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The iPhone line isn't fragmented at all? Interesting take, didn't realize iOS 5 did all the same things on the iP4 as it does on the 4S...let alone stepping down to the 3gs...

This is a very valid point that many people seem to miss; props to you for that. One important thing to note, however, is that you aren't going to see many apps that call for iOS 5.x.x NOT working on a 3GS, or a 4. Fragmentation issues on "that other" OS largely have to do with various apps not running on various devices.
 
This is a very valid point that many people seem to miss; props to you for that. One important thing to note, however, is that you aren't going to see many apps that call for iOS 5.x.x NOT working on a 3GS, or a 4.

Fragmentation issues on "that other" OS largely have to do with various apps not running on various devices.

Know any examples?

Perhaps there might be some widgets that don't run everywhere ? Or perhaps an ICS specific tablet app?

Overall, I can't think of any major Android apps that I've run across that I couldn't run on every device, at least not since the early days of the Netflix app or some games a year or two ago.

Just as with iOS, most Android apps wouldn't need anything past the basic APIs that have been around for a while and which now make up the majority of ownership.

The fragmentation boogy-man is way overblown, IMO.
 
Know any examples?

Perhaps there might be some widgets that don't run everywhere ? Or perhaps an ICS specific tablet app?

Overall, I can't think of any major Android apps that I've run across that I couldn't run on every device, at least not since the early days of the Netflix app or some games a year or two ago.

Just as with iOS, most Android apps wouldn't need anything past the basic APIs that have been around for a while and which now make up the majority of ownership.

The fragmentation boogy-man is way overblown, IMO.

Bunches of games, I know for a fact. A lot of that is hardware limitations too. The latest I read about on Android forums was King of Fighters. My point is, if something launches on IOS, anything running 5.x.x will run it. There is no guessing game.
 
They get that number because ~3.8 is the theoretical end of the current "Retina" definition while keeping the same resolution and the aspect ratio.

Also a 3.7"-3.8" iPhone will feel plenty big because of the aspect ratio. I feel like a broken record saying this but a 3.8" iPhone will have the width of a 4.3" Android display. A 4" iPhone would be equal to a 4.5" Android phone in width and a 4.3" iPhone would be about as wide as a 4.9" Android phone. That's too much.

Where are you getting these figures? Why would a 3.8" iPhone have the width of a 4.3" android display? Is it because of the aspect ratio differences? At that point wouldn't they change the aspect ratio to 16:9 instead of the 3:2 (?) that they're currently using?
 
iOS works perfectly on 3.5", which is not surprising because it was basically designed around this screen size. I can't think of a single reason why I would want a bigger screen and phone.

And I bet you bought the iPhone 5 anyways. LOL
 
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