trhoffmann
macrumors 6502
Thanks. I just switched to the annual plan for Apple Music.They do. You can do a single person prepaid year for $99.
Thanks. I just switched to the annual plan for Apple Music.They do. You can do a single person prepaid year for $99.
I have a PS4 for my games, I have little interest in playing iOS games on my tv
Let me just put it out there, as I think I was less then clear about my desire. I have zero interest in playing iOS games on the TV, on my iPhone, or on my iPad. This is not an indictment on the quality of the game, visually or game play. Its my personal preference that's all.I own a PS4 as well. I've never considered it to be a barrier to using other gaming platforms. And you should consider that iOS/iPad OS/tvOS games are actually closer to PC games than console games. The quality of the graphics and performance scales to the level of hardware you're using.
Most countries have higher sale tax compared to US. Especially countries in Europe.That is most certainly UNFAIR pricing. The US pays USD49.99, and that translates at Apple to GBP49.99, EUR49.99, and CAD59.99. What a joke...
The brits are getting penalised majorly, and so are the EU customers. However, the Canadians are getting a discount.
USD49.99 is: CAD65.59, EUR44.82, and GBP37.46.
No it didn't. Atari VCS games averaged about $30 back in the early 1980s (when Asteroids was released). God, people exaggerate so much to try and prove their point.
Significant?
Buying a Ferrari and getting a $15,000 discount off the asking price is my definition of significant.
I have plenty of perspectives because many games on the PS4 and PC still cost 50 dollars or more. That doesn't mean I'm willing to spend 50 dollars on something that has marginal value to me.
I was bolding the fact that the other member was saying it was a no brainer for everyone to get it. Yes, if you think you'll get value for it, then by all means. I don't play that many games on my phone (maybe just solitaire) so why give apple 50 dollars a year when I'll not use it *¯\_(ツ)_/¯
Have you tried a controller instead of the touch interface? I like playing Oceanhorn 2 on my iPad or AppleTV, but only with my SteelSeries Nimbus or XBox controller. I really do not like to play it through the touch interface.Is it just me, but is anyone else struggling with the playability of a lot these games? Or is this for a specific group of hardcore gamers only who can adapt to any means of play on any device quickly to get the ‘understood’ ways of how the game play works?
I'm hoping for more Steam games to become available for Mac, alas..
Does anyone have kids who enjoy Apple Arcade? I'm thinking of gifting a subscription for a Christmas gift for a causal (usually) mobile gamer.....but just curious on opinions (or at least suggestions of the better games).
If you live and work in the United States I hope $9.89 isn’t very significant to you.If you’re buying a Ferrari I hope $15k isn’t very significant to you.
For example, a well reviewed rhythm-ish music game called Sayonara Wild Hearts is included in Apple Arcade, but it also had a simultaneous release on PC, PS4, and Switch for $15.
And you should consider that iOS/iPad OS/tvOS games are actually closer to PC games than console games. The quality of the graphics and performance scales to the level of hardware you're using.
Yes but buying anything and getting about 17% off is to most people.and that is about what your getting. So that $400000.00 Ferrari you would be getting about $68000 off. If you go by %Significant?
Buying a Ferrari and getting a $15,000 discount off the asking price is my definition of significant.
For a casual game who enjoys mobile games, I think this will be a great gift. I don't have kids, just a gamer who doesn't discriminate across platforms. There are many good mobile games out there, but unless you're willing to do research every time, it's hard to separate the good ones from the trash, and many have micro transactions to get you to keep paying. The games on Apple Arcade won't ever have micro transactions, and they can be played offline too. The games do vary across genres, so there will be something for everyone.
It is a misconception that the games on here are exclusive to Apple Arcade, but this isn't true. They are exclusive to Apple Arcade for mobile platforms only (this just means it won't be on Android). However, many of the games can and are also on PC, PS4, Xbox, and Switch. For example, a well reviewed rhythm-ish music game called Sayonara Wild Hearts is included in Apple Arcade, but it also had a simultaneous release on PC, PS4, and Switch for $15. Finding a game or two like this that one enjoys makes the service a good value.
If they happen to also have an iPad, or an Apple TV, or a Mac (they need to be able to run the newest OS for their respective platforms), they can play on those and continue their progress.
As an idea you could gift the person a $50 App Store gift card and have them sign up for the trial (I believe it is 1 month). If they like it, they can sign up for a whole year with that gift card. If not, they can instead pick and choose $50 worth of non-apple arcade games on the app store. Sounds like a win win if it was me. Just a suggestion though, as I know depending on the age of the kid, you might not want to just be like 'here's $50, go nuts'.
Steam must be at minimum investigating, or better still, preparing a subscription service, since it looks like subscription gaming will be here to stay. They'll have the largest library for sure. Hopefully GOG won't be far behind.
How would GOG go about offering a subscription without abandoning their core value?