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Apple has a long way to go before they can match the performance of a PC or console in gaming...if they really care about matching performance. Something tells me their gaming ambitions don't extend beyond games like Candy Crush and Angry Birds.


Well, considering that Apple has over 1 billion iPhones and 100 million Macs, and seeing the type of content inside Apple Arcade, I think it’s more that Apple is opting to prioritise the more lucrative market here with their gaming ambitions.
 
“The #M1Max is the fastest GPU we have ever measured in the @affinitybyserif Photo benchmark. It outperforms the W6900X – a $6000, 300W desktop part – because it has immense compute performance, immense on-chip bandwidth and immediate transfer of data on and off the GPU (UMA).” pic.twitter.com/iPg3L56y2u

— Andy Somerfield (@andysomerfield) October 25, 2021


And that was in a 12c Mac Pro.
 
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That is why it is time to develop an apple silicon based games console in the next 2 or 3 years and have apple negotiating with big developers to develop triple A blockbusters for it.

The problem is, they need those titles first. Who's going to buy the hardware without the games to back it up? What Apple could do (and probably will do), is wait for the installed base of higher end M1 SoC's to grow (and spread to lower end systems) - a year or two after the transition is complete and we're onto 2nd or 3rd generation SoC's. Then start bringing AAA titles to the Mac (Apple Arcade+). Either by developing their own or financing game studios to develop them. Once there's enough titles, release an TV "XL" with M# Max for $399 with a 6 month subscription to Apple Arcade+.

Unfortunately, Apple's probably going to have go their own way, yet again, and develop their own game engine (GameKit) that's optimized for Metal and their GPU's and scalable across all their products.
 
I don't have a basis of comparison for the number of objects drawn and the speed they can be drawn by Apple Silicon or a "real" GPU from nVidia or AMD. However, if you look at the "GPUPerformance: 2-4x For Productivity, Mixed Gaming" page of the article and scroll down to the bottom, you'll see the benchmarks for graphically intensive games like Borderlands and Tomb Raider. The Macs perform at 1/4 the framerate (M1 Pro) and 1/2 the framerate (M1 Max) as the type-performing PCs in 4K resolution and 1/8 the framerate (M1 Pro) and 1/4 the framerate (M1 Max) in 1080p.

The framerates for the M1 Pro aren't playable framerates. There would be a lot of dropped frames and tearing. In some cases the M1 Max can give playable framerates, but just barely.

Apple has a long way to go before they can match the performance of a PC or console in gaming...if they really care about matching performance. Something tells me their gaming ambitions don't extend beyond games like Candy Crush and Angry Birds.


Did you also noticed the blurb that said those are mostly x86 games being played through Apple's translation layer? It's not the silicon that needs improvement, it's the games themselves. None of them are optimized for Apple's GPU's. And none of them will be as there's just no market for it on the Mac.
 
That is why it is time to develop an apple silicon based games console in the next 2 or 3 years and have apple negotiating with big developers to develop triple A blockbusters for it.

Apple probably wants to forget the last time they made a dedicated games console lol.
Pippin-Atmark-Console-Set.jpg
 
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Very possible. Apple has put a lot of effort into graphics on the hardware side, but they need to improve Metal and be more proactive about getting developer support for it.
Hopefully the Blender org support action is a sign of serious efforts being put on the job. We really need developers to get out of the CUDA spell…
 
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I would like to see some Puget Systems Lightroom benchmarks for M1 Max CPUs. Hopefully, the RAW export/import will be much improved (that is if Adobe took advantage of that M1 architecture in Lr for M1 Macs).
 
The ball is now on the developers' side, to take advantage of the new hardware and optimize their software for it.
But Apple has to reach out. It would be shameful these machines get crippled by poor or nonexistent software adoption…This also has to really happen prior to the introduction of the “heavy weight” iMac and Mac Pro…otherwise “marginal” sales all over again.
 
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I always see a lot of talk about gaming on a Mac but are people really ok with spending $6,100 on a maxed out laptop just to play games?

$3,499.00 is all you need to get the "Max", with enough memory and storage for gaming.

Or $3,099.00 if you buy the smaller one.


I would still not buy it just for that, because there are not enough games or optimized games.
But it is almost half the price you mentioned.
 
Has anyone seen any tests on where 14 inch in throttling before the 16 inch? Curious at what point throttling would start
With "high power mode" incoming I don't think the 14 inch throttles, so much as the 16 inch model will overclock under high loads.

If Apple's power and thermal claims are accurate then these chips put out far less heat for the same level of performance than the Intel chipsets they replace. This means throttling is probably less of a worry.
 
I think it shows that Apple didn't create Metal just to be proprietary. They created OpenCL and watched as the Khronos Group didn't make it competitive with CUDA (the same goes for OpenGL). So Apple decided to go their own way with Metal, instead of waiting around for a committee. This is why they aren't going to support Vulkan.
Also, TBDR GPUs isn't what Vulkan games typically run on, so if they went with it we'd probably just have unoptimised stuff *only*. Switching to Vulkan would be dumb on their part. What they've always needed to do is evangelise Metal a lot more, but I'm not even sure if they know how to evangelise anymore.

Also probably buying up a studio and/or paying for exclusives, but that should have been done years ago ¯\_(ツ)_/¯
 
I just watched a video comparing a maxed-out Intel i9 16" and a maxed-out M1... uh... Max 16"

CineBench: 9,000 points for the Intel... 12,300 points for the M1 Max.

Even in low-power mode the M1 Max 16" scored almost 11,000 points.

Oh... and the Intel machine sounded like a hairdryer... the M1 Max machine was silent.

I know benchmarks aren't the be-all-end-all... but CineBench stresses all cores. So for the Max 16" to remain silent under that load... wow.

:p
 
Oh... and the Intel machine sounded like a hairdryer... the M1 Max machine was silent.
This is also due to the fact that the Intel MacBook Pro is much thinner. The Apple Silicon is thicker and has more room for cooling and better fans.
(Of course, the Apple Silicon MacBook is also more efficient.)
 
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I don't have a basis of comparison for the number of objects drawn and the speed they can be drawn by Apple Silicon or a "real" GPU from nVidia or AMD. However, if you look at the "GPUPerformance: 2-4x For Productivity, Mixed Gaming" page of the article and scroll down to the bottom, you'll see the benchmarks for graphically intensive games like Borderlands and Tomb Raider. The Macs perform at 1/4 the framerate (M1 Pro) and 1/2 the framerate (M1 Max) as the type-performing PCs in 4K resolution and 1/8 the framerate (M1 Pro) and 1/4 the framerate (M1 Max) in 1080p.

The framerates for the M1 Pro aren't playable framerates. There would be a lot of dropped frames and tearing. In some cases the M1 Max can give playable framerates, but just barely.

Apple has a long way to go before they can match the performance of a PC or console in gaming...if they really care about matching performance. Something tells me their gaming ambitions don't extend beyond games like Candy Crush and Angry Birds.

Thank you for your detailed reply.
To be honest, it left me with even more questions :)
Nevertheless, appreciated.
 
Also, TBDR GPUs isn't what Vulkan games typically run on, so if they went with it we'd probably just have unoptimised stuff *only*. Switching to Vulkan would be dumb on their part. What they've always needed to do is evangelise Metal a lot more, but I'm not even sure if they know how to evangelise anymore.

Also probably buying up a studio and/or paying for exclusives, but that should have been done years ago ¯\_(ツ)_/¯

Are any AAA games optimized for TBDR? Or better question, any game engines optimized for Apple's GPU's? I'd guess not.

Also as I mentioned in another post... Wait a year or two after the transition is over. Apple may be biding their time... waiting for the installed based of systems with higher-end SoCs to reach a certain threshold. Then it might be worth their time and resources to create their own game engine specifically targeting their GPU's. And who knows maybe even starting adding gaming (3D) specific IP to their SoC's; physics, ray tracing, etc.

Let's face it, we're only going to see great AAA games on Macs when and if Apple decides to make it happen. Apple is going have to prove that their hardware is capable of playing "hardcore" games. No one else seems to think it's worth it to them. Mac users have been in this situation before and Apple was forced to step in.

Apple could eventually push low end "Pro" SoC (M1 Pro 6+2/14) down to consumer models, Mac mini, 24" iMac to build that installed base. Once there's a somewhat decent library of games on the Mac, Apple could then decide to release a gaming TV for significantly less than a Mac with similarly equipped SoC. And add those games to Apple Arcade+.
 
You can report bugs here:
MoltenVK: Get Support

It's open source so if you find a bug, you can fix it.

Yes, I know what MoltenVK is and how it works. And on top of that, I'm glad it exists!

But that doesn't change the fact that its a just a workaround. Apple could just bringt native support for Vulkan to MacOS, but Apple chose not to do that, resulting in extra (costly) work for game developers to bring games to the Mac... or in other words: Apple is actively hindering gaming on the Mac by omission.

And yes, Apple can do as Apple pleases and we have to suck it up or just buy a windows gaming laptop instead. Its just disappointing that the M1 Max could enable the Macbook Pro to be a really decent gaming machine, next to being a awesome workhorse, but by Apples decisions, it lacks (natively supported) games and therefore isn't.
 
This guy...

I'm getting clingy ex-girlfriend vibes... ?


I can kinda see his foundry argument. It would be good to have multiple suppliers. But he has to prove that Intel can be a better foundry than TSMC.

As for CPUs... Apple's now designing their own. Sorry Pat...
 
Good, good…
Now put them in the big iMac please Apple I’m literally begging you to let me give you money
I’ve been waiting to update my 5k for 6 years
 
Regarding games, I think people gave up buying Macs to play games. If you want to game you just don't do it. It is ok to have macs as your general computing device and something else (console or windows PC) to game on. You won't burst into flames having a windows machine in your house alongside your mac, its ok.

Initially I was annoyed that there was a notch but then saw that it is simply a part of the menu bar. Problem solved, its not taking up any space.
 
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