‘Gamers tend to be toxic.’ (Insert disfavored group here ____ ) tend to be toxic.they're not going to make a push for it. gamers tend to be toxic. its a branding issue. apple wants to be productivity/creative centered
‘Gamers tend to be toxic.’ (Insert disfavored group here ____ ) tend to be toxic.they're not going to make a push for it. gamers tend to be toxic. its a branding issue. apple wants to be productivity/creative centered
Apple has a long way to go before they can match the performance of a PC or console in gaming...if they really care about matching performance. Something tells me their gaming ambitions don't extend beyond games like Candy Crush and Angry Birds.
That is why it is time to develop an apple silicon based games console in the next 2 or 3 years and have apple negotiating with big developers to develop triple A blockbusters for it.
I don't have a basis of comparison for the number of objects drawn and the speed they can be drawn by Apple Silicon or a "real" GPU from nVidia or AMD. However, if you look at the "GPUPerformance: 2-4x For Productivity, Mixed Gaming" page of the article and scroll down to the bottom, you'll see the benchmarks for graphically intensive games like Borderlands and Tomb Raider. The Macs perform at 1/4 the framerate (M1 Pro) and 1/2 the framerate (M1 Max) as the type-performing PCs in 4K resolution and 1/8 the framerate (M1 Pro) and 1/4 the framerate (M1 Max) in 1080p.
The framerates for the M1 Pro aren't playable framerates. There would be a lot of dropped frames and tearing. In some cases the M1 Max can give playable framerates, but just barely.
Apple has a long way to go before they can match the performance of a PC or console in gaming...if they really care about matching performance. Something tells me their gaming ambitions don't extend beyond games like Candy Crush and Angry Birds.
That is why it is time to develop an apple silicon based games console in the next 2 or 3 years and have apple negotiating with big developers to develop triple A blockbusters for it.
Hopefully the Blender org support action is a sign of serious efforts being put on the job. We really need developers to get out of the CUDA spell…Very possible. Apple has put a lot of effort into graphics on the hardware side, but they need to improve Metal and be more proactive about getting developer support for it.
But Apple has to reach out. It would be shameful these machines get crippled by poor or nonexistent software adoption…This also has to really happen prior to the introduction of the “heavy weight” iMac and Mac Pro…otherwise “marginal” sales all over again.The ball is now on the developers' side, to take advantage of the new hardware and optimize their software for it.
I always see a lot of talk about gaming on a Mac but are people really ok with spending $6,100 on a maxed out laptop just to play games?
With "high power mode" incoming I don't think the 14 inch throttles, so much as the 16 inch model will overclock under high loads.Has anyone seen any tests on where 14 inch in throttling before the 16 inch? Curious at what point throttling would start
Also, TBDR GPUs isn't what Vulkan games typically run on, so if they went with it we'd probably just have unoptimised stuff *only*. Switching to Vulkan would be dumb on their part. What they've always needed to do is evangelise Metal a lot more, but I'm not even sure if they know how to evangelise anymore.I think it shows that Apple didn't create Metal just to be proprietary. They created OpenCL and watched as the Khronos Group didn't make it competitive with CUDA (the same goes for OpenGL). So Apple decided to go their own way with Metal, instead of waiting around for a committee. This is why they aren't going to support Vulkan.
That threadripper looks like it is very power efficient as well. M1 Pro configs looks like a bargain in the CPU department in comparison. Silence when rendering-so important!
This is also due to the fact that the Intel MacBook Pro is much thinner. The Apple Silicon is thicker and has more room for cooling and better fans.Oh... and the Intel machine sounded like a hairdryer... the M1 Max machine was silent.
Thank you for your detailed reply.I don't have a basis of comparison for the number of objects drawn and the speed they can be drawn by Apple Silicon or a "real" GPU from nVidia or AMD. However, if you look at the "GPUPerformance: 2-4x For Productivity, Mixed Gaming" page of the article and scroll down to the bottom, you'll see the benchmarks for graphically intensive games like Borderlands and Tomb Raider. The Macs perform at 1/4 the framerate (M1 Pro) and 1/2 the framerate (M1 Max) as the type-performing PCs in 4K resolution and 1/8 the framerate (M1 Pro) and 1/4 the framerate (M1 Max) in 1080p.
The framerates for the M1 Pro aren't playable framerates. There would be a lot of dropped frames and tearing. In some cases the M1 Max can give playable framerates, but just barely.
Apple has a long way to go before they can match the performance of a PC or console in gaming...if they really care about matching performance. Something tells me their gaming ambitions don't extend beyond games like Candy Crush and Angry Birds.
Also, TBDR GPUs isn't what Vulkan games typically run on, so if they went with it we'd probably just have unoptimised stuff *only*. Switching to Vulkan would be dumb on their part. What they've always needed to do is evangelise Metal a lot more, but I'm not even sure if they know how to evangelise anymore.
Also probably buying up a studio and/or paying for exclusives, but that should have been done years ago ¯\_(ツ)_/¯
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