enough. Yet the only computers that are faster are server class and waaayyyy too expensive.

By the way, if I was spending $3,000+ on a computer I too would want it to play some really cool high CPU and GPU (plus other chips) intensive games are really good speeds with really good frames per second. The truth right now is that a lot of games are not optimized for M chips.

I can't find it now but there is a website that keeps track of games that are optimized for Apple silicone. While you might not find THE game you want, there was some really good games that are a lot of fun that were on it. I, however, had bought an almost $3,000 27" iMac in March of 2020 which was before any M series 27" iMacs were released (they still haven't been released) so I'm out of the market for maybe five to seven years before I get a new computer. I just don't have $3,000 to "throw away" and buy a new computer and Apple trade-in value just isn't high enough for me so I'm not going that route either.

In five to seven years they will have matured, lots more games will be optimized for Apple silicone so it will be better --> for me <-- to wait and have everything be much better by then. Who knows, maybe they will have an M2 series 27" iMac by then...
 
I, however, had bought an almost $3,000 27" iMac in March of 2020 which was before any M series 27" iMacs were released (they still haven't been released) so I'm out of the market for maybe five to seven years before I get a new computer. I just don't have $3,000 to "throw away" and buy a new computer and Apple trade-in value just isn't high enough for me so I'm not going that route either.

In five to seven years they will have matured, lots more games will be optimized for Apple silicone so it will be better --> for me <-- to wait and have everything be much better by then. Who knows, maybe they will have an M2 series 27" iMac by then...
In your situation, I would buy a Mac Mini or a MacBook M1 and setup the new "Universal Control" Monterey feature (when it is released). I don't know if it will actually work out this way, but I hope that the transition would appear seamless between multiple devices. Going forward it could be a very interesting way to "upgrade" while still getting the advantages of the new hardware without the full cost (minimal RAM and SSD is fine for the M1 secondary computers).
 
People with lots of money don't F around with video games. And let's face it, gamers are missing one major thing for Apple to be really interested in them. Lot's of discretionary income. Also someone on this thread made a compelling argument for Apple TV to be the likely hardware for Apple gaming development and whether they do it or not, that seems like the best idea for a group that can't afford an expensive computer.
 
People with lots of money don't F around with video games. And let's face it, gamers are missing one major thing for Apple to be really interested in them. Lot's of discretionary income. Also someone on this thread made a compelling argument for Apple TV to be the likely hardware for Apple gaming development and whether they do it or not, that seems like the best idea for a group that can't afford an expensive computer.
The only advantage that Apple Arcade has is the entire iOS infrastructure. A game developer designing a game for the iPhone can get the Mac OS version of the game pretty much for free compared the the overall cost of development.

But you still aren't going to get the AAA games because they aren't designed for iOS to begin with unless they are ported a few years later to squeeze out a few more bucks in another market.
 
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The only advantage that Apple Arcade has is the entire iOS infrastructure. A game developer designing a game for the iPhone can get the Mac OS version of the game pretty much for free compared the the overall cost of development.

But you still aren't going to get the AAA games because they aren't designed for iOS to begin with unless they are ported a few years later to squeeze out a few more bucks in another market.
Again no one with money cares about gaming.
 
Quality? Filesize?
Still garbage compared to software encoding (x264)?

Why don’t you watch his review and find out? Both 4K ProRes and h264 encodes with a 19min 10bit input and a mix of gnarly codecs such as XF AVC, Dolby Vision iPhone and Cannon 8k. 4x faster on h264, 10x faster on ProRes whilst using only 10% battery life vs 75% on the Intel machines (even those including the T2 chip with hardware encoder).

There’s many YouTube reviews showing the same….video editors are gobsmacked at what these new M1 Max machines are capable of….when they make statements such as “this is faster than my $15k 18c Mac Pro with Afterburner and 192Gb”, you can guarantee that this is a paradigm shift for many pros. What previously needed a desktop computer and an office can now be done mobile, on battery in the client’s office.

 
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You think Apple is going into AAA gaming? I think a lot of people might scoff at this, but look at some of the Apple Arcade games....EA Sports is making the NBA game for Apple and that is just an enormous title. I have not played it and have no idea how it compares to PS5 versions, but if it's a close port and EA develops an Apple Arcade Madden title, I can see Apple becoming a larger player in AAA gaming. It's interesting, for sure.
I don't think Apple is going into "low cost" MacBook Pro 16" gaming no, at least not for 10 years. But we'll be able to buy expensive laptops, LOL (but isn't that what gamers who play on a PC laptop do?). But the AppleTV will shine.
 
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