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Price increase for Apple Arcade? I was expecting them to lower the cost, not raise it.
 
I am putting my money that the next Apple TV will be their serious step into gaming

if they wanted gaming, Apple can work an agreement with Microsoft and bring Gamepass natively to the mac.
The games run off the cloud but Apple can let them use some of the computer resources to make it better. It will get tons of games and they will run better than on any pc.
 
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When I find a fairly fun game on the Apple Store, I buy it without hesitation, as long as it's a one-time purchase. Subscribing is like having a leech constantly sucking your blood, while you work and while you sleep, hoping you never notice it. No, thanks. I have enough parasites running our lives, some of them are called "politicians".
 
I enjoy Disney Dreamlight Valley so I guess that means I’m keeping my AppleOne subscription for now. Hopefully, it’s cross-save compatible with the PC version.

I’m killing my GeForce Now subscription though. The latency on cellular sucks.
 
I have Apple One for the family because of Storage (not that I want to, I need to because of Apple's policy on backups and updates), then because of Music (I moved from Spotify when they gave a voice to people I strongly disagree with), and maybe for TV+ for some shows (although I can easily get them elsewhere).

Apple arcade was a nice promise, but it turned into the perfect demonstration that Apple is NOT after gamers, but after money. They keep selling the message that their hardware is premium but this alone doesn't make it a good experience for the player, Nintendo shows it regularly. Don't be fooled by Apple's marketing.

Why can't they do what they did with TV+ ? Just get a bunch of good exclusives that are really challenging the hardware, and build your catalog step by step. That would be a real pro gamer move.

Capitalizing on old stuff nobody wants anymore or games that are so generic even a chinese knockoff is more appealing is such a Tim Cook move.

It's like "Hey you want games without paying a premium (subscriptions, ads galore,... or a modern phone without having it being built in unobtanium) ? Here you go, 57 english-only word games and snake variants, 5 crayola simulator and 4 talking uncanny cats and dogs, and 2 wonderful games ... that were - maybe - the semi-peak of gaming 5 years ago... (or three years old iPhones available only in three shades of gray).

Eat this, poor non tech-casual peons, and gimme your money.
 
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Apple doesn't make games, and they don't sell a single retail-priced game. As a result, they're basically cancerous to traditional gaming.

If Fantasian was a retail release, it could be a breakout hit, with breakout hit levels of retail income. If you're a studio and your million dollar game suddenly took in a couple million dollars in sales, you could probably afford to throw your studio at it for a few extra weeks and clean things up. Instead the game remains in a permanent state of poor balancing, with mid-game bosses that are so RNG-driven that you might as well throw half an hour of your life at a slot machine. But it was already "paid for", and can never make another dime, so those updates will never come.

Until they decide to put some honest skin in the game, it will always be like this.

You can tell they don't have this problem anywhere else. Final Cut Pro isn't part of an "Apple Studio" sub for $5/month with 100 other apps that will never see updates because they don't make meaningful income.
 
Apple’s relationship to gaming is really weird. It seems like they’re always on the cusp of embracing gaming only to refuse to pull the trigger on any real gaming moves. It’s odd that a computer company like Apple has gone all in on services and their own streaming service while gaming seems like a secondary consideration.

This goes back to Steve Jobs. He just did not like gaming. I mean John Carmack was the biggest Apple fanboy and he got shut down by Jobs all the time.


“As Id Software grew successful through Commander Keen and Wolfenstein 3D, the first major personal purchase I made wasn’t a car, but rather a NeXT computer,” he wrote, referring to the ill-fated computer Steve Jobs launched during his years outside Apple. “It turned out to be genuinely valuable for our software development, and we moved the entire company onto NeXT hardware.”


When he was ready to launch Doom, Carmack therefore wanted to feature a “Developed on NeXT computers” logo during the startup screens. However, when they requested it, Jobs turned them down.


“Some time after launch, when Doom had begun to make its cultural mark, we heard that Steve had changed his mind and would be happy to have NeXT branding on it, but that ship had sailed. I did think it was cool to trade a few emails with Steve Jobs.”

Carmack suggests that Jobs wasn’t a big fan of computer games, and resented the fact that they played such a big part in the early success of platforms like the Apple II.
 
This goes back to Steve Jobs. He just did not like gaming. I mean John Carmack was the biggest Apple fanboy and he got shut down by Jobs all the time.


“As Id Software grew successful through Commander Keen and Wolfenstein 3D, the first major personal purchase I made wasn’t a car, but rather a NeXT computer,” he wrote, referring to the ill-fated computer Steve Jobs launched during his years outside Apple. “It turned out to be genuinely valuable for our software development, and we moved the entire company onto NeXT hardware.”


When he was ready to launch Doom, Carmack therefore wanted to feature a “Developed on NeXT computers” logo during the startup screens. However, when they requested it, Jobs turned them down.


“Some time after launch, when Doom had begun to make its cultural mark, we heard that Steve had changed his mind and would be happy to have NeXT branding on it, but that ship had sailed. I did think it was cool to trade a few emails with Steve Jobs.”

Carmack suggests that Jobs wasn’t a big fan of computer games, and resented the fact that they played such a big part in the early success of platforms like the Apple II.

The problem with gaming is that it pushes the hardware and it makes it obvious to see its weaknesses. It is also hard to multi-task and creates more heat in its components.
The best Apple can do is use cloud gaming the way Xbox is doing it or now Netflix too. It would be expensive and unnecessary for Apple to build that platform but they can partner with Ubisoft/EA/Xbox or other company that has the cloud power to bring blockbuster games to the mac.
 
With the technology they have in Apple Silicon... it's just completely bizarre that this is all they have on offer with regards to gaming. Yes, there are ports of blockbuster games such as Resident Evil etc... but they are in the minority. Even Apple TV as it is could be running so much more than this...

Are the same team that developed the Touch Bar, in charge of gaming on Mac too??? great technology, extremely poor use of it.

It makes money. They think they are part of the gaming industry because they make more money from “games” than most companies make as a whole.
 
That uhh...that all they got?

Yeah I saw the headline and thought “this better be good.” It was not.

More mobile ports of console games that were designed as F2P nightmares. They have all the usual gacha mechanics they just don’t have the actual IAPs. The idea is still to keep you addicted so you keep the subscription. Think of it as buying $8 of IAP every month. A good deal if that’s what you want, I guess. Still not doing the gaming industry any favors.
 
The problem with gaming is that it pushes the hardware and it makes it obvious to see its weaknesses. It is also hard to multi-task and creates more heat in its components.
The best Apple can do is use cloud gaming the way Xbox is doing it or now Netflix too. It would be expensive and unnecessary for Apple to build that platform but they can partner with Ubisoft/EA/Xbox or other company that has the cloud power to bring blockbuster games to the mac.

Crazy how much of a relatively rare blind spot this was for him. Why should he care what contributed to its success? Microsoft gladly took the success anywhere it could including games.

But as you point out, gaming pushes hardware and usually gaming computers are also good general purpose computers, but his philosophy always seemed to be more like Nintendo, squeeze the absolute most in software out of minimal hardware. Basically the opposite of the modern AAA gaming mindset.
 
I think every subscription that I have went up in price in the last 12 months. I'm so tired of it. Time to reevaluate what I actually need.
I did. I dropped YouTube TV since we really only watched a couple of channels (everything else on other services) and found we can either do without or found other ways to watch saving $73/mo.

MAX I get free through AT&T and so far that is what we watch the most. Even if I had to pay for MAX, it'd be worth it.
Apple TV+ just went up but can't do without that. Everything else we get really good deals on. Our monthly is now well under $60 and we have most of the major streaming services we want.
 
The only part of Apple One I don't use, the Arcade service. Wish Apple would create another tier where you can select between Arcade and Fitness+; or something to that effect. Doing them individually still costs more than Apple One.
I have iCloud 2TB, Apple Music and AppleTV+ and I keep getting emails Apple One will save me money. It doesn't since the only tier that has 2TB is the Premium and is $38/mo. Not to mention I don't want News, Arcade or Fitness.
 
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I think every subscription that I have went up in price in the last 12 months. I'm so tired of it. Time to reevaluate what I actually need.
I virtually never do subscription, but that model depends on how it's implemented.

1. On subscription expiry your software either ceases to work out is noticeably hobbled.
2. Your software still works but will not received any further updates and is effectively frozen in time in a fully operable state until you renew.
 
I’d rather they kept the price where it was and just dropped Arcade.

It’s just a big pile of elasticated pants.
 
We have an Apple One package that includes Apple Arcade and it NEVER gets used. I have two kids both of which are avid iOS users and gamers, both know of and have full access to Apple Arcade and both NEVER use it. I am also an iOS gamer and play iOS game a lot and I also NEVER use Apple Arcade. Every few months I go through the offerings and nothing, I mean NOTHING even remotely interests me. I tried a bunch of the games early on when I got the service and it's just, yeah, no thank you.

Not a compelling service. I wouldn't pay $1 a month for it.
 
Apple makes GamePass look like an absolute steal.
Gamewise certainly. But moneywise no. A year of Gamepass Ultimate is $203.88. A year of Arcade is 49.99 (from what I understand the price of the annual sub has not been raised for some reason). I enjoyed Fantasian, Teenage Mutant Ninja Turtles, Beneath a Steel Sky, (which is $30 dollars on Steam at regular price). I also enjoyed Star Trek and Dr. Who.
 
Had Apple One premier for a little over a year, they raised it $3, I stayed, they raised it again on me on the 28th, on the 27th I cancelled One and kept iCloud+ 2TB and Apple Music, the 2 that were not increased, saved $10 a month and $1 less than when I started Apple One. Not worth the money. I also canceled Disney Plus last week. Any increases in streaming services now will have me cancelling, and I think there are a lot of folks like me out there.
 
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Does anyone know if any of these are good for couch co-op? My kid is only allowed to play games in our ATV when one of the parents is participating. We are always on the lookout for new games that support this. Sadly, most coop games only support online.
 
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