Want to know which graphic design books are most useful? We asked the creative community to vote, and here are the results. In the world of graphic design, you never stop learning and staying up-t...
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That’s an interesting post, I'll check out those books, thanks!
Displays are (with rare exception) two-dimensional ... flat. There is little to gain with false 3-D UI elements. Apple already mussed about with skeuomorphism some years ago.
Wow I don’t understand that limitation/preference?
By extension, would you prefer “flat” cartoons 100% of the time on TV/movies or are you ok with “live acting” on TV/movies (people and scenery are 3D elements on the two-dimensional screen).
Graphic design is based on sound established principles that exist for logical reasons (such as, for example, having contrast for legibility -- something Apple bungled badly with the initial iOS 26 release.)
Couldn't agree more. Same for iOS 7 until Apple walked things back (like they did with iOS 26).
I’ve preferred (and complained for) intuitive UI that reflects more of the “real world” for over a decade now (since iOS 7).
UI’s/OS’s like the 1st-gen iOS7 or iOS26 were full of things that constantly prompted the question “why did they do that,” and often left a user either scrambling to understand how to do something that was pretty darn intuitive before, and/or finding a way to make it work better for them (via Accessibility settings), while I can’t think of a single time I was stumped or asked “why did they do it that way” from my first iphone/ipad up to and including iOS6.
That is something I think that is overlooked by too many... The above to me is an example of how things used to mostly "just work"....compared to "breakthroughs" like iOS 7 & iOS 26 that don't just work and need massaged and walked-back to get closer to working intuitively and robustly.
I’m not saying iOS6 should never have changed beyond itself; but the jarring changes introduced in iOS 7 & 26 were clearly form over function….a design exercise first and foremost...iOS 7 was Jony Ive's stubborn Ego project, with intuitive design and the user pushed back in priority….