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They all look great in promotional overviews like these... even get talked up as "sharp & clear" by these people. But then you go look for "average Joe" reviews and you get the magic word (that obviously accompanies lower resolution lenses and "cheaper")...

BLURRY!
Yup. I’ve been watching reviewers on YouTube describe their experiences with the current VR/AR/etc. glasses models, and while many reviewers are filled with nothing but praise for them, as in the first video you link to, it’s easy to find not a small number of reviewers who aren’t entirely happy with any of these glasses, and their criticisms are well-founded, making many people want to wait for something better. The review you link to for the XReal Air Ultra is an example of a nothing-but-positive review, but the first review I found on YouTube right after watching that, of the XReal Air 2 Pro, describes a whole raft of issues with it, and while their Ultra model might be much better, I suspect the reviewer’s many issues with the Pro are present in many or most of the other glasses available now, and so it still illustrates really well the many problems most people might actually have with just about all current models:


As you and that reviewer point out, blurriness is an issue with many of these glasses despite praise for their sharpness, since “sharpness” is in the eye of the beholder—what seems “razor sharp” for some people is actually blurry and just pixelated enough for many or most people to be dissatisfied, even for content that maxes out the resolution of the device.

Other issues that some people are fine with, like comfort, not needing a high FOV, or virtual screens that stay put, etc., are also things that more people won’t be fine with. Most of these glasses do at least one or a few things entirely right, but those things tend to be what too many reviewers focus on when describing their initial reactions, and not enough buyers will want something expensive that does just a subset of things right, out of a list of other things it should also do right. Someone doing a quick and simple review at a tech fair like CES, where the developers are hanging over their head, usually won’t catch a lot of real issues that someone doing a more careful review later at home will find.

It’s probably obvious to most readers of MacRumors, but it should also be pointed out that the quality of the example videos taken with most (all?) of these devices is much higher than the quality the user is actually seeing.

In other words, we’re still seeing a lot of unhelpful hype about these glasses, even from many reviewers. The experience described by the manufacturers and in brief reviews, won’t actually be the experience that most people have. Despite many pluses, there are still a few too many negatives for too many people.

So Apple decided that packing enough decent specs into a pair of specs so that most people would be happy with them, by Apple’s standards, doesn’t seem to be doable with current tech. Maybe Apple will come back to the glasses form factor once the tech improves. Dropping it entirely now, despite the current limitations, might seem like a mistake, but maybe if they come back to it in the next couple years, they’ll still be able to pick up more or less where they left off, though that might not be all that useful if the technology has changed enough that what they learned before is no longer relevant.
 
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Android devices are looking PRETTY spectacular these days and once Samsung releases their Vision Pro competitor that includes the Google Play store, AND most likely will be cheaper than the Vision Pro, it’s going to be quite tough for Apple to compete, especially if the rumors are true of the next new devices from them are a “home hub” and “smart camera”.
Android compatible devices have the economy of scale and will always be cheaper than Apple offerings. If Apple Vision Pro were able to play nice with Android it could become a success. But since juggernauts like Google and Samsung working together Apple doesn’t stand a chance.

At some point in the future Apple has to make their devices compatible with other systems to stay relevant because they can only have a closed system when it’s better than the rest. Apple likes to think they’ve but in reality it’s from the past.
 
... so AR glasses don't work with current technology - fine with me

We have the AVP which works fine - just saw the new VR film Man vs Beast - it is almost too real to stand it when the bulls are freakin out.

For me the perfect example of immersive film making. Would I want that in a smaller ans lighter form factor? Sure - but not on the account that the black levels drops or any other optical and acoustical characteristics get worse compare to today.

The AR glasses might be dead for the time being but the AVP lives on with new content and amazes me every day.

The AVP might be the best we can get out of today's technology and that's already a very very good setup and I hope Apple keeps the PRO version with even better displays for future incarnations. I participated in a survey and that was my feedback - do whatever is needed to make it smaller and lighter but don't make the visual quality any worse on the account of getting it slightly
cheaper - the price for the AVP is absolutely right for me.
 
Such a shame. I’d happily give up a bit of iPhone battery life for this until the tech is good enough to have it all built in.

Guess we’re stuck with massive goggles for the foreseeable future 🙁
 
Magsafe has something like 50% waste over a thin glass backpanel. The electric field gets weaker by the square of the distance. You'd need big ass coils on your thin glasses, and waste 99.99% of the energy.
I didn’t offer the suggestion as a literal expectation… but to illustrate a sci-fi leap it will take to make fantasies people sling about “regular glasses” come true. I have zero expectations of wireless energy anytime soon. And to ever achieve it will require innovations that have nothing to do with coils, etc… much like Star Trek inventing “subspace” to resolve the steep problems involved in near realtime communications at great distances or warp drive to solve the problem of needing many years of travel between only 2 solar systems unless the laws of physics can be overcome.

“Regular glasses” exist now if we trade off the "vision" of 4K-per-eye sharpness, blocking light intrusion, accept tethered power supply, etc. most notably ending up with an undesirable BLUR. The fantasy of major Vpro benefits miniaturized into regular glasses is farrrrr out in time.
 
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How strange. Apple recently filed a patent for an invisible low-density infrared sensor that could be made into a transparent layer over a display. The main use case was dot projection/detection for eye tracking, as current eye-tracking sensors are usually beams which have occlusion/reflection problems.

If a device knows the exact angle of your eyes to a high accuracy (to detect your focal point), the display can show the appropriate stereo images for a 3D illusion. Any stereo image you see online has a focal point baked in, so you must match it — the dream is to have the image match your focal point, which of course requires tracking your eyes.

There's already a few display products on the market that use this strategy, and I've heard it works well, just a resolution issue (both eye-tracking and display). These seem like very solvable problems. There's some heavy computer work to constantly generate stereo images at 8K (cause glasses would be right in front of your eyes), but I'm sure that can be made efficient. This is probably the part that killed the project, 2x 8K 3D rendering at high fps with all-day battery is non-trivial.
 
I call ONE HUNDRED PERCENT BULL. This is either wrong, or Apple is trying to misdirect and using Gurman to do it.

Look up AR glasses and CES and you’ll find there are more and more compelling devices and models out there. There is NO WAY Apple isn’t working on this, or is going to cede this space to Meta, let alone a bunch of smaller companies.

This product is coming. Apple may want to temper expectations, because it’s probably not coming for another 3-4 years, but it’s coming. And based on what I’m seeing from other brands now, when it arrives, it’s going to be a big hit. People are going to be into it. In fact, the only reason I’m not getting any of the others, some of which are extremely compelling, is because I would rather trust Apple on the privacy front, so I’m going to wait it out.

Calling it now, Gurman is WAYYY off. Completely wrong.

PS. Unless he’s saying that specifically the idea of Mac CONNECTED AR glasses is off the table. In which case, I believe him. lol and forget everything I just said. Because they’ll either be stand-alone or they’ll tether to iPhones. They won’t be mac dependent.
 
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What exactly was canceled? Mac-connected AR glasses or all AR glasses? The article doesn't make this clear.

Mac-connected AR glasses. Probably like this.. Laptop + Simple AR glasses.


They've had a patent for this type thing for this for 10 years - Not sure how space top is avoiding that.

I think it's not an elegant enough solution for Apple. I imagine it would have been an addition to the current line up. MacBook Vision or something.

The end game is apple vision in a pair of glasses, Perhaps stand alone or powered by your phone with a bolt on MagSafe battery. It's feasible with waveguide or direct eye projection... when when who knows.

Short term they need a $999 apple vision but it's got to be a as sharp as the pro. Doesn't need the stupid eyes and they could even run it off an iPhone for compute. They'd sell a hell of a lot of those.
 
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Why can’t they just do something like the even realities G1 right now. I would totally buy a pair of those if Apple made them. G1
 
I still think Apple is working on AR glasses that work with the iPhone, but they'll wait until the iPhone adopts a Bluetooth chip that support Bluetooth 6.0 (unless Apple figures out a way to use UWB to connect between the two). The iPhone 15 Pro, iPhone and iPhone 16 Pro models probably have SoC's with enough computational power for this purpose.
 
Look up AR glasses and CES and you’ll find there are more and more compelling devices and models out there. There is NO WAY Apple isn’t working on this, or is going to cede this space to Meta, let alone a bunch of smaller companies.

Devices and Hardware ≠ compelling product or necessary offering for every company

I suspect Apple is reevaluating anything in this space given what an expensive and time consuming nosedive the AVP was
 


Apple is no longer developing augmented reality glasses designed to pair with the Mac, reports Bloomberg's Mark Gurman. Apple wanted to create smart glasses that looked like regular glasses, but had augmented reality capabilities.

Apple-Glasses-Purple-Feature.jpg

Apple was developing AR glasses that connect to a Mac for power, because a chip powerful enough for AR applications would not fit in a device that's the size of standard glasses. Apple engineers determined that the AR glasses would need to provide the performance of an iPhone with a tenth of the power consumption, otherwise the chip would simply run too hot. Adding a battery to the glasses would also be problematic because of the weight.

At first, Apple wanted the glasses to connect to the iPhone, but the iPhone didn't have the power or battery life to support them. Apple then transitioned to using the Mac as a power source, but Apple executives weren't convinced a Mac-connected device was a good solution, leading to the shutdown of the project.

The AR glasses that Apple worked on were lighter than the Vision Pro and did not require a head strap, nor was there a front-facing screen showing the wearer's eyes. Apple reportedly created lenses that could change tint based on what the wearer was doing, such as doing work, as a signal to people around them.

There have been rumors about Apple's work on AR glasses for almost 10 years now, and the Vision Pro headset is what Apple built because the technology doesn't yet exist for the kind of augmented reality glasses that Apple is aiming for.

Back in 2023, Gurman said that the AR glasses were a running joke on the AR/VR team because it was a "hopeless" device they worked on to keep Apple CEO Tim Cook happy. Back in 2017, Cook himself said that the technology to make AR smart glasses "in a quality way" simply didn't exist, and it appears that's still the case.

While Apple's work on augmented reality glasses has been paused, the company is still developing new versions of the Vision Pro, and when the technology exists, Apple executives want to revisit the possibility of a set of AR glasses.

Apple's smart glasses featured projectors able to display information like images and video to the wearer, and Apple is continuing to work on custom microLED displays that could one day be used in AR glasses.

Apple competitor Meta has already demonstrated its "Orion" augmented reality glasses that are in development, but the glasses are in a prototyping stage and cost over $10,000 to make. Meta is aiming to release the glasses by 2027, which is also when Apple was originally planning to debut its now-canceled smart glasses.

Article Link: Apple Cancels Mac-Connected AR Smart Glasses
why!? the Ray Ban Metas are one of the best pieces of tech in recent years. If Apple does it, everyone will wear glasses.
 
Wearable AR glasses that are both fashionable & have a good battery life without having to be hooked up to a computer are still decades away. The tech is just not there yet for such a revolutionary product. I'm sure Apple will revisit this product when the tech improves.
 
Short term they need a $999 apple vision but it's got to be a as sharp as the pro. Doesn't need the stupid eyes and they could even run it off an iPhone for compute. They'd sell a hell of a lot of those.

I've heard the 4K lenses in the pro cost more than $999 by themselves... and that's Apple's cost, not a retail price. I see no path to $999 while maintaining 4K per eye... which is why the competition up to well below $999 are far from 4K per eye.

Furthermore, Apple wants towards a 50% markup. So a $999 anything needs to total cost them about $500 MAX.

When we demand the cheap price, we are demanding reduced resolution and thus blur. If we want premium "vision" we have to pay up for a premium view. See ASD 27" 5K pricing vs. $150 27" monitors not 5K.
 
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Calling it now, Gurman is WAYYY off. Completely wrong.
Just have a look at e.g. the Snap Spectacles - horrible design and 230 g heavy - only supported by nose and ears and not with a strap and 45 minute run time maximum.

Compare to the AVP this is lighter and smaller but has such a limited functionality and wearing all day as normal glasses would be out of question impossible ( for me )


The AVP on the other hand side is for a 2 .. 4 h wearing time in doors pretty good and super fine resolving and utmost image quality - something an AR glass will probably never have ( in my limited lifetime )

I am glad Apple ist not wasting further resources until the miniaturization does its job. This might be another 8 .. 10 years out when we have sub nanometer chips and ultra high capacity batteries powering them getting the weight and form factor down to something like 50 .. 100 g.

There is an immense difference between an optional wearable product and an all day wearable - the Apple Watch is such an all day wearable whereas the AR glasses I've seen so far an neither good as glasses nor as AR glasses.

Whereas the AVP is almost perfect as a MR headset despite the weight which will come down in the next version and the upcoming AVP 2 will be nothing short but as amazing as the current plus lighter and nicer to wear for the limited in door time.


I'd not want to carry such a device additionally to my normal glasses and I do not carry my AVP with me all the time - only in case I am flying more than 6 hours or when I am travelling by car - it's a no-brainer to put it in the trunk together with a MBP as a giant portable workstation - the AR glasses would probably be a much much lesser experience and ultimately not the perfect travel display.

I could not care less about the pricing but I do care about image quality and the AVP is hard to top - these AR glasses are just eye cancer IMHO.
 
Just have a look at e.g. the Snap Spectacles - horrible design and 230 g heavy - only supported by nose and ears and not with a strap and 45 minute run time maximum.

Compare to the AVP this is lighter and smaller but has such a limited functionality and wearing all day as normal glasses would be out of question impossible ( for me )


The AVP on the other hand side is for a 2 .. 4 h wearing time in doors pretty good and super fine resolving and utmost image quality - something an AR glass will probably never have ( in my limited lifetime )

I am glad Apple ist not wasting further resources until the miniaturization does its job. This might be another 8 .. 10 years out when we have sub nanometer chips and ultra high capacity batteries powering them getting the weight and form factor down to something like 50 .. 100 g.

There is an immense difference between an optional wearable product and an all day wearable - the Apple Watch is such an all day wearable whereas the AR glasses I've seen so far an neither good as glasses nor as AR glasses.

Whereas the AVP is almost perfect as a MR headset despite the weight which will come down in the next version and the upcoming AVP 2 will be nothing short but as amazing as the current plus lighter and nicer to wear for the limited in door time.


I'd not want to carry such a device additionally to my normal glasses and I do not carry my AVP with me all the time - only in case I am flying more than 6 hours or when I am travelling by car - it's a no-brainer to put it in the trunk together with a MBP as a giant portable workstation - the AR glasses would probably be a much much lesser experience and ultimately not the perfect travel display.

I could not care less about the pricing but I do care about image quality and the AVP is hard to top - these AR glasses are just eye cancer IMHO.

So, re AVP, these are two different devices, and I don’t think it’s a one or the other. These aren’t going to be used in the same way, as the AVP is more likely to be used for fully immersive experiences. However, The glasses, and AR, is where the potential for true mass adoption lies, and Apple knows it, which is why that’s been their endgame here.

You would not be wearing the glasses in addition to your normal glasses. You’ll be wearing them AS your glasses - they would replace your glasses because they’d be utilizing prescription lenses, and that doesn’t require a battery. In fact, the Rokid AR Spatial glasses feature intelligent myopia and pupillary adjustment, taking things a step further. Nuance Audio makes glasses with built in hearing aids. Start putting all of these features together you’re going to have a hell of a device.

The Snap spectacles are a joke. That’s not the kind of compelling product I’m talking about here. As I mentioned, a little googling along the lines of “best AR glasses” or “CES AR glasses” would go a long way. Some of them are incredibly cool. The XReal One Pro, Halliday, etc.

If Apple made a pair of glasses, I’d buy them.

There is no question in my mind that Apple will release something in this category within 4-5 years tops, if not sooner. Check back with me by 2030 if it hasn’t happened. 😉😂
 
Dumb-ass designers. All they needed to do was design a sleek and high-tech case for the glasses (similar to most designer glasses available in the market) and then place all the computing power and battery inside the case. They could then wirelessly transfer images directly to the glasses.

The case could be slim, flexible, and made of the same fabric as the back padded section of the Vision Pro’s strap, covering only the glass section. A slit along the side of the case would allow you to slide just the glass section of the glasses while leaving the arms outside. This design would make the case slimmer, easier to carry, stylish, and convenient for wiping the lenses while the glasses are inside.
 
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Dumb-ass designers. All they needed to do was design a sleek and high-tech case for the glasses (similar to most designer glasses available in the market) and then place all the computing power and battery inside the case. They could then wirelessly transfer images directly to the glasses.

The case could be slim, flexible, and made of the same fabric as the back padded section of the Vision Pro’s strap, covering only the glass section. A slit along the side of the case would allow you to slide just the glass section of the glasses while leaving the arms outside. This design would make the case slimmer, easier to carry, stylish, and convenient for wiping the lenses while the glasses are inside.

While all that sounds reasonable and perhaps possible, I'm not sure we need to call them "dumb ass designers"

I'm sure Apple looked at this from all angles and made a decision that makes sense for their priorities, in the context of what's possible product and business wise at this time.
 
I highly doubt there was ever a development of Mac connected glasses. It was just a development of Mac connected glasses to test particular processors. Now that that type of development is over then no need to test that way any longer. Keep in mind these ‘rumors’, suggestions, notes, etc are usually mo the behind the actual reality.
 
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I think the XReal One's do basically the same thing now...but the key difference here is its just mirroring whats on the mac or phone...its not processing anything.

Heres what apple should focus on....a smart glasses that act basically like a combination of what XReal and Meta are doing...which basically just mirrors phone functionality to a pair of glasses. Your on a long flight and want to listen to some music or watch a movie, you plug in your smart glasses into your phone and blam...doing it. Want to take a few photos via your glasses or use Apple Intelligence...blam...done.

This idea of basically jamming a Apple Vision Pro into a standard form of sun glasses is decades away and how do you physically do this with battery and processing and heat limitations....its not happening anytime soon. At best, you could slim it down a bit and have a ski goggles type device that plugs into a battery or phone with a cable...as steve jobs once said in an interview "Headphones for your eyes". But this tony stark super smart glasses where you just wear them and you use hand gestures out in public to opperate the system is maybe 10 years away from being affordable and practiable!

I love how the work is being done now to get there...but people have such lofty expectations for these devices that if they dont get it out of the gate, the whole idea is dead on arival.

Id love apple to put out their own version of Meta's Rayband's which i do own, and love, but the battery life SUCKS on them espically after a year of use and it pisses me off they couldent just make it where i could unscrew a section on the frames and swap out a battery for a healthier new one! Like that one design flaw of style over usability infuriates me.

If i could afford one, id easly go out and buy an apple vision pro, but knowing full well this thing is never leaving the house. It is not meant to be out in public every day.

The best mixture device i feel is possably the XReal One's pro due out in march which im debating based off of reviews is the best solution.

You dont degrade an internal battery like the Meta Raybands, it mirrors your phones apps, it has the capablity for a camera...(which is an add on)

so if apple just did a version of glasses like that...i think that would sell like crazy and then gradually work on reducing the dependence on a iphone, getting better battery life on its own and processing power...so by 2050 you then have that dream AR Glasses interface with decades of apps and development behind it.

Its an end goal product, not a starting one!
This right here. This is what I want. Apple, build a second screen for iOS/Mac devices that I can wear on my face when I'm on the plane, on the couch, etc. All I need is a virtual widescreen display stuffed in a pair of glasses, that I can connect to my device via USB-C.
 
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