Just as the situation on iOS, there's no excuse for Apple to not supply a simple emulator like they did in the Rosetta days. Most of these older apps don't require high performance. And since modern Intel chips don't actually support 32-bit assembly anymore, Apple is ALREADY using this technology.
This is as much Apple's fault as anyone's - for one single year (2006) they had one single model of Mac that used a 32-bit (only) Intel chip. (Why didn't they wait?) After that, all Intel Macs were 64-bits. But to be compatible with that one year of systems, developers took the easier way out and have made their apps 32-bits ever since. Even Adobe. And while some may mock this, I will be losing 100% of my Mac games in this transition. Software can be sentimental. Guess I'll start researching how to use VMWare to create an earlier version of the OS.
This is as much Apple's fault as anyone's - for one single year (2006) they had one single model of Mac that used a 32-bit (only) Intel chip. (Why didn't they wait?) After that, all Intel Macs were 64-bits. But to be compatible with that one year of systems, developers took the easier way out and have made their apps 32-bits ever since. Even Adobe. And while some may mock this, I will be losing 100% of my Mac games in this transition. Software can be sentimental. Guess I'll start researching how to use VMWare to create an earlier version of the OS.