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Some ok titles for casual mobile gaming. But if they really want to make a successful service they need to add some console level games. If I can play the most recent assassins creed games on a MacBook Air via NVIDIA online service, Apple can bring some actual video games to all devices that support Apple Arcade.
 
The games on Apple arcade are so bland. It's mostly indie garbage. Apple need to get classic games into the mix. They need to get games that people know. Or they need to chase a few of the good developers that actually know how to make a game with good gameplay that is interesting beyond the first attempt and not a tonal piece. They need to get rid of the wistful, emotional, pastel coloured meandering crap that is basically every game on the service.
 
Why would anyone want to pay for Arcade?

I do because I get to play games I'd never normally touch and, when a game is horribly buggy (Looking at you "Beyond a Steel Sky") then I don't feel ripped off.

Each their own.
 
Most Mobile games just aren’t very good at present which is frustrating. 99% of games are built around Pay to win progression and In app purchases, and Apple encourage it too so they can get a cut of the subscription.
 
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A majority of gaming rigs run on Intel, they have more then enough power but few Macs have a dedicated cards and even a Radeon Pro 5600 is weak compared to a NVidia 2070 or 2080.

It's not so much about power, but cross compatibility and optimisation that trips up developers. It's a real pain in the ass to develop seamlessly for two different architectures. So when all Apple hardware products have the same chip architecture with a decent level of power, things will be interesting...

Also on power, you can't judge a computer purely on which has the highest number of ram or CPU cycles. It's all about efficiency. It would be like saying a car is faster than another purely because it has more horsepower. Lots of things at play.
 
Good. Apple Arcade has the potential to be huge. Apple's ARM based hardware is a pretty good game platform and with the Mac changing over, suddenly the market will be a lot bigger.

I'm looking forward to proper serious games on the platform vs. the mostly mobile based stuff on there today.
 
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Maybe some folks just don’t want anymore subscriptions. Im not subscribed to anything, I still use Pandora and am ok with the commercials while driving.
 
Casual gamers won’t pay for this subscription. They have so many free games with ads or gatchas. Apple Arcade should be a platform for so-called core gamers (though I don’t like the term core-gamers). Apple devices are more powerful than Nintendo Switch but games are just stuck in Flash game era. If you invest on 100 developers, reduce it to 10 and invest 10x to each developers. Make just one better game than 1000! I support investing on indie game developers but they are nothing more than indie. You need lineups from big companies. Invest games you can play 10 hours than just 30 mins or 1 hour! Make a exclusives!
 
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I quite enjoyed Oceanhorn 2 and Beyond a Steel Sky. The rest have been bleh. If they are going with more casual games, I'm out.
 
I tried it, subscribed to it so my son could have some more games during his school holidays to play. But we both weren't too fussed on the games. Apple Arcade seems to me to be very much like Disney+, heavily sanitised with nothing more than safe gaming options in their titles.
 
I thought the whole idea behind Apple Arcade was to be an "art house" platform for gaming, not some low investment repetitive click game service.
 
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Face reality and shut it down entirely.

hmm. Although this is somewhat news of a challenge, I think it was a very great start to helping iOS users discover great and new games. Many shown in the first ad really were impressive and I’ve yet to play them.

Sky: People of The Light just won a WWDC2020 award and very deservingly so. To be frank I see this as a great game to challenge Nintendo’s best “Breathe of The Wild”.

so I think this recent move by Apple is a good one. Select the games that are in lost demand and test - with pay to the developers- any new game with potential then offer it. Watch the uptake in play every week to month and decide if it should stay or not.
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It’s pretty popular in my family. I don’t really use it, but my wife and kid do. And i like that i can let her (The kid :)) have anything in arcade without worrying about ads, in-app purchases, etc.

she, sounds like Zelda, will be happy :)
 
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If they really could run shadow of tomb raider on A12Z chip Mac, bring it to Apple Arcade! It doesn’t need to be all 3 games but just first one! This sounds like nothing but will make a big difference for the platform like ‘oh, this is a different platform than any other mobile platforms!’
 
I think the Apple Arcade stuff makes the most sense on Apple TV, with a proper controller. They really should have put out a new Apple TV and maybe even their own controller to pack in a special Arcade edition bundle - but, let's be honest, the price would probably be getting into Nintendo Switch territory at that point. I enjoyed the trial of it, but the quality of games really dropped off after the initial launch.
 
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It's not so much about power, but cross compatibility and optimisation that trips up developers. It's a real pain in the ass to develop seamlessly for two different architectures.

I thought Steam was getting a pretty decent Mac offering until Catalina. I lost access to a *lot* of 32-bit games on the one system I upgraded. Not everything has been recompiled to 64 bit, and there is a ton of stuff that will probably never be fully adjusted to whatever new API Apple insists on requiring in a couple years from now.

This is where Microsoft shines. The compatibility is unbeatable, and I know a game I get today will likely be playable 5-10 years from now.
 
Nobody here seems to have mentioned "the reason" that Apple decided to offer Apple Arcade in the first place.

A few years ago Cook realized that the so-called Pro Stock Analysts who cover AAPL for a living are very easily Fooled.

In other words, whatever he Promotes they Hype.

A select few, Munter, Ives, Huberty, & yes even Cramer, are simply "AAPL Cheerleaders" masquerading as stock analysts.

Cook has used that fact to his, & AAPL's, great advantage.

The stock trades where it does based-upon Services Hype / Potential, not iPhone Unit Sales, as it once did.

Cook wanted it that way, but I'm sure he thought AAPL's Services would do much, much better !
 
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I dot think Apple realize how much of their base they are cutting out with their game direction. Yeah, there are a lot of people who ONLY buy a Mac for work but there are a lot of home users and people who have followed Apple for a long time. They not only have to have the right games, they have to have the right kind of games. I see a few major groups:

Phone games - time wasters like FarmVille.THere are more complex ones of these for gamers like Summoners War but there are not a lot of gthose.
Lower age console games - usually Nintendo. Lots of teens will not play and are simple game play.
Teen consoles - Xbox/Playstation - starts in teens and can go all the way up. Usually twitch based and not long term (years per release)
Computer gams - usually older player. All kids of games but usually the only one that supported MMORPGs and hardcore RPGs.

Computer games are a reason to buy a computer. If I have a tablet and a phone, why do I need phone games on my computer? Why do I need email on computer? Why do I need Safari or iCloud on computer? The only thing I can't do on my iPad and my iPhone is play computer games. You take that away why would I ever buy a Mac?
 
iPhone games have a place, but are more a necessary evil — to pass the time waiting for a doctor’s appointment. And there are loads of $1-3 games that fill that niche.

When I’m at home, I would much rather play a fully fledged game like Zelda with a proper controller.
 
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