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I’m going to take my app to that platform where more people pirate software and spend less per year on apps.

Yes, you do that, if needed to encourage/force change.

Do you think workers from generations ago, stood up to mean slave boss's but only if they could stop work and protest for rights and still get full pay.

Sometimes, the lowest need to take a hit, in order to force change to a system that's not right.

We are so so lucky that people of years gone by, took a short sacrifice in order to make the world a better place for us today.

Get every single dev to pull their app from the app store for 1 month and watch Apple crumble in an instant.
It won't happen of course as you can't get all devs to work in unison.
 
They don't have unlimited shelf space, that's what Featured tab is, it showcases new apps and stuff every day.

Uh, you're talking about featured product shelf space. That's not the same thing as limited (absolute) shelf space in a retail store. You're making an Apples to Oranges comparison, too. A retail store can only display a limited number of units for a product on the shelf, and keep a limited on-hand of a product (in back), because they are bound by the physical dimensions of the item and the space their store takes up. The App Store only has to stock one of every app. It's data -- they are copying what they have to your device, so have unlimited on-hand. Their customer-facing shelf space is limited only by the capacity of their drives in their servers. A retail store can only hold so much of any one item. The data density of computer storage is several orders of magnitude different than retail product as far as revenue per cubic inch.

"Featured Product" space is limited for the App Store, as you said, but that's only Featured Space. You still have the rest of the (theoretically unlimited) App Store. Your metaphor is flawed. It would be like me going to Target and claiming only the stuff on the middle-of-the-aisle displays counts as "shelf space".

Even when comparing the limited "shelf space" of the Features Apps apps section to a retail featured-products display, Apple has the advantage. Their storefront is virtualized. They can write a script to rotate the Featured Apps around however often they want at the push of a button (or even automated). A physical store changing their featured products means having paid employees actually go to the high-traffic location and physically remove one product to stock another in its place for better visibility.

They have to rent/buy storage, rent physical space or build it to host servers, pay utilities, etc.

As I said in my original post, and you conveniently ignored in your reply, the differences in cost to retail a physical product vs. an app are huge. An app is a computer file on a web server, in a data center. You could host millions of apps in a room the size of a small bedroom, maintained by 1-2 people. All you need is bandwidth to deliver the goods and power to keep the servers on and cool. You cannot run a physical store that features this variety of products in the same space, you would have to pay for a much larger plot of land, and another 30-50% or so on top of that to allow parking for your customers to shop at your store. You would need a larger staff of people on hand at all times to run this store, too.

There are costs to develop the App Store interface itself and redo it occasionally, but these are not expenses that are ongoing constantly when open for business like your hourly employee headcount at Best Buy.

If you're seriously going to argue about such blatant physics here you're free to make a fool of yourself.

Edit: I also forgot about the logistics involved. Apple's App Store gets new products proactively submitted to it by makers. A physical store has to manage distribution centers (more real estate!) and sometimes private fleets of trucks and drivers (more payroll expenses!) to get the product to their stores. As a virtuallized storefront, Apple has a clear advantage here. They have a much smaller number of locations to serve a larger number of customers, and does not have to worry about managing inventory in a way to keep the product available, easily replenished, and not overstocked, effecting sales of other items.
 
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well. they are always free to not develop for iOS... it's not like there's a monopoly here. there can be arguments that the are right in opposiition to apples business model. But they are free to not develop their programs forthe platform if the platform is not equitable.

On the flip side; if enough developers eventually jump on board, APple has to ask itself if it's worth losing those developers or not.
Sounds like what Ford or GM had to go through long time ago. It will be fun to watch how Apple handles this!
 
Perhaps Apple could allocate 5%, from their 30% cut, to a charity or a cause, either of the developers choice, Apple’s or the consumer. In an emergency it could be redirected to an emergency cause. With an option for the developer to match the donation.

Another 2.5% could be allocated to an Apple Pay loyalty program, held in the Apple Pay account of the consumer. With an option for the developer to match the reward.

Another 2.5% could be allocated to a developer fund which is pooled. The purpose of the developer fund could be to support developers and could be matched by Apple when their is nee development like an accelerator. With an option for the developer to match the amount from their cut.

I’d like to see Apple open dedicated app development learning centres in every city where they have an Apple store.
 
Uh, you're talking about featured product shelf space. That's not the same thing as limited (absolute) shelf space in a retail store. You're making an Apples to Oranges comparison, too. A retail store can only display a limited number of units for a product on the shelf, and keep a limited on-hand of a product (in back), because they are bound by the physical dimensions of the item and the space their store takes up. The App Store only has to stock one of every app. It's data -- they are copying what they have to your device, so have unlimited on-hand. Their customer-facing shelf space is limited only by the capacity of their drives in their servers. A retail store can only hold so much of any one item. The data density of computer storage is several orders of magnitude different than retail product as far as revenue per cubic inch.

"Featured Product" space is limited for the App Store, as you said, but that's only Featured Space. You still have the rest of the (theoretically unlimited) App Store. Your metaphor is flawed. It would be like me going to Target and claiming only the stuff on the middle-of-the-aisle displays counts as "shelf space".

Even when comparing the limited "shelf space" of the Features Apps apps section to a retail featured-products display, Apple has the advantage. Their storefront is virtualized. They can write a script to rotate the Featured Apps around however often they want at the push of a button (or even automated). A physical store changing their featured products means having paid employees actually go to the high-traffic location and physically remove one product to stock another in its place for better visibility.



As I said in my original post, and you conveniently ignored in your reply, the differences in cost to retail a physical product vs. an app are huge. An app is a computer file on a web server, in a data center. You could host millions of apps in a room the size of a small bedroom, maintained by 1-2 people. All you need is bandwidth to deliver the goods and power to keep the servers on and cool. You cannot run a physical store that features this variety of products in the same space, you would have to pay for a much larger plot of land, and another 30-50% or so on top of that to allow parking for your customers to shop at your store. You would need a larger staff of people on hand at all times to run this store, too.

There are costs to develop the App Store interface itself and redo it occasionally, but these are not expenses that are ongoing constantly when open for business like your hourly employee headcount at Best Buy.

If you're seriously going to argue about such blatant physics here you're free to make a fool of yourself.

Edit: I also forgot about the logistics involved. Apple's App Store gets new products proactively submitted to it by makers. A physical store has to manage distribution centers (more real estate!) and sometimes private fleets of trucks and drivers (more payroll expenses!) to get the product to their stores. As a virtuallized storefront, Apple has a clear advantage here. They have a much smaller number of locations to serve a larger number of customers, and does not have to worry about managing inventory in a way to keep the product available, easily replenished, and not overstocked, effecting sales of other items.


Glad you think data centers are so cheap...

Edit:
Apple is increasing the amount it plans to spend on data centers by $10 billion over the next five years, the company said in its announcement on Wednesday about contributing $350 billion to the U.S. economy.
https://www.cnbc.com/2018/01/17/apple-to-boost-data-center-capex-by-10-billion.html
 
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Yes, you do that, if needed to encourage/force change.

Do you think workers from generations ago, stood up to mean slave boss's but only if they could stop work and protest for rights and still get full pay.

Sometimes, the lowest need to take a hit, in order to force change to a system that's not right.

We are so so lucky that people of years gone by, took a short sacrifice in order to make the world a better place for us today.

Get every single dev to pull their app from the app store for 1 month and watch Apple crumble in an instant.
It won't happen of course as you can't get all devs to work in unison.
Yes, things could be improved, but that's a far cry from claiming that the App Store is entirely unsustainable.

The App Store isn't some sweatshop where developers are being forced to work a minimum wage.

By all means, start a petition to effect change and bring improvements to a system you think is flawed. I would, however, stop short of claiming that this is something Apple is somehow obligated to bend over backwards to accommodate just because.
 
I don’t see the harm in trials but expecting more of the revenue split is just being greedy.

When the App Store launched, developers praised Apple for providing a cost-effective way to reach millions of consumers and ushering in a new era in software distribution; one that promised to democratize software and empower indies... which it did.

Fast forward 10 years and now some of them want a bigger slice. Where does it end? An extra 5%, 10% or even 30% won’t make or break a developer.
 
They will not get a better deal. There was no way to sell software conveniently or get any type of shelf space for less than 50% of the retail cost and even then you had to produce boxes, inserts, maintain sku #'s, and most importantly inventory. Nothing like looking the gift horse in the eye.
 
Reminds me of communism. I wish them all well as I watch. Got out of the Apple app business years ago when Apple stopped innovating. Looking at all the apps these days, they're all doing "bug fixes" and no new stuff. So sad.
 
I think free trials are long overdue. When apps were priced from .99 to $10, this wasn’t necessary but now we have apps priced the same as desktop programs. It is just not viable for people to buy everything and hope it will actually suit their needs. 7-30 days gives users more than enough time to see if something meets their expectations and can actually lead to more sales and revenue for both the devs and Apple.
 
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Sounds like what Ford or GM had to go through long time ago. It will be fun to watch how Apple handles this!

Lots of big companies go through this sort of thing. A lot of them start to get pushy with customers / developers / suppliers to the point where people stop wanting to do business with them.

Dell went through similar. Too much devotion to share value that they let quality and service go down the tubes. Michael dell bought the company back just to fx it.

Blackberry pissed off developers and customers by promising planned obsolescence. And it nearly destroyed them.

GM, Ford. Even the mighty. Apple is a great watch if you find business stories interesting.
 
Obviously none of these jokers were around when computer stores and other retailers would take up to a 60% cut, and if you wanted a trial first, you had to pay for the floppy disk which ran about $10 in todays dollars.
 
Obviously none of these jokers were around when computer stores and other retailers would take up to a 60% cut, and if you wanted a trial first, you had to pay for the floppy disk which ran about $10 in todays dollars.

They were 1.00 a disk where I was at, that was san diego though. Trials, shareware, freeware.
 
July 2019

At the current time, just over 60 apps and 50 people and are supporting The Developers Union...
Couple of typos here, Macrumors. The quote you mentioned actually says they want Apple to implement the free trials by the 10th anniversary of the App Store which is July 2018, not July 2019 as you said. The second typo is that random "and" that's just chillin' in the middle of the sentence.
 
Developers are already getting the lion's share of the split as it is. Also, I've read that Apple's ecosystem is much more profitable for developers compared to the Android ecosystem since it's much easier to steal apps on Android and there are a lot more flavors of Android that developers have to get their apps to work on compared to iOS.
 
One of the [few] good aspects of windows phone was the try before you buy feature for the apps that were available, so I’d support this for iOS. Removes the need for cut down ‘free’ versions of apps and might hopefully curb freemium to a degree as people might be more tempted to pay to continue a game than if they have to buy it money up front.
 
well. they are always free to not develop for iOS... it's not like there's a monopoly here. there can be arguments that the are right in opposiition to apples business model. But they are free to not develop their programs forthe platform if the platform is not equitable.

On the flip side; if enough developers eventually jump on board, APple has to ask itself if it's worth losing those developers or not.

Don't ignore how good this would be for consumers and the Apple eco-system. Suddenly, you could have desktop quality apps in more niche areas - it wouldn't just be mass appeal games that have top production value, or apps aimed solely at professional markets that could sponsor high quality development. Honestly, I'm surprised customers aren't demanding this.
 
30% does seem absurd. Does Amazon or eBay take a 30% cut from sales? Of course not. It's nowhere close to that because they're not actually creating any of the value.
Most digital stores take about 30% even on gaming consoles
 
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