The iPhone 5 was the last iPhone with a 32-bit architecture. Since all iPhones beginning with the 5s are 64-bit, many developers are abandoning 32-bit application development. This was one of the reasons Apple stopped updating the OS for older MacBook Pros - they were 32-bit machines. I still have a 32-bit Core Duo MBP (1,1) I bought in 2006 that still runs. Apple withdrew OS updates for it around 2012, so to still get any use out of it I installed a 32-bit Linux Mint distro that still gets security updates. Even Linux distros and applications are phasing out 32-bit support, so I mainly keep it around out of curiosity to see how long the hardware will actually last. I suspect the HDD or power supply will compete for failure dates. It is a prime example of how great Apple hardware used to be - 11 years and counting.And now we know why.
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It’s entirely up to the app developer how far back they want their app to support.
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One reason I own an Android phone is that its GoPro apps seem to work better on Android and PCs than on Apple hardware. Most Androids and PCs also have SD slots, making it more convenient to transfer GoPro videos to those devices. This is also an example of why a lack of ports and slots, and the consequent necessity of hauling around dongles and external interfacing devices is hurting Apple with people needing maximum portability with as little equipment as possible. For GoPro photography, my Android, with its SD slot and a few swappable batteries is all I need with me for offloading the videos from the camera when it gets full (while, let's say, I'm on a 5 hour bike ride).Regardless whether Apple is being honest with its users or not, the owners of the products should have been told about it from the beginning and given a CHOICE as to whether they'd rather "live dangerously" with their iOS device operating at maximum speed.
I'm sick of companies "babysitting" their customers in ways that affect the use of the products. I used to be a huge fan of GoPro's products. I supported GoPro by intentionally avoiding knock-off accessories and always buying genuine GoPro accessories. I wanted the company to thrive and prosper. Then, sadly, GoPro decided to release an updated version of the GoPro iOS app (which was relabeled "Capture" for awhile) that had one VERY annoying feature. That release made it mandatory that you have a GoPro account AND that your GoPro camera was logged into the account (through your mobile phone, etc.) before you could use the camera. This created all sorts of problems for folks that liked to use their GoPro cameras in wilderness areas or other areas that don't have cell service. The change caused a revolt among avid GoPro users and reddit and forums are filled with complaints. GoPro admitted the reason they did it was so they could track when and how their products are being used and that would allow them to make better products. Which is fine, but their users should have been given a CHOICE whether or not they are being tracked.
GoPro gave no warning. If you updated their app on your iOS device, one day you had the app you'd known for years and the next day you had an app that required you to sign into an account to be able to use your GoPro. A totally idiotic decision on GoPro's part.
In my mind, Apple's move with this throttling is just as egregious. It should be users' CHOICE whether their phone gets throttled. Apple should have explained the risks and let users make the choice via a simple settings switch.
I will never give GoPro another dime of my money. I am fast approaching the same feeling about Apple.
Mark
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