dumb product that reminds me of a civilization doing nothing but couch surfing with huge headset on and chronic lower extremity edema and venous stasis dermatitis
Something I don't yet know about, and it something really important that it should work perfectly
(and let's for one moment pretend the Vision Pro is very affordable)
So, both you and your partner both buy Vision Pro (Tim Apple loves you for doing this of course)
You both sit down in your tiny apartment, and want to watch the latest blockbuster movie together on a GIANT screen for you to both enjoy.
Firstly let's suggest that you want to feel like you are in some large cinema/arena to watch this, not your tiny (slightly messy) apartment, so we have a virtually created venue to make you feel like you are in a large space
1: Can you and your partner sync this movie to both headsets, so you are both seeing and hearing the movie at the same time?
2: When you turn your head to see your partner (you are both wearing headsets) what do you see?
The above scenario is pretty much a no-brainer that it should be something that functions perfectly with Vison Pro as one scenario where a couple can enjoy such an experience together, who perhaps don't have the time or the desire to get dressed up, and drive to the movie theatre.
I've not even seen the slightest hint from Apple that this will be a possibility.
(As has been said rather critically a few times previously, all the demos from Apple seemed to show people on their own using it)
With the query "Would a much cheaper, much sleeker/portable Vision significantly change the entire device landscape, or is the premise of the Vision fundamentally misguided and doomed to fail?" you define only two, mutually exclusive, choices. Also you say that "this Vision doesn't feel likely to be a huge hit."Agreed, this Vision doesn't feel likely to be a huge hit. Consider, though, that the first Apple Laptop, the Macintosh Portable, weighed 16 pounds, was 4 inches thick, it cost $7,300 (about $17,000 accounting for inflation), and it achieved just one fifth of Apple's projected sales.
This particular Vision Pro may not be THE ONE, but it does open up possibilities and sets themes that may make a future Vision a true hit. Would a much cheaper, much sleeker/portable Vision significantly change the entire device landscape, or is the premise of the Vision fundamentally misguided and doomed to fail?
Twenty years ago only pros owned laser levels and they cost $thousands. Today homeowners buy low end versions at Home Depot for ~$100. I could name dozens of similar products that started high end and evolved to the masses. The flaw in many posts here is folks thinking AVP needs immediate success with the masses or it is not a successful introduction; I disagree.One of those devices we will read about but the vast majority of us will never use or own.
Why define AVP as needing to be a big TV for two? That is simply unimaginative.Something I don't yet know about, and it something really important that it should work perfectly
(and let's for one moment pretend the Vision Pro is very affordable)
So, both you and your partner both buy Vision Pro (Tim Apple loves you for doing this of course)
You both sit down in your tiny apartment, and want to watch the latest blockbuster movie together on a GIANT screen for you to both enjoy.
Firstly let's suggest that you want to feel like you are in some large cinema/arena to watch this, not your tiny (slightly messy) apartment, so we have a virtually created venue to make you feel like you are in a large space
1: Can you and your partner sync this movie to both headsets, so you are both seeing and hearing the movie at the same time?
2: When you turn your head to see your partner (you are both wearing headsets) what do you see?
The above scenario is pretty much a no-brainer that it should be something that functions perfectly with Vison Pro as one scenario where a couple can enjoy such an experience together, who perhaps don't have the time or the desire to get dressed up, and drive to the movie theatre.
I've not even seen the slightest hint from Apple that this will be a possibility.
(As has been said rather critically a few times previously, all the demos from Apple seemed to show people on their own using it)
Twenty years ago only pros owned laser levels and they cost $thousands. Today homeowners buy low end versions at Home Depot for ~$100. I could name dozens of similar products that started high end and evolved to the masses. The flaw in many posts here is folks thinking AVP needs immediate success with the masses or it is not a successful introduction; I disagree.
I think you may have missed the meaning of my reply. I was suggesting almost exactly what you've just stated...that is, that the first iteration of the Vision doesn't need to be popular for the product line to be a success in the future—just as the PowerBook was a great success on the heals of the revolutionary, but ultimately unsuccessful, Macintosh Portable, which had gone a long way in establishing the paradigms that made the PowerBook so popular.With the query "Would a much cheaper, much sleeker/portable Vision significantly change the entire device landscape, or is the premise of the Vision fundamentally misguided and doomed to fail?" you define only two, mutually exclusive, choices. Also you say that "this Vision doesn't feel likely to be a huge hit."
IMO the reality most likely will not fit any of your implications, nor should it. Specifically
1) AVP does not need to be a huge hit. It just needs to be a competent introduction of a new platform.
2) Said competent introduction of a new platform may not need to be "a much cheaper, much sleeker/portable Vision significantly change the entire device landscape."
3) IMO "the premise of the Vision [is not] fundamentally misguided and doomed to fail," except insofar as some folks (such as your post) define anything other than immediate huge consumer hit as "failure." I strongly opine that success needs to instead be looked at as long term (>5 years) competent introduction of a new platform. No huge hits necessary.
Oh, I definitely don’t think the product will fail. Apple has a history of launching products under these same conditions and challenges. And it’s always agains doom and gloom headlines and mega criticism. Apple will be responsible for pushing this product category forward massively.Agreed, this Vision doesn't feel likely to be a huge hit. Consider, though, that the first Apple Laptop, the Macintosh Portable, weighed 16 pounds, was 4 inches thick, it cost $7,300 (about $17,000 accounting for inflation), and it achieved just one fifth of Apple's projected sales.
This particular Vision Pro may not be THE ONE, but it does open up possibilities and sets themes that may make a future Vision a true hit. Would a much cheaper, much sleeker/portable Vision significantly change the entire device landscape, or is the premise of the Vision fundamentally misguided and doomed to fail?
You’re absolutely right. Art and creativity cannot possibly benefit from new ways of approaching it. That’s why all music is in mono after that whole stereo fad came and went. /sGood storytelling doesn’t need gimmicks.
People have been trying to make more immersive theater happen forever…and yet most plays remain an audience on one side of the room and the performance on the other. Same with breaking the fourth wall in cinema. It’s been tried. It doesn’t work.
Not to mention the fact that, even if Vision Pro sells well, there’s no incentive for a filmmaker to make a film that can only be viewed in Vision Pro when the vast majority of potential viewers won’t have access to it.
People have been trying to make more immersive theater happen forever…
and yet most plays remain an audience on one side of the room
Lol. Yes, they have succeeded in a novelty sort of way, but the vast majority of theater productions are traditional in the sense that the audience sits on one side of the room and the action plays out on the other, much like watching a film. There's a reason for that. Storytelling, in whatever form it takes, generally has a (mostly) passive audience. That's just how it works. The audience sits back and enjoys a story. As soon as you make it interactive, make the audience look around, make the audience engage, the dynamic changes.And they’ve succeeded long ago, with musicals, movies, television.
That's more than obvious. It's also not the point. As you noted, more immersive theater has been happening for a long time but the vast majority of theater productions are not immersive. If audiences want immersive theater, why haven't all productions moved in this direction? Because most audiences don't want it. It's a novelty. Many of these productions are successful, both financially and creatively, yet most productions follow the millennia long tried and true model and Vision Pro (VR in general) isn't going to change that.No, most entertainment has moved past plays, long ago.
Hopefully I’ll have retired by then. If they are planned to be a complete replacement and office life is destined to be occupied by people isolated within headsets, I’m out.Tim thinks that the traditional keyboard and mouse with monitor is going to go away sometime in the future and he wants Apple positioned to create that new UI. So do others, including Meta, though Zuck’s first attempt was rather lousy. This is equivalent to the old IBM PC’s using command prompts being superseded by Macintoshes and Windows machines. That was revolutionary back then. This is the second revolution, though it will have taken 40+ years to get there.
So clever.You’re absolutely right. Art and creativity cannot possibly benefit from new ways of approaching it. That’s why all music is in mono after that whole stereo fad came and went. /s
See my post above. I studied film in college and worked in the industry for a number of years, so I hardly consider myself a jaded tech nerd. If that's how you identify, good for you, but that's definitely not me.I wrote my post immediately after watching the Sound City documentary, perhaps I was inspired by seeing actual creativity occur? Give people with artistic vision new tools and there’s no way to predict what their creativity will inspire.
Explain that concept to jaded tech nerds on forums (myself included) and you seemingly get “that’s been done” (when it plainly hasn’t).
very funny how people disagreed when this is an objective fact lolJust too expensive for it to be widely accepted.
Practically no one will get motion sickness from the floating iPad apps that Apple demonstrated... because there's no apparent motion.and not everybody sees the appeal or can cope with motion sickness.
But there are controllers…they showed people using controllers.Doubt it, but maybe.
Apple is getting serious about gaming, but the Vision Pro team was silo'd off from those efforts and their lead hates gaming. The developer sessions for the Vision Pro state that fast paced games are out of the question due to latency with hand tracking in VR mode, and no controller support.
I fully expect a 2nd Gen Vision Pro will embrace gaming and be the forcing function which causes a lot of early adopters to upgrade, probably in late 2026 or early 2027. 1st gen is going to establish spatial computing as a paradigm and be primarily used for content consumption and maybe occasionally second screen stuff with a Mac as a novelty (given how heavy the headset is I doubt people will spent 8 hours a day in it).
Costs come down but prices remain relatively stable because the features keep increasing. The mac or iPhone are good examples. Inflation adjusted relatively stable.You bought a Mac lately? Costs aren't coming down for that market.