Mac doesn't get as much software as an iPhone does. It is better now with Apple Silicon where SOME developers allow you to run iOS apps directly.Why o why could a mac ever exist
Mac doesn't get as much software as an iPhone does. It is better now with Apple Silicon where SOME developers allow you to run iOS apps directly.Why o why could a mac ever exist
Again this is incorrect because as the epic ceo guy said when questioned on this was simply this we take about 9% as that is the processing fee and to help maintain the App Store apple on the other hand business model is setup away that they can still make profit off that. Plus the iOS App Store is a generic store so any money made in that does not go to help the games industry it gets funnelled back into Apple’s back pocket to help them maintain their status quo as it’s not in apple’s interest to help the game industryThe same people saying "I should have a choice", are the same people that don't like hearing "You have the choice to not be on the platform". I hate having to defend a big company, and be pro-capitalism, but it's more of Epic's hypocrisy of charging game developers fees to be on their platform. Also Apple is spending money on R&D, the upkeep of servers and software, there's a cost.
The problem is you lot don’t go all in.I want the choice to be able to load whatever i want in my devices.
Either stop your hypocrisy (its for your safety, not for our profits) censorship or allow proper sideloading.
Again, I dont understand apple's customers that insist in having LESS options, which conveniently works in favor of Apples coffers and worse, they insist in taking that option away from the ones that do want that option.
If I paid over 1 thousand dollar for a device, I should be able to do with it whatever I like, not what Tim Apple and Jobs ghoul spirit decides.
Edit thanks for confirming my point.
I read your whole reply, but let me stop at your first 2 sentences. If what you say is true, and IAP's don't use the App Store (they just need a payment processed), then using your own logic, why should anyone pay Apple 30% to process a payment that doesn't involve the App Store?The 30% goes towards covering the costs of running the iOS App Store. I don't think $99 per year per developer goes far enough in this regard.
I'm a fan of just allowing people to download apps where they want. I get that choice of where to buy food and other things, why not my apps? I can choose Apple at a higher price (trust costs more) or from the developers store or site.
how is the truth disingenuous? They want access on their terms?Again this is disingenuous to say epic want a free ride by apple because it’s not a free ride
It’s apples property. If you think they are greedy find another venue. Apple is on the mountain of right.Maybe if as a company apple was so greedy then they wouldn’t be in this position in the first place
That’s exactly how posters are arguing. Even calling Apple greedy?I don’t care about side loading it makes no odds to me
It’s easy to cherry pick one thing to justify your argument
This has nothing to do with it.However we don’t all have switch’s in our pocket or upgrade our switch console to a new generation every year or two
It’s exactly the point that console makers get a pass on commissions and sideloading.And that is exactly fundamental to one of the points regarding this commission with consoles
There is no free ride this is the same nonsense that apple put out there just like the big scary security & privacy stuff as well
It’s time for the customers to pivot if they dislike the ecosystem so much. Or the devs to pivot if they dislike apples “rules” so intensely. Or the investors to dump their AAPL if they think it’s in a downward spiral. Or management to fire the management team. Or governments hate the popularity and influence of apple.[…].
It was a quite a financial ride they got for the last 15 years.
It's time to pivot.
Anything is possible, and I think it's a worthwhile thought experiment to discuss the possible ramifications of any changes to the App Store model.I read your whole reply, but let me stop at your first 2 sentences. If what you say is true, and IAP's don't use the App Store (they just need a payment processed), then using your own logic, why should anyone pay Apple 30% to process a payment that doesn't involve the App Store?
If $99 isn't enough to cover costs, Apple should look at raising the price. Everyone loves free apps (most I have are backed by large companies and very few, if any, are just free apps written by small nobodies) but free apps are not a solid business model. These days, $99 is pocket change. Maybe $499 is a better price to become a developer and to be given the privilege of accessing and using Apples tools and Apple's market to distribute their product.
I'm a fan of just allowing people to download apps where they want. I get that choice of where to buy food and other things, why not my apps? I can choose Apple at a higher price (trust costs more) or from the developers store or site.
The apps store model doesn’t need to change.Anything is possible, and I think it's a worthwhile thought experiment to discuss the possible ramifications of any changes to the App Store model.
I feel the crux here is that many people choose to zero in on Apple's 30% cut and fixate on it in a vacuum (often comparing it to the 3% charged by payment processors). For me, the main draw of Apple products is the entire ecosystem, which comprises of a mix of both paid and free software and services (which are certainly not free to operate and maintain), and I guess for me, all the money they make goes into one giant pool which is then funnelled into whichever part needs the money. As such, I fully support Apple's decision to monetise as many aspects of their ecosystem as possible (via profitable hardware, paid services, AppleCare, Apple Pay, App Store, Google's payout, plus whatever future avenues they go down).
I go back to my earlier point about how free apps by indie developers add to the vitality of the App Store, and the corresponding value of owning an iOS device. For example, a blogger I follow, Matt Bircher, recently released a couple of apps. He does not expect to make any meaningful amount of money from his apps, this is purely a passion project for him, and if the annual fee were raised, it may reduce the incentive for developers like him to continue working on their apps. $500 is not an insignificant amount to spend on a hobby.
![]()
Best-o-Masto
Cut through the noise and discover the most engaging posts on Mastodon. Best-o-Masto automatically highlights your timeline's best content, so you never miss what matters most. Just the best posts from your feed • See the best stuff first • Create a "Top 8" list of favorite users for...apps.apple.com
![]()
Quick Subtitles
Quick Subtitles is a powerful, but simple app that transforms audio and video files into accurate text transcriptions and subtitle files using Apple's advanced Speech APIs, 100% on your own device, even your phone! ### Core Capabilities - Drag-and-drop interface for effortless file processing...apps.apple.com
![]()
Quick Reviews
Quick Reviews turns your media opinions into stunning visual reviews! Create beautiful, shareable review images for movies, TV shows, games, books, and music that stand out on social media. Beautiful Customization - Customize colors, scoring systems, fonts, and layouts - Select alternate...apps.apple.com
From the perspective of the end user, having fewer developers on board would be a disadvantage. I also do not want to have to deal with a situation where a particular app is not available through the main App Store, and I have to navigate to a standalone website or a third party App Store to get it. The winners here are the already big players who make more than enough profits anyways. The losers are the very people whom we want to encourage to develop for the platform, and iOS users by extension (because there are now less variety of apps available).
The other alternative is to just have Apple absorb the costs of running the App Store (a common argument is that they make more than enough money from iPhones anyways). It's certainly an option, and I guess it can also be argued that the money from the App Store go towards funding other services like Siri, maps, iMessage and satellite relay which add value to Apple hardware, but make no money of their own.
I do get the argument for being able to install whatever app you want (especially with the recent Iceblock debacle). It's still not enough to sway me from my stance that the App Store remains the intellectual property of Apple. For now.![]()
Again this is whataboutery it is factually that apple are a greedy company compared with Nintendo.That’s exactly how posters are arguing. Even calling Apple greedy?
This has nothing to do with it.
It’s exactly the point that console makers get a pass on commissions and sideloading.
It’s factual Apple isn’t greedy and is protecting their property. It’s also factual Nintendo is more “greedy” than Apple.Again this is whataboutery it is factually that apple are a greedy company compared with Nintendo.
Society isn’t like this regarding smartphones. I dont see the masses clamoring for any of this. Just greedy devs.Yes it does because as an apple fan points out Nintendo do the same thing so what’s the difference well don’t compare your company to Nintendo if you can’t handle points made
And then say it’s irrelevant when you don’t have a valid comeback
It’s not that they get a pass on commissions & sideloading it’s to do with how society is now regarding smartphones
This is a really tired argument.Well then…
I would recommend you speak with your wallet and go buy hardware that supports that other company’s OS that has the features you want.
If/when Apple starts seeing a dip in them profits, they could then be willing to do more to open up their system.
Having politicians forcing them to do so, when those politicians have next to none or even zero understanding of how complex these systems are, should not be dictating such changes.
I believe Japan and South Korea both took a softer approach to the DMA that the EU released and that softer approach is one major reason why Apple hasn’t fought against them as hard.
I may be wrong, but I also believe that Japan’s and South Korea’s economies are in a better spot then the EU so they didn’t need to throw in a bunch of word vomit to collect fines (revenue)
Not funny. Also not true.Funny how all of these judges spread around the world are ruling against poor Apple for no good reason.
I am still not seeing any arguments being made.Again this is whataboutery it is factually that apple are a greedy company compared with Nintendo.
Yes it does because as an apple fan points out Nintendo do the same thing so what’s the difference well don’t compare your company to Nintendo if you can’t handle points made
And then say it’s irrelevant when you don’t have a valid comeback
It’s not that they get a pass on commissions & sideloading it’s to do with how society is now regarding smartphones
it seems Apple CarPlay is the one that wants a free ride on automakers.
They are 2 distinct mobile devices ecosystems, android and IOS, both of the are very clear about how they operate, IOS for the most part is a closed ecosystem, android is open(for now), if you don't like or agree to the terms of either platform, the what is next, android tells you straight off they will handle your data as they see fit, IOS is a bit different,you do own the iphone or android device you bought, the software on the other hand, you do not, just a license for you to use it, if you do not agree to it, then you are SOL, this is not a secret, they didn't just came of it suddenly, so all this complaining is unnecessary.Apple wanting a free ride off its customers is what's going on here.
Pay for the hardware. Pay for your services subscriptions. Pay a percentage of everything you spend on apps. All to Apple.
The rest at least is justifiable, because Apple is genuinely offering a service for money. But apps are not that. And make no mistake, it is your money Apple is taking here in the end, not Epic's.
Why should a free app get a completely free ride, less annual developer fees, while, let's say, a AAA quality mobile game going for $60 would owe Apple 15~30% of all sales?
That's as much as $18 from every person paying for the app, straight into Apple's pocket, so what you're really getting after the Apple tax is barely more than $40 worth of actual app.
Simply publishing an app for a computing platform — what the iPhone and iPad purport to be — had never come with fees attached before companies like Apple started locking down hardware you've already paid for, preventing you from running the software you want without paying even more fees.
You re not being punished, the terms are pretty clear.Well they have their subscription. So they are definitely getting paid and not taken advanced off. They can always increase it they want. Or do an epic and take 0% bellow 1 million revenue a year for all developers.
Considering that’s where they get most of their money yes it would if epic is the one bearing the cost of hosting and reviewing the apps that works great on Apple devices.
Apple isn’t the one selling their products well. They are doing it collaboration with the developers. Remove the developers and the store and it will die. Developers are those who takes the potential and makes it worthwhile for users.
Epic is a software company, why do you expect them to make smartphones?
And why am as a customer punished by Apple so I can’t discover potentially valuable applications and services developers might because Apple don’t like it?
you have choices, ie. get an android device then.A strange suggestion when Apple uses cryptographic controls which prevent not just loading alternate OS but even rolling back to previous Apple OS versions.
But even when the cryptographic controls can be broken there is still the issue that Apple’s hardware is undocumented and driverless which makes development of alternative OS extremely difficult. It took years, for example, to get even rudimentary graphics support for Linux under Apple Silicon (when booting natively as opposed to running virtualized under MacOS)
That is on Android (Google), not on apple.Android option might be going away soon since Google is planning to mandate developer approval for all apps and not just the ones distributed via Google Play Store.
Do you honestly think the average user (both computers and phones), care about any of this?You don't actually think Windows is bad because it lets you install software from wherever, do you?
you use the term IF you upgrade but that is not the reality for most individuals and theI am still not seeing any arguments being made.
There seems to be this growing expectation that because a smartphone is now considered "essential infrastructure", Apple should not be allowed to charge developers a cut (similar to how you can download and install anything you want on PCs). But I also want to point out that even companies like Qualcomm are allowed to license their tech to other companies under a FRAND deal; they are not obligated to give it away for free. And incidentally, Apple has to pay more for their 5g modem license compared to other smartphone manufacturers simply because their iPhones cost more. Sound familiar?
As such, I am inviting you to list out all the reasons why you feel Apple is being more greedy than Nintendo here, and I will reply to them one by one, the best I can. Scrolling through your reply history, one point I see being highlighted is that people upgrade smartphones more frequently than they do game consoles. My answer to that is that they are not mutually exclusive. If I hold on to my 13 pro max for 6-7 years, does that then qualify as a console, and entitle Apple to make money off apps because they are no longer earning hardware profits from me nearly as frequently?![]()
Do you honestly think the average user (both computers and phones), care about any of this?
I do get the argument for being able to install whatever app you want (especially with the recent Iceblock debacle). It's still not enough to sway me from my stance that the App Store remains the intellectual property of Apple. For now.![]()