I wish consumers sent a message to developers that we don't want Freemium apps. Make a great app and I will pay a premium for them, but I am not going to buy a "bag of jewels" to be able to play the game.
Apple should not be taking a cut from a subscription service for someone elses company.
Retail markup is normally about 40%.
Difference with Google is you're getting access to ~90% marketshare while Microsoft recently dropped their cut to 10% so Apple's cut should be around 15% to be more inline with industry.
Retailers have limited physical space to display products. Part of that 40% goes to pay for the lease on their building and the parking lot in front of it that allows customers access to buy the products. They also have all the utilities for the building and a staff of employees to keep that store running.
Apple has bills for the App Store, too, but the cost per product within the store is just a little bit different. Especially when they have "unlimited" shelf space and product stock.
You could almost say your argument is an "Apples to Oranges" comparison. LOL.
What a joke. Make good apps, people will buy. Make ****** apps, no one will buy.
Simple.
I would like one click refunds. If I don’t want the APP why should I keep it?
A group of App Store developers calling themselves "The Developers Union" today published an open letter to Apple asking the company to commit to allowing free trials for apps and a "more reasonable revenue cut."![]()
The group says that it is first aiming to get Apple to implement free trials for all apps in the iOS and Mac App Stores by this July, with plans after that to advocate for other changes.The initiative is led by Brent Simmons (MarsEdit, Vesper, and NetNewsWire creator), Jake Schumacher (App: The Human Story documentary maker), Loren Morris (product designer), and Roger Ogden (software designer).
The Developers Union is not a "trade union" in the traditional sense of the word, but it is aiming to bring developers and supporters together to advocate for App Store changes.
In an interview with WIRED, the team behind The Developers Union said the aim is to gain a thousand members this week and 20,000 by early June, when the Worldwide Developers Conference takes place.
Free trials for apps in the Mac and iOS App Stores have been something that developers have wanted implemented for years. Right now, apps that offer subscriptions are able to provide customers with free trials before requiring payment, but for apps that do not have a subscription offering, there is no way for a free trial to be offered.
This is a major downside for apps that are on the more expensive side that people might not want to purchase without trying first, and it has been a major issue for Mac App Store developers in particular.
The Developers Union is hoping to persuade Apple to expand free trials to all apps, not just those that offer a subscription-based service. Free trials also must include an authorization for payment at the end of the trial, something developers would also like to see eliminated.
Revenue sharing, another topic the group hopes to broach with Apple, could be trickier than convincing the company to implement a free trial feature. Apple currently receives a 30 percent cut of all revenue developers earn from the App Store, and the App Store makes up a huge portion of its services business.
Apple has, however, made some tweaks to its revenue split in recent years. For subscription apps where a customer maintains a subscription for more than a year, developers are entitled to an 85/15 split, with Apple taking a 15 percent cut rather than a 30 percent cut.
The Developers Union has not yet outlined specific changes it would like to see to Apple's revenue sharing scheme as the focus right now is on recruiting new members and pushing the free trial agenda.
At the current time, just over 60 apps and 50 people and are supporting The Developers Union, but more developers are likely to join as word spreads. Both developers and non-developers can sign up on the Developers Union website to support the initiative.
Article Link: App Store Developers Form a 'Union' Ahead of WWDC Calling for Free App Trials, Better Rates
Why should Apple get a cut of the monthly fee someone pays to Spotify? Apple doesn’t allow apps to offer their own payment system in-app or even provide a link in-app to take you to a website to pay.They don't. You download their apps and sign in to your sub account.
If the company is using customer's iTunes account, then yes, Apple deserve some cut. Apple's doing the transactions.
In addition, Apple is lowering it to 85:15 share after a year. I believe it is lower for certain video companies, I don't remember the number, it may be lower than 85:15.
What an ignorant comment.What a joke. Make good apps, people will buy. Make ****** apps, no one will buy.
Simple.
Everyone wants money.
But it would also nearly double the storage requirements, or every app would become an annoying "pesterware" until you paid.Trials are long, long overdue and would benefit everyone.
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Because getting 70% for just writing the app is not enough?
I wish consumers sent a message to developers that we don't want Freemium apps. Make a great app and I will pay a premium for them, but I am not going to buy a "bag of jewels" to be able to play the game.
What a productive comment by you!! 10/10. Have a participation trophy.What an ignorant comment.
Sure, Apple can clean up the App Store. It's nearly impossible to discover indie devs these days. But if your app is good, it will get picked up by reviewers and will take off. A small dev that's making 10 bucks a day isn't gonna make a living if Apple decreases their take from 30% to 15% lmao. These devs STILL need to make a good product. Not a Candy Crush or Clash of Clans clone.If only it was that simple....
Could not agree more with this comment. Absolutely true.Apple pays out tens of billions to app developers all over the world. A massive amount. The problem is, there are also many millions of developers competing for the money. There is no barrier to entry, with Apple providing free high-quality dev tools and almost free access to the app store. So it is up to you to provide a reason why your app is more successful than the competition. That's hard in such an open and efficient market. I see no way everyone can be happy and earn a decent living (depending on where you live of course) from apps. Apple's 30% cut is not the problem.
What a joke. Make good apps, people will buy. Make ****** apps, no one will buy.
Simple.
Sure, Apple can clean up the App Store. It's nearly impossible to discover indie devs these days. But if your app is good, it will get picked up by reviewers and will take off. A small dev that's making 10 bucks a day isn't gonna make a living if Apple decreases their take from 30% to 15% lmao. These devs STILL need to make a good product. Not a Candy Crush or Clash of Clans clone.
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Could not agree more with this comment. Absolutely true.