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Apple doesn't make games, and they don't sell a single retail-priced game. As a result, they're basically cancerous to traditional gaming.

If Fantasian was a retail release, it could be a breakout hit, with breakout hit levels of retail income. If you're a studio and your million dollar game suddenly took in a couple million dollars in sales, you could probably afford to throw your studio at it for a few extra weeks and clean things up. Instead the game remains in a permanent state of poor balancing, with mid-game bosses that are so RNG-driven that you might as well throw half an hour of your life at a slot machine. But it was already "paid for", and can never make another dime, so those updates will never come.

Until they decide to put some honest skin in the game, it will always be like this.

You can tell they don't have this problem anywhere else. Final Cut Pro isn't part of an "Apple Studio" sub for $5/month with 100 other apps that will never see updates because they don't make meaningful income.
Fantasian is currently being tested for Steam.
I'm curious Fantasian, Beneath a Steel Sky, Sayonara Hearts, all state produced by Apple in the credits. Does this mean when the games go to Steam or other platforms that Apple still gets it cut?
Fantasian being on Apple Arcade has created a lot of fomo and port begging from what I've seen. It may succeed on Steam just from being held back by Apple for so long.
 
Knotwords is a great game. You can buy a full unlock for about 2 months of Arcade, and the daily puzzle is free anyway.
Arcade is expensive. (But it's a convenient form of trial.)
 
And video editing doesn't?
It is... but we know where the slowdowns happen when working with video applications and we can work through it. It is different with gaming, fps and resolution..
Now imagine having a downloaded game and FCP opened at the same time.. or playing a game while uploading or rendering a video... it is not possible. Yet, you can do this and play Starfield on Gamepass but you have to use the Edge :rolleyes: browser..

Apple could make that experience better and bring a solution to gaming on a mac.
 
I got three free months of Apple Arcade when I purchased my Mac Studio. The best game I’ve found and the only game I have installed, is solitaire. I’m not going to continue the subscription when my three months are up.
I played some nice games on there but not enough to keep a subscription after the free period ran out. Sneaky Sasquatch was probably the most fun.
 
Finally plenty of great AAA games on the macOS. 😛

And no, I don't get this hatred of modern Apple for games either.
It was not always like this.
 
Apple makes GamePass look like an absolute steal.
Do you think GamePass will always be that cheap?

Is it any different from any other service where they start you at a low price and increase it gradually?
 
Why can't they do what they did with TV+ ? Just get a bunch of good exclusives that are really challenging the hardware, and build your catalog step by step. That would be a real pro gamer move.
What hardware did Apple need to start Apple TV+?

Any computer can download and play video content, but for great living room viewing from a distance, they needed the Apple TV device.

What software did Apple need to start Apple TV+?

tvOS & an app (Apple TV).

Apple TV+ was not an overnight "just throw a bunch of money at production". It was a long-term strategy.

It's like "Hey you want games without paying a premium (subscriptions, ads galore,... or a modern phone without having it being built in unobtanium) ? Here you go, 57 english-only word games and snake variants, 5 crayola simulator and 4 talking uncanny cats and dogs, and 2 wonderful games ... that were - maybe - the semi-peak of gaming 5 years ago... (or three years old iPhones available only in three shades of gray).
With games like that, who is Apple Arcade primarily aimed at? Young adult males with disposable income they can throw at AAA games, or budget-constrained families with children & casual gamers?

Those are two different markets.
 
Interestingly, Dreamlight Valley just announced that they won't be going Free to Play as planned after all. I wonder if this has anything to do with it.

I've played a couple of Arcade games, but nothing has seriously compelled me.
 
what triple a?
I consider Lara Croft and Resident Evil to be AAA games. High graphic content. Actions controlled by Play Station or Xbox controller, etc. I would like to see titles like Red Dead Redemption and COD come to the Mac.
 
I’m currently on the 3 month free trial with the new device activation. There’s nothing about this service that would make me continue paying the monthly fee, never mind the price increase.
Same. I just got the 3 months with the 15PM. Spades/Gin Rummy and some Rocket Guy game is all I've tried.
There's not much in there that warrants paying a monthly fee for. I'd be happy even with games along the line of old school Legend of Zelda or Metroid type play
 
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Interestingly, Dreamlight Valley just announced that they won't be going Free to Play as planned after all. I wonder if this has anything to do with it.

I doubt Apple Arcade has anything to do with that decision. They probably just saw that not many people are buying moonstones.

I’m okay with the moonstones from the Founders Pack and the 50 you get free from treasure chests.
 
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