Guess you don't know what Emulators are...
Yes, I do. I suspect you do not understand what ROMS are. Unless you also own 100k cartridges and other media for those games, you are pirating them.
Guess you don't know what Emulators are...
What would be the 1st hit on ANY search engine for the term "aaa games"????
yes, I along with a LOT of other people play Football ManagerAnyone actually plays those games? They all look like ChatGPT made them.
That's exactly what I'm saying. There is no long term strategy here.What hardware did Apple need to start Apple TV+?
Any computer can download and play video content, but for great living room viewing from a distance, they needed the Apple TV device.
What software did Apple need to start Apple TV+?
tvOS & an app (Apple TV).
Apple TV+ was not an overnight "just throw a bunch of money at production". It was a long-term strategy.
With games like that, who is Apple Arcade primarily aimed at? Young adult males with disposable income they can throw at AAA games, or budget-constrained families with children & casual gamers?
Those are two different markets.
Apple has been creating gaming APIs for over a decade, from SpriteKit to SceneKit to ARKit to RealityKit.That's exactly what I'm saying. There is no long term strategy here.
Sometimes it's hard to see how long it takes strategies to play out:Apple has been seriously investing in gaming for over a decade, much like they invested in tvOS/Apple TV/tv.app, or the whole Apple Maps app, satellite mapping, & Lookaround.
The next few years will have all that come to fruition for gaming. The first Apple TV (Intel) was pretty experimental, as was Maps. A decade later they are pretty impressive.
None of this talks about gaming. It's best you can consider the addition of controller support as a bone thrown the crowd that was desperately asking for this for years.Apple has been creating gaming APIs for over a decade, from SpriteKit to SceneKit to ARKit to RealityKit.
Apple creates their own CPUs & GPUs, which are now being optimized for things like ray-tracing.
Apple created Metal to replace things like OpenGL & DirectX.
Apple added LiDAR to their devices.
Apple added game controller support to Apple TV.
Apple created Vision Pro & visionOS, which will be at least 50% about gaming.
Apple added SpriteKit particle setup & Scene Editor to Xcode.
Apple created Reality Composer & Reality Composer Pro.
Apple worked with Pixar to define the USDZ AR/VR file format which is literally a developer's Swift package.
Apple has been seriously investing in gaming for over a decade, much like they invested in tvOS/Apple TV/tv.app, or the whole Apple Maps app, satellite mapping, & Lookaround.
The next few years will have all that come to fruition for gaming. The first Apple TV (Intel) was pretty experimental, as was Maps. A decade later they are pretty impressive.
😒None of this talks about gaming.
Because the games aren't finished yet. Hell, they probably weren't even started yet (well, yes they were, but not for years).All the rest is for their spatial computing strategy, which is not the same as gaming. Did you realize that during the vision pro presentation there wasn't any game at all mentioned?
saw some speculation Tim is ready to leave Apple.
Apple Arcade is awful - just because it promotes mobile ‘gaming’ which is an insult to real PC gaming - to make the things worse it’s overpriced in other countries compared to US.
So you carry a PC around all the time? I play a lot when I’m out and waiting for the bus, etc.Apple Arcade is awful - just because it promotes mobile ‘gaming’ which is an insult to real PC gaming - to make the things worse it’s overpriced in other countries compared to US.