This whole flash thing is an egotistical joke. Steve, last time I checked you were not god. Grow up.
It is pretty funny telling one of the world's best CEOs to "grow up". Who are you?
This whole flash thing is an egotistical joke. Steve, last time I checked you were not god. Grow up.
Without addressing the technical merits or picking a side, apparently, from a business perspective, Adobe should start offering new versions of its products on Windows & other OS options well before Mac and perhaps free license swaps from Mac to Windows versions (but not the other way around) or other incentives to try and convert people off of the Apple platform,
as it seems Apple is going way out of its way to keep Adobe from making money in the iPod/iPad/iPhone ecosystem.
There are three problems with that:
1. Apple would sue Adobe in a heartbeat. You see, Adobe has a near monopoly on professional graphics software - and doing what you suggest would be a clear antitrust violation.
I know that I don't believe it. The scheduler should be clueless about the source language. The scheduler parcels out quanta of CPU time to threads that request time.
Whether the app is making API calls from the outer code, or whether the app has a library making the native API calls should be irrelevant.
Any managed OO application is a based on layers of runtimes. Methods call methods call methods - and eventually a native API is called - which calls methods that call methods that....
Either Apple's new multi-tasking APIs are DOA, or someone is making excuses.
I know that I don't believe it. The scheduler should be clueless about the source language.
Wow, a lot of assumptions! A common run environment time tries to do just that, create a common foundation for many environments. In doing so, it's necessary to form you own foundation of spin locks and waits and many other constructs that attempt to divorce the code from the platform.
Add to all of that, that it was created by Adobe, notorious for lack of discipline, makes it even more unlikely.
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-as
Universal Health Care - Have you talked about it with your European friends, your Asian colleagues and your African relatives? Why not?
If Adobe converted Flash to Objective C source code and that source code could be used in xcode, then it would be perfectly acceptable (assuming it met the other criteria).
Run Pascal on it, and the machine benchmarked slower than a desktop PC.
There are three problems with that:
1. Apple would sue Adobe in a heartbeat. You see, Adobe has a near monopoly on professional graphics software - and doing what you suggest would be a clear antitrust violation.
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It is pretty funny telling one of the world's best CEOs to "grow up". Who are you?
Being one of the world's best CEO's doesn't excuse such immature behaviour. Or do you agree with this move?
Being one of the world's best CEO's doesn't excuse such immature behaviour. Or do you agree with this move?
Being one of the world's best CEO's doesn't excuse such immature behaviour. Or do you agree with this move?
Content is content.
No, a "friggin zealot" is someone who blindly supports an organization or cause even if they are in the wrong or their position is nonsense. From the jab that you just made, you're more than likely one of them, especially since I posted "proof" in my last post.So a 'friggin zealot' is someone who disagrees with you - even though you don't have any facts to support your position and they do?
Did I say Quicktime API? No, I said GRAPHICS API, as in OpenGL, which is the only framework Apple supports. Since zealots like you just read one or two words and not the whole idea before responding, I'll bring up my case in point that I said I use my Mac a lot for: playing games. There's two games that I play that are available for OS X and Windows: Heroes of Newerth and World of Warcraft. I have the settings for both set the exact same, yet they always run a LOT more efficiently and smoothly in Windows as opposed to OS X. Why? The Graphics API is a bloated mess with way too much overhead. Personally, I wish Apple would somehow adopt DirectX, because their implementation of OpenGL is an ungodly mess in terms of efficiency.This is, of course, nonsense. Quicktime works on the lowliest Mac out there - and the framework works on iPhones (even the first generation). Flash, OTOH, makes my Core 2 Duo (2.3 GHz, 4 GB) get hot within seconds and CPU usage is well over 100% - even for loading a Flash game and not playing it. Flash's inability to use resources properly is well documented. For that matter, there isn't a full version of Flash that works on ANY mobile device that I know of. They best they can do is a hobbled, limited version that they promise might be out some time this year.
They wouldn't have standing to sue.
You can not sue Adobe for dumping OSX support and offering incentives to switch over to the Windows version of the software. Adobe did nothing wrong.
Nope. The API calls would still have to go through a thick translation layer, as the translated Flash API calls do not map anywhere close to 1:1 with the Cocoa Touch API calls.
Both CS5 and Xcode use LLVM as an intermediate code in the build process. You could, with a little hacking, convert CS5's LLVM output into garbage-C to then feed into Xcode to turn back into Apple's LLVM intermediate code, but optimization would probably suffer.
No, a "friggin zealot" is someone who blindly supports an organization or cause even if they are in the wrong or their position is nonsense. From the jab that you just made, you're more than likely one of them,
The only problem with your position is that the 'friggin zealot' position is not wrong (anyone with even a shred of integrity would acknowledge that it's at least a defensible position even if the final resolution hasn't come out yet). You're assuming that everyone who disagrees with you is wrong and therefore a friggin zealot.
Maybe you should drop the name calling and try to argue the facts rather than your silly attacks.
If you don't have a Mac do you A.) Go buy a Mac? or B.) Go buy an app for your PC that costs much less?
You're both wrong.
It could be easily argued that Adobe has a monopoly position in professional graphics. As a monopoly, they play by a different set of rules. If they were to arbitrarily drop the Mac version, they most certainly would open themselves up to antitrust complaints. In fact, using their professional graphics software monopoly to leverage Flash onto portable devices would be a crystal clear antitrust violation.
While I know where you're coming from, this isn't even close to being true.
You can buy a Mac for $599 (less if you accept refurbished or buying from a third party). That would be more than sufficient for software devopment.
The full version of CS 4 is $1600 on buy.com. I don't know what CS 5 will cost, but Adobe doesn't have a history of LOWERING prices.
True. You don't even need programming skills.You don't need to buy the whole suite. All you need is flash.