I would rather own 6 sweet games for $60 instead of rent 100 crappy games for 1 year for $60.
Then don‘t subscribe.I would rather own 6 sweet games for $60 instead of rent 100 crappy games for 1 year for $60.
Apple Pay’s you for developing for arcade, and you get to negotiate how that works, and it depends on engagement. So make a game people like, and you can make money.The problem is Apple created an ecosystem where micro transactions rule supreme. If I were a dev and wanted to make the most profit why would I ever develop for arcade. The real money is in all the cheap thrill slot loot box games. If Apple wants to have Arcade take off, they need to fix this problem first.
Apple has been chasing off gamers and game studios since the late 90's, is it any wonder they're struggling to attract them back to the ecosystem?
Apple is trying to become jack of all trades
Apple is trying to become jack of all trades, and gaming isn’t really Apple strength. Some loyal Apple user might be hooked, but it was hard times convincing people who gaming with dedicated device such Console from Sony, XBox, Nintendo, Windows box, etc. Popular third party store such as Steam and Origin is also lack of Apple ecosystem support ( I don’t count game streaming service)
Even Apple had really good ecosystem, I must admit not all Apple offered service would shine. In this case, Apple Arcade is one of them.
Everything seems to be some overly colored "gorgeous looking" game with zero depth or great hook and play quality.
Looking at Steam, the amount of OS X games is very small.
Apple dont get gaming.. and never did. Why would anyone want to pay for Arcade? If you are hardcore gamer, you already own pc rig/ps4/xbox one and have sooo many games to play that you do not need another platform. You like games and want to be mobile, nintendo is dominating that territory .. and you want to play occasionally some stupid mindless piece of garbage? Than you play whatever you find on app store for 99 cents - no need to pay monthly fee... apple wanted to add another service so they did, but did they do any homework before launching it? I doubt it... and even if they did and IF they believed that they can battle nintendo (hopefully noone in Apple believes they can fight with sony/xbox), they dobt get that they need aaa class games, you cant compete against zelda with some stupid generic 2hrs long “games”...
I don't think that's the problem with Apple Arcade. With most of the games, I get a sense that the people on the Apple side were looking for emotional marketing-oriented pitches full of virtue signaling and the like, and that they really thought very little about whether it would actually be a good game. There are a couple of exceptions but not many.The people interested in gaming and willing to pay a monthly subscription fee aren't the people who are using a touch screen as their primary input device.
Apple has been chasing off gamers and game studios since the late 90's, is it any wonder they're struggling to attract them back to the ecosystem?
After reading this, i just stopped . "So far, no Apple Arcade games have become major hits"
i'm done![]()
How is it more involved?
I had hoped that when they introduced support for Xbox and PlayStation controllers that we would start seeing some console standard games or ports. That hasn’t happened yet.
This service shouldn’t even be 5 bucks. A sub to PSN, although more expensive, you get tons of AAA games for free while the service is active. There are times you can get a 6 or 12 month sub for less than 10 a month.
Then don‘t subscribe.