The graphics in Wow have been consistently updated over the years with the patches and expansions... it is a modern game.![]()
However, IMO, I do think WoW needs a completly new engine, considering its age - even with the constant updates, they can only do so much. I don't play WoW, idk how large the updates were or what they improved (google, here I come), but I can see making the engine more efficient on newer hardware.
Thus, since I'm going on engine optimizations on current hardware, wouldn't benchmarks for more recent games be directly proportional to the benchmarks for other games that have the same usage pattern?
What I was mainly getting at is that ported Halo (meant to run at the max resoltuion on the Xbox, xxx*480, IIRC) has too many problems for it to bench nicely on modern hardware.