Fantasian is currently being tested for Steam.Apple doesn't make games, and they don't sell a single retail-priced game. As a result, they're basically cancerous to traditional gaming.
If Fantasian was a retail release, it could be a breakout hit, with breakout hit levels of retail income. If you're a studio and your million dollar game suddenly took in a couple million dollars in sales, you could probably afford to throw your studio at it for a few extra weeks and clean things up. Instead the game remains in a permanent state of poor balancing, with mid-game bosses that are so RNG-driven that you might as well throw half an hour of your life at a slot machine. But it was already "paid for", and can never make another dime, so those updates will never come.
Until they decide to put some honest skin in the game, it will always be like this.
You can tell they don't have this problem anywhere else. Final Cut Pro isn't part of an "Apple Studio" sub for $5/month with 100 other apps that will never see updates because they don't make meaningful income.
I'm curious Fantasian, Beneath a Steel Sky, Sayonara Hearts, all state produced by Apple in the credits. Does this mean when the games go to Steam or other platforms that Apple still gets it cut?
Fantasian being on Apple Arcade has created a lot of fomo and port begging from what I've seen. It may succeed on Steam just from being held back by Apple for so long.