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What would be the 1st hit on ANY search engine for the term "aaa games"????


i didn't ask what is a triple a game, i was asking what games on apple arcade are triple a? i was just looking at the games announced, none of them seem triple a
 
I’m hoping for some cool games I’ve actually heard of to show up - maybe not on Apple Arcade which seems to be more for kids and parents.
 
What hardware did Apple need to start Apple TV+?

Any computer can download and play video content, but for great living room viewing from a distance, they needed the Apple TV device.

What software did Apple need to start Apple TV+?

tvOS & an app (Apple TV).

Apple TV+ was not an overnight "just throw a bunch of money at production". It was a long-term strategy.


With games like that, who is Apple Arcade primarily aimed at? Young adult males with disposable income they can throw at AAA games, or budget-constrained families with children & casual gamers?

Those are two different markets.
That's exactly what I'm saying. There is no long term strategy here.

They show off BG3 or AC Mirage like the market addressed is the gamer one (at least the console gamer crowd), but like you said where they make money is with casual gaming and overall poor gacha experience.

Taxing the poor uneducated families brings more money than showing off AAA games.
They are only there (like the shot on iPhone 15 stuff) to make you feel you're a pro because you film /play boring stuff on that could theoretically film an Oscar.
 
That's exactly what I'm saying. There is no long term strategy here.
Apple has been creating gaming APIs for over a decade, from SpriteKit to SceneKit to ARKit to RealityKit.

Apple creates their own CPUs & GPUs, which are now being optimized for things like ray-tracing.

Apple created Metal to replace things like OpenGL & DirectX.

Apple added LiDAR to their devices.

Apple added game controller support to Apple TV.

Apple created Vision Pro & visionOS, which will be at least 50% about gaming.

Apple added SpriteKit particle setup & Scene Editor to Xcode.

Apple created Reality Composer & Reality Composer Pro.

Apple worked with Pixar to define the USDZ AR/VR file format which is literally a developer's Swift package.

Apple has been seriously investing in gaming for over a decade, much like they invested in tvOS/Apple TV/tv.app, or the whole Apple Maps app, satellite mapping, & Lookaround.

The next few years will have all that come to fruition for gaming. The first Apple TV (Intel) was pretty experimental, as was Maps. A decade later they are pretty impressive.
 
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Apple Arcade is awful - just because it promotes mobile ‘gaming’ which is an insult to real PC gaming - to make the things worse it’s overpriced in other countries compared to US.
 
Apple has been seriously investing in gaming for over a decade, much like they invested in tvOS/Apple TV/tv.app, or the whole Apple Maps app, satellite mapping, & Lookaround.

The next few years will have all that come to fruition for gaming. The first Apple TV (Intel) was pretty experimental, as was Maps. A decade later they are pretty impressive.
Sometimes it's hard to see how long it takes strategies to play out:

Apple TV 4K (3rd gen, new remote): 2022
Apple TV 4K (2nd gen): 2021
Apple TV 4K (1st gen): 2017
Apple TV HD (1st with tvOS, touch remote): 2015
Apple TV (3rd gen, 1080p): 2012
Apple TV (2nd gen, Apple CPU): 2010
Apple TV (1st gen, Intel): 2007
OS X Front Row app (Apple TV precursor "hobby"): 2005

So, it's taken Apple 17 years to take Apple TV from testing out a simple app (Front Row) on a standard Mac playing your own media, to a full OS (tvOS) running on custom chips (A15) with a custom app (tv.app) and an App Store with basically every streaming video provider, from broadcast TV to sports networks to movies to Netflix, Amazon, & Disney, along with Apple's own Apple TV+ streaming service.

It's a long haul.

Gaming, too, is a long haul.
 
Apple has been creating gaming APIs for over a decade, from SpriteKit to SceneKit to ARKit to RealityKit.

Apple creates their own CPUs & GPUs, which are now being optimized for things like ray-tracing.

Apple created Metal to replace things like OpenGL & DirectX.

Apple added LiDAR to their devices.

Apple added game controller support to Apple TV.

Apple created Vision Pro & visionOS, which will be at least 50% about gaming.

Apple added SpriteKit particle setup & Scene Editor to Xcode.

Apple created Reality Composer & Reality Composer Pro.

Apple worked with Pixar to define the USDZ AR/VR file format which is literally a developer's Swift package.

Apple has been seriously investing in gaming for over a decade, much like they invested in tvOS/Apple TV/tv.app, or the whole Apple Maps app, satellite mapping, & Lookaround.

The next few years will have all that come to fruition for gaming. The first Apple TV (Intel) was pretty experimental, as was Maps. A decade later they are pretty impressive.
None of this talks about gaming. It's best you can consider the addition of controller support as a bone thrown the crowd that was desperately asking for this for years.

All the rest is for their spatial computing strategy, which is not the same as gaming. Did you realize that during the vision pro presentation there wasn't any game at all mentioned? Think back about that Tim Cook interview, where when he was asked about his augmented reality vision, he spoke of floating graphs and stock market curves.

What I think is that there are some forces inside of Apple that are pushing for a true gaming strategy to rise like how they developed the porting tool kit for PC games, but at the same time, the big brains still consider this as just a nice way to sell more macs but not considering this seriously as a market .
 
None of this talks about gaming.
😒

All the rest is for their spatial computing strategy, which is not the same as gaming. Did you realize that during the vision pro presentation there wasn't any game at all mentioned?
Because the games aren't finished yet. Hell, they probably weren't even started yet (well, yes they were, but not for years).

A year before you can buy something, they're not going to tell you everything it can do, because it tips off competitors, the software isn't finished, & they don't want to miss out on spontaneous purchases.

And right now, Apple is just trying to get all iOS apps on visionOS so that the App Store is full of apps on Day One.

For all these reasons, they didn't mention gaming.

But when they are ready to ship, and they have the second Big Announcement, I assure you there will be a lot of gaming reveals. Because that's why most people buy VR/AR headsets. It's all about gaming.
 
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Interesting, I just read saw some speculation Tim is ready to leave Apple. I wonder if the gaming push has anything to do with it? Under the old guard of Steve and Tim, gaming wasn't a thing, they happened to make a fortune on gaming because of the Iphone. Maybe the new blood will actually push for a more gaming focused Apple.
Not saying Tim is being pushed out, (that would probably never happen) just a new regime with a different focus.
 
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a few things bug me about apple arcade. it's supposed to be cross platform but there are loads of games that are clearly designed for the phone and don't bother to accommodate landscape view
lots of games aren't available to download on the Mac either -- even really popular ones like crossy road and backgammon.
Lots of games aren't tied into gamecenter either, and don't even appear as something you're currently playing.
 
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Apple Arcade is awful - just because it promotes mobile ‘gaming’ which is an insult to real PC gaming - to make the things worse it’s overpriced in other countries compared to US.

Ummm… what? 😂
 
Apple Arcade is awful - just because it promotes mobile ‘gaming’ which is an insult to real PC gaming - to make the things worse it’s overpriced in other countries compared to US.
So you carry a PC around all the time? I play a lot when I’m out and waiting for the bus, etc.
 
I tried Apple Arcade and didn't even finish the 3 month trial offer. I think i'm over the, tap the screen type games. In the beginning it was fun and the graphics were amazing with Infinity Blade but over the years i've gone back to playing games the traditional way, on consoles and PC's.
 
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