OS X works with different pixel dimensions because all apps appear within a window. iOS apps don't, they are always full screen.I'm also amazed that when osX works pretty well with dozens of different pixel dimensions, why they made iOS so hard to adapt different resolutions.
About a decade ago there was a lot of talk about real resolution indipendence for different os'. Maybe it was just too hard to make it happen...
$649 vs $549 isn't much of a price differential; if you can afford the lower sum then it's 99% likely you can afford the higher sum. Disregarding the packaging, I can see why many purchasers took the hundred buck upgrade. Personally I went with the 5c because when it comes to phones I prefer plastics to metals, and I suspect that this, rather than price, was the driver for the majority of 5c sales.yeah consumers want a cheaper iphone thats why the 5S out sold the cheaper 5C.![]()
Dare I say I liked the iPhone 4 form factor even better.
I am mostly just interested in how it is that Samsung gets their hands on these internal documents, and how they are allowed to use documents which they should not have access to as evidence in a court case. Couldn't Apple just say Samsung fabricated these documents?
OS X works with different pixel dimensions because all apps appear within a window. iOS apps don't, they are always full screen.
I've spoken with leading developers and one of the things that they appreciate about iOS is that they don't have to worry about the fragmentation that exists on the other mobile platforms/devices. Just stop and think about how many different carriers there are who support Android. Each carrier has a choice of what version of the OS they will offer and support (each carrier can modify and create their own version of the OS). Now multiply that by the number of screen sizes and devices that make up the Android world. That is what an Android developer must deal with. It could be in the thousands or tens of thousands of possible combinations.
On iOS, you've got a very small number of screen sizes, and perhaps 2 versions of the OS (current and one previous is what most developers support).
Apple has almost $200 Billion Dollars in its bank account. Its time to use some of that money and release some new products (New Industry's). Waiting Year after Year for something new is frustrating. Im tired of the same old New iPhone 27. Where is the 4K TV? the iWatch? how about a video game console, Game Industry makes a lot of money.
Right, cause big screens and making stuff cheap is innovative.
Not the 64-bit, legit desktop class, CPU
Not the Touch ID that works seamlessly and had competitors scrambling to add it to their phones
Not the Mac Pro
Now! That's not innovative indeed.
No, don't get me wrong. I think some android companies are innovative. Samsung is not one of them.
Wrong. Wrong. Wrong. The iPod's run ended because the iPhone (and other smartphones) replaced it. Nothing is going to replace your smartphone any time soon.
It's called discovery, a legal term. And no, Apple couldn't just say Samsung fabricated the documents. That's perjury, another legal term.
You do know what you're describing regarding fragmentation and Android is not true. Not that fragmentation doesn't exist, just what you said... it isn't true. Android screen res is dynamic.
I am mostly just interested in how it is that Samsung gets their hands on these internal documents, and how they are allowed to use documents which they should not have access to as evidence in a court case. Couldn't Apple just say Samsung fabricated these documents?
That's undeniable... they make LOTS of things, possibly too many actually, and have ZERO focus.
It's called discovery. It's perfectly legal. And since they were entered into evidence - Apple would look ridiculous trying to suggest it was Samsung that forged them. Since they were provide to the courts by Apple.
I disagree. They have plenty of focus. Just because they try new things and variations doesn't make them unfocused.
Who told you this? As the screen of the phone is a preference for each individual it plays a large role in wether the developer picks that specific screensize to develop for or not. Fragmentation of an ecosystem can come in both Hardware and Software variants.Fragmentation is nothing to do with screen sizes. What single screen size do you wish to put forward for the iPhone, and iPad, and MBA/P?
MBA has 2, MBP has 2 iPad has 2, iPhone should also have 2 (4 plus 4.x). A very simple solution, with no issues as far as I can see
I neglected to mention that the majority of things they try to do, they eventually abandon... but you know that![]()
I'm also amazed that when osX works pretty well with dozens of different pixel dimensions, why they made iOS so hard to adapt different resolutions.
About a decade ago there was a lot of talk about real resolution indipendence for different os'. Maybe it was just too hard to make it happen...
If they end up listening to the market, then they'd be facing the "innovators dilemma" which Jobs (I believe highlighted as a favorite book). It's not about giving consumers what they want. Apple will fall behind listening to their customers' needs.
Edit: Apple can't get caught up in current needs. It needs to look to the future.
People constantly argue what size is the best. It's an impossible argument because there is no such thing as the best size for a smartphone. Just like there's no perfect size for a laptop or tablet.
Apple should, and will, develop multiple sizes for their consumers. My prediction is this:
2014:
- Apple releases the iPhone 6 (4.7")
- Apple releases the 6C (5s internals, no fingerprint)
- Apple releases continue to sell the 4s (aka iPad 2 of the iPhone world)
This gives you three different iPhone sizes for your consumers, while keeping margins high with the still capable 4s.
2015:
- Apple releases the iPhone 6s (rinse and repeat with other s designs)
- Apple releases iPhone 6SC (lol?). The iPhone 6C with iPhone 6 internals
- Apple releases iPhone Nano. A ridiculously thin / small smartphone w/ 3.5" screen.
We'll see how close I am![]()
Who told you this? As the screen of the phone is a preference for each individual it plays a large role in wether the developer picks that specific screensize to develop for or not. Fragmentation of an ecosystem can come in both Hardware and Software variants.
So all the products should have 2 different screen sizes, and for the iPhone you just switch it up and say it needs 4? I don't really see the logic there.
I already said this in a previous post, you buy a smaller iPhone. Developer says well my game is for the larger screen iPhones, too bad for you smaller size screensize users. A common problem on Android.