Agree, almost everyone agrees, the price is too high for a mass consumer product.
Agree, also that a lot of people complain about the comfort of wearing it.
To be fair, apart from the Big Screen Beyond, no headset is going to be regarded as nice to wear, but of course, Apple did not help with their design and material choices
Also agree, use cases is a BIG thing, Something I'm sure we all hope will change as years go by.
But of course, it's always catch 22. You need lots of units for most devs to want to invest time and money into so they get a good return, but of course, you need the great software to tempt new buyers.
The "Killer App" if you like..
I would still argue that Processing and GPU power are a big hurdle.
Give it the power of the highest end desktop GPU and a RTX 5090, which runs all day on a battery, and just watch the software experiences explode.
Then, vastly more people would see what it can do, and perhaps be willing to invest.
It's been said by many its the sports side which could draw in many normal folks, being able to see your favourite teams play in new ways.
For me personally it's better and better pass thru quality, and a LOT more field of view.
I can put up with the comfort thing for a while

"IF" the experience I get it worth it.
I will admit I'm a little worried, this, and other headsets are a dead end product (and I don't like saying this)
As it's a REAL struggle to get normal people to be interested in them.
Where I work, only a small company admittedly, onto 1 other person has even a Quest headset