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As Apple are not admitting liability and doing it out of the goodness of their hearts, how about developers from the rest of the world?
 
Does anyone know when Apple started paying this out? Or what the payout schedule is for the developers? Macrumors and a few social media posts seems to be the only place Ive found that is reporting it and has people receiving it.
 
The App Store is not a monopoly. That is like saying the Nintendo e shop, Xbox store, and PlayStation store are monopolies.

This issue here is about Apple's approximately 55% share of the mobile OS market in the U.S. tied with Apple's app store, sideloading, etc. restrictions. This means as a mobile app developer, if you want to tap into that significant portion of the mobile OS market you basically have no choice but the App Store.

A game developer looking to sell a product for PlayStation has several store options, a game developer looking to sell a product for Xbox has several store options, etc.
 
If you don’t trust your employees not to steal then why did you hire them in the first place? I’d be insulted if my employer demanded to do a bag check before I was allowed to leave work. For a company that claims to value privacy that’s definitely an invasion of privacy.
This is patently naive thought that you can determine the inner most morals of your employees.
 
I got a settlement check in the mail for all the time Apple spent checking my purse while I was off the clock… which was zero minutes because I always left my purse in my car but somehow still worth hundreds of dollars. — Ben Hunter (@benjaminhunter) October 18, 2022


damn i thought apple would send me a check for like $10 with their bag check settlement, but i got almost $1k 😂 we didn’t even do bag checks lmao — chloe (@bitchl4sagna) October 20, 2022​
Gee, some people are so brazen to publish how they received "undeserved" settlement money, when it's perfectly legitimate. Regardless of whether you feel you deserve such settlement claims or not, you are entitled to it because you were forced to agree to the company's invasive policies of the time (at least on paper).

It's just a bit weird to publicise in the first place that you're receiving money "illegitimately"… It's uncomfortable to read, especially in the context that the reason for the settlement money is because more than a few people were basically harassed from the bag checks.
 
I don't begrudge the legal team. Apple's cut from the app store has historically been 30%, so it's ironic that the legal fees are roughly the same percentage.
That’s typically how a lawsuit works, lawyer gets a third. Nothing ironic in anyway about this.
 
This is patently naive thought that you can determine the inner most morals of your employees.
That's not the point. Comfortable relationships are built on trust, and this is especially true of workplace relationships. If you feel like your boss can't trust you, a stressful feeling to endure every day at work, probably you would prefer to work somewhere else. I believe a sense of distrust leads to less communication of needs or ideas.

Ultimately, companies that actively distrust their employees will suffer from a less motivated, more stressed and less communicative work environment. I believe Apple suffered more than just financially in this regard.
 
Well I imagine if you used it much you’d know just how rife it is with scam apps, copyright infringement, etc and has been for years. The moderation of the platform has been abysmal for some time.
They know, they just want to defend Apple at all costs.
 
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Does anyone know when Apple started paying this out? Or what the payout schedule is for the developers? Macrumors and a few social media posts seems to be the only place Ive found that is reporting it and has people receiving it.
It seems payments started yesterday. I got mine right after the article showed up on MacRumors. The payment goes to your PayPal account.
 
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Are you really defending a trillion dollar company that STOLE money from ordinary citizens? And then denied denied denied and had to be sued and still won’t admit guilt. What the hell?
Check the definition of “steal,” you’ll find that the way you define it, ever company is stealing in some way.
 
I still can see people believing Apple can literally do anything and everything they want and draft a contract that demand everything from developer short of their lives while giving little back.

Yes, operating a global App Store market behind the scene is not cheap initially. But we have been with App Store for like what, about 14 years? And apple somehow STILL doesn’t recoup the initial investment And require high commission (“industry standard”) for ongoing cost? Where’s the economy of scale?

Ok, I have absolutely zero knowledge on how Apple operates App Store just Like majority of apple users. But just the idea of people defending apple getting away with anything is disgusting.
Are we saying that at some point the cost to run the store should be the "only" cost past on to the developer?
We do understand that there is a "return" on investment. If you're a share holder are you hoping Apple makes its money back and then stops making any further profits? I don't expect it to be a very good investment of your money if that was the case.
 
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Well I imagine if you used it much you’d know just how rife it is with scam apps, copyright infringement, etc and has been for years. The moderation of the platform has been abysmal for some time.
I've been on the platform (iPhone with a store) since the 3G phone. I've yet to have a scam or anything negative from using the store. I admit. I don't exactly go digging into the AppStore for anything other than I "need". I've had apps no longer available over time, but that's about it.
 
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30% for doing what?
Advertising. Maybe it costs Apple nothing to do that for apps, but it would cost me lots. So I let them charge me 30%, and the simple exposure of my apps in their App store far more than doubled my app revenue. That 30% increased money in both Apple's and my pockets. Good deal all around. Of course, 15% is an even better deal for me. But I don't expect anyone to market my apps for free.
 
Can you explain to me how Apple stole the money? The seller knew the fee going in. If the software had been sold in retail stores, I could tell you the fee was more than 30%.
The issue isn’t the fee, the issue is that they’re forced to pay Apple and can’t go elsewhere even if they wanted

They also can’t sell or distribute the apps on their own either… some would say Apple has a monopoly over app distribution and the associated fees
 
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A game developer looking to sell a product for PlayStation has several store options, a game developer looking to sell a product for Xbox has several store options, etc.

The issue isn’t the fee, the issue is that they’re forced to pay Apple and can’t go elsewhere even if they wanted

That's true. If you develop a Playstation or XBox game... you have multiple places to sell: the platform's digital store, or retail stores like Target, Walmart, or GameStop, or you can sell a disc online at Amazon, etc.

And yes... the only way to sell an iOS app is to use Apple's App Store and pay Apple's fees.

BUT... don't Sony and Microsoft charge a royalty fee on every game sold... regardless of where the game is sold? I thought they did.

If so... then you could say these video game platform are demanding a similar kind of fee as Apple.

I'm finding it hard to believe that Sony or Microsoft say: "Oh you're selling your game at Target? That's cool... we won't charge you any royalty fees then..."

:p
 
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That's true. If you develop a Playstation or XBox game... you have multiple places to sell: the platform's digital store, or retail stores like Target, Walmart, or GameStop, or you can sell a disc online at Amazon, etc.

And yes... the only way to sell an iOS app is to use Apple's App Store and pay Apple's fees.

BUT... don't Sony and Microsoft charge a royalty fee on every game sold... regardless of where the game is sold? I thought they did.

If so... then you could say these video game platform are demanding a similar kind of fee as Apple.

I'm finding it hard to believe that Sony or Microsoft say: "Oh you're selling your game at Target? That's cool... we won't charge you any royalty fees then..."

:p
not to mention the cost of logistics, storage, printing, boxes, floor space, licensing fees for every platform, wages, merchant fees, bandwidth, servers, office space it costs a lot more than some of these people think the app store is a bargain :eek:
 
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