If Apple were a landlord, it would own the deed to your farm, demand 30% of your harvest, charge extra for customers using the road, and call it ‘fertilizer maintenance’ while banning crop rotation.”
This isn’t capitalism, nor is it private property you advocate for it’s digital serfdom. The EU’s DMA exists because Apple’s “rent” is economic coercion, not fair exchange.
NO ONE IS FORCED TO DEVELOP FOR IOS. It has a minority market share. There is no serfdom, no coercion. Developers choose to develop for iOS because it offers them value; value which Apple deserves to be compensated for.
There are no personal attacks here. If you’re going to claim that something is “given away for free” or that Apple is owed indefinite cuts on others’ downstream business, I will point out the material facts and the economic incoherence of that claim. That’s not personal it’s accountability.
And You’re conflating ownership with entitlement to perpetual control like a quasi Feudal system.
You said:
“The price of the iPhone has no bearing on what developers should pay to use Apple’s property.”
But here’s the issue: developers don’t use Apple’s property users do. Developers build their own software and license it to end users, who happen to run it on hardware they purchased. Developers already pay Apple to access its IP.
- That’s the €99/year fee.
- That’s the Xcode licensing.
That’s the developer agreement.
That is the royalty for using Apple’s tools and SDKs. That’s the deal. Everything beyond that; App Store fees, IAP commission etc are optional services that Apple charges for when developers use them.
Again, the developer agreement fee was set with the agreement that the cost to use Apple’s tools included a commission on any digital goods or services sold to Apple’s users. The terms
explicitly lay that out.
You can’t just come in and retroactively say “the price is just the $99” any more than I can walk into Costco take a TV off the shelf and walk out without paying because “I already paid Costco’s membership fee.”
But when a developer doesn’t use those services distributes outside the App Store, or uses their own payment processor then Apple still demands a cut.
And your defense is… what?
“Well, they should’ve been paying more anyway.”
That’s not IP logic. That’s just rent-seeking
My defense is simple:
developers are using Apple’s property, so they follow Apple’s rules. If Apple is forced to allow sideloading or alternate payments, that doesn’t negate the fact that the app still runs on iOS and uses Apple’s APIs, frameworks, and platform infrastructure.
That’s not rent-seeking. It’s compensation for ongoing platform access and maintenance, which is a significant service and value to developers. If Apple stopped updating iOS, enforcing security, or supporting dev tools, the app wouldn’t function. The $99 fee doesn’t begin to cover that development and maintenance.
If your business depends on someone else’s property, paying to use it is not exploitation, it’s the cost of doing business.
Under the Sale of Goods Directive 2019/771, goods with digital elements (like firmware or an OS you can’t remove) are treated as a sale of goods, not a recurring service.
You paid for the iPhone and everything in it. Mandatory OS isn’t a stand-alone service you keep renting and it’s part of the package.
You buying an iPhone doesn’t magically mean the developer paid for the platform their app relies on (Apple’s OS, APIs, and tools). That’s not part of the sale of the iPhone; it’s a separate license to use Apple’s IP to run a business. That’s not “renting”, it’s standard licensing. If a developer wants to build using Apple’s property, they pay for that privilege and abide by the rules, just like a physical store needs to pay rent and follow their landlord’s rules.
Software and artificial content isn’t even regulated under the same rules or laws. The copyright of Star Wars preventing your use of the IP for commercial purposes is not the same as software. The software is equivalent to your potato and stalwarts is to the text of a book.
That’s not accurate. Software is protected by copyright law, just like Star Wars is. When you buy an iPhone, you get a license to use a copy of iOS, not ownership of iOS. And that license doesn’t extend to developers using Apple’s proprietary APIs however they want; especially not commercially. Moreover, the license you get when you buy your phone is a limited use license, and it absolutely does not confer unrestricted usage rights.
Again, like buying a Star Wars DVD doesn’t let you use its content in your own film, buying a phone doesn’t give developers a free pass to use Apple’s IP without payment.
What you can’t do is resell copies of iOS, or resell copies of iPhones you built. But that’s a completely different concept to the use of said copy you own regarding copyright protections.
Just like you can’t legally use a Star Wars DVD to run a public screening for profit, you can’t use your iOS copy in ways Apple explicitly forbids, even if you’re not reselling anything. Copyright absolutely limits how you use protected works, not just how you copy or sell them.
Eu is a sovereign territory. they impose their views on their own territory as is their right.
No one is arguing they don’t have a right to do so, they absolutely do.
I am saying they’re unjustly imposing their incorrect views on everyone and are harming millions in doing so. Their ideas have
already been shown to be harming its citizens, so much so that the same government commissioned a report to figure out why they have an innovation problem. A report that unsurprisingly came back with “cut regulations.”
You're conflating copyright exhaustion (my right to resell my copy of iOS) with IP infringement (stealing Apple's code). Samsung cloning iOS would indeed violate copyright law. But when i use my purchased iPhone to run a business, that's no more ”stealing Apple's IP” than a farmer owing John Deere 30% of the crop revenue because they uses their tractors…
Apple’s restrictions aren’t about using the iPhone to run a business, they’re about accessing Apple’s IP.
You own the hardware, but for the millionth time, iOS is licensed, not sold, and that license includes clear usage restrictions that both developers and users have agreed to. The key difference with your analogy is that John Deere doesn’t own and maintain the land the crops grow on. Apple does own and maintain the software the apps operate on. If you don’t own the land you’re growing your crops on, the landowner should be paid.
When you run a business using an iPhone, Apple doesn’t care. But if your business depends on bypassing the licensing terms you’ve agreed to, say, by using private APIs, you’re not just “using your phone,” you’re using Apple’s property in ways they explicitly restrict.
Well a few giant issues with that:
1: DIRECTIVE (EU) 2019/771
concerning contracts for the sale of goods
2: DIRECTIVE (EU) 2019/770
concerning contracts for the supply of digital content and digital services
| sales contract’ means any contract under which the seller transfers or undertakes to transfer ownership of goods to a consumer, and the consumer pays or undertakes to pay the price thereof; |
16 | …Another example would be where it is expressly agreed that the consumer buys a smart phone without a specific operating system and the consumer subsequently concludes a contract for the supply of an operating system from a third party. In such a case, the supply of the separately bought operating system would not form part of the sales contract and therefore would not fall within the scope of this Directive… |
Those limit Apple’s ability to control resale of the phone. It doesn’t void license agreements tied to platform access (e.g. developer tools, App Store, private APIs). You buy the iPhone and receive a license to use iOS, not ownership of Apple’s underlying IP.
Again you are confusing “I have a license to use iOS on my phone” with “that means Apples rules don’t matter anymore.”
Apple's/ your sleight of hand: Pretending that a weather app developer uses Apple's IP by running code on a sold iPhone is like claiming John Deere ”co-created” your potatoes because you dug the soil with their shovel."
Apple’s license to iOS and its SDKs is not like selling a shovel. It’s an active license with conditions, especially when it comes to monetizing apps. Those terms aren’t voided when you buy your phone, and they’re agreed to voluntarily when a developer uses Apple’s tools.
And I don’t know how you can argue the weather app isn’t using Apple’s IP. That’s just not a serious argument.