Completely agree. if you "just" surpass the threshold by a few cents, you should not be "taxed" to the same extent IMHO.Just make it 15% for everyone for the 1st 1 Million
It;s much easier doing it th
Completely agree. if you "just" surpass the threshold by a few cents, you should not be "taxed" to the same extent IMHO.
Year One: 800,000 - 15% = 680,000
Year Two: 900,000 - 15% = 765,000
Year Three: 1000,000.10 - 30% = 700000.07
15% for the first million and 30% on subsequent sales would be the fairest and simplest way to do it while retaining a "same rules for everyone" mantra.
That’s their point.Ummmm. That's already how it works. Your example is incorrect.
No. You either qualify (each year) for 15% or you don’t. It doesn’t work like tax brackets.Is the new scheme 15% for the part below 1M and 30% for the part over 1M ? That was not absolutely clear in the description of the scheme.
No matter what Apple did or does, there will always be some criticism. (valid or hyperbole criticism) If someone is going to pull the plug over $500, when their app is on the hot track to avoid some fees...it seems daft that someone would do that. But that's me.This is why some have suggested pulling an app from the store or making some change as it's a silly way Apple are doing it.
So it's mid December, let's say and your app has generated $999,501
Which you will have to give Apple 15% of your sales income.
If your app stays there generating money for the next few days and you generate another $500 then you have to give Apple 30% of your sales income.
If this was in real life, your stop working, or go sick or close your store down, to be sure you don't just go over the limit.
And people are going to be doing things like this, hence it silly.
just $1 over and you will have to double what you pay Apple.
It's a daft, and if I'm honest unfair way of doing it.
This is why some have suggested pulling an app from the store or making some change as it's a silly way Apple are doing it.
So it's mid December, let's say and your app has generated $999,501
Which you will have to give Apple 15% of your sales income.
If your app stays there generating money for the next few days and you generate another $500 then you have to give Apple 30% of your sales income.
If this was in real life, your stop working, or go sick or close your store down, to be sure you don't just go over the limit.
And people are going to be doing things like this, hence it silly.
just $1 over and you will have to double what you pay Apple.
It's a daft, and if I'm honest unfair way of doing it.
They get a lot more than musicians at one of the top record companies. Where the record company gets $7 from a $9.99 record album and pays a pittance to the musicians.How about the indie musicians getting $7 from a $9.99 iTunes album?
But not really ...Ummmm. That's already how it works. Your example is incorrect.
Ahh, perfect, just in time to miss out on payment from any holiday sales.
Translation Apple is bad for Facebook's business.But I thought Facebook said Apple is bad for small business!?!?
What monopoly?! Apple only has a 25% marketshare in the mobile market. In what world does 25% of a market count as a monopoly?! The insanity has the same level of silliness of saying Ford is a monopoly because you can't buy a Chevy vehicle from them.At this point there’s nothing that Apple can do to stop the antitrust train. Their App Store monopoly is coming to an end one way or another.
The antitrust investigations always come off to me as irrational.as claiming Toyota is a monopoly because you can't buy a Ford from them. For the EU is suspect it is more protectionism under the guise of antitrust.A very smart move by Apple in an attempt to diffuse antitrust investigations. Present yourself as being fair to the small guy without actually putting much of a dent in your revenue.