I suggested this EXACT same thing last year here on MacRumors. Can't find the post right now. It honestly looks like the post was formed from my comment.
yeah, yeah...sure. You can find any post from any time in under 5 seconds.
I suggested this EXACT same thing last year here on MacRumors. Can't find the post right now. It honestly looks like the post was formed from my comment.
No, it wouldn't or shouldn't blow anyone's mind. That's normal and not what people refer to when they talk about fragmentation.
The bigger concern with platform fragmentation has to with which versions of the OS are shipping on new devices. iOS has 1, Android there are many different versions on NEW devices. The problem with it is, that people who buy a NEW device, may not be getting all the NEW features they thought they were, because it's an older version of the OS. And that their new phone may not support the latest versions of apps.
I'm sorry, but people using different versions of something is the bloody definition of fragmentation. Doesn't matter if it is hardware or software, it is fragmentation.
That's an overly pessimistic view of the situation when you consider that iOS already supports multiple devices with multiple resolutions, and MacOS X supports multiple devices with infinite resolutions. Neither are what we would call fragmented today.
The reality is that the industry has figured out long ago how to support an arbitrary number of display devices from a single operating system. It is true that it is not easy or practical to scale mobile applications arbitrarily since they are typically designed around a fixed pixel display area. But you can letterbox or pillarbox easily, and other solutions such as the one proposed in the original post with regard to scrolling apps are available as well. And just as crucially, you can let the user choose which solutions they prefer, and on a per-app basis. I might want to scale my email app and live with the possible artifacts, but choose to play a game at its native resolution with a blacked out surround. It does not have to be a big issue if you allow for some creative solutions to the problem - an approach Apple has been quite successful with.
A larger, more spacious iPhone screen is inevitable at some point in the future. It will happen. And it will all behave in a graceful way.
4"? The problem is, all the competition is like 4.7"
Apple would yet again be behind. I mean it would be better than 3.5", but still not amazing
1. Apples #1 fight against android is fragmentation, why the hell would they fragment their own OS and cause all of the apps to not be compatible until they are rewritten.
So what you're trying to say is two people, one using an iPhone 3G with iOS 4 and one using an iPhone 4S with 5.1 are using the exact same device? Because that is the message I'm getting.
You can't lambaste Android for fragmentation between OS versions and then say "Oh no iOS is perfect there's zero difference between the first version of iOS and 5.1, iOS can't be fragmented, it's impossible, it's offensive to even imply iOS could ever be fragmented in any possible way."
That sort of depends on your definition of being behind. I prefer my phones smaller, I don't want a phone the size of a portable hard drive in my pocket. A 4" phone to me would be plenty, I really don't like the idea of it simply getting taller though, that seems like a bit of waste of real-estate.
Sort of like buying a huge plot of land and then building a skyscraper out of lollipop sticks.
"Fragmentation" issue is an excuse for the bad OS. Good OS should be resolution independent (MacOS, Android). Layouts should be fluid with mostly vector based UI components.
At some point Apple would have to completely redesign iOS to make it resolution independent.
Apple thinks that's the "right" size for a phone,
... but I need to be able to put it in my trouser pockets without walking tilted due to the weight or even worse - not even get in the pocket in the first place because of its size ...
But moving to a slightly-larger iPhone display would seem to cause issues for Apple and its developers, with the company seemingly having two options: either increasing pixel size to keep the same resolution but on a slightly larger display; or maintaining pixel size and increasing resolution correspondingly. The former solution would allow existing iPhone apps to fit the new device's screen with no modifications but with only limited utility, while the latter solution would seem to require developers target yet another screen size with their apps.
Good OS should be resolution independent (MacOS, Android). Layouts should be fluid with mostly vector based UI components.
I would keep the 3,5" Retina Display and make the case smaller - not bigger.
Because people have been duped by the carriers into thinking that larger is somehow better on mobile devices. It wasn't too long ago when everyone was trying to out "miniaturize" everyone else. Today, mostly due to 4G chipset sizes and the power they suck, OEMs have had to make larger devices to accommodate the larger batteries and multiple chips needed.
The need for this will end this Fall when they move to 28nm. This will make them much less power hungry and allow both data and voice integrated onto one chip. Only afterwards will this "trend" for larger phones reverse.
I read a lot of whining from people about pointless stuff. For me, 3.5" is just terribly too small. I often get frustrated when trying to view data and usually just put down my phone and wait to use my computer to do it. I've used 4.5" phones and I freakin love the size. It's awesome when you want to do go on the web, you can actually see stuff without zooming in to read a paragraph. Anything smaller than 4.3" would be a disappointment for me.
...a 4 inch iPhone would be massive![
I've been a professional software developer for 16 years, thank you. Usually very UI focused. Your reply sounds like a traditional flash "developer" that understands nothing but fixed pixel layouts.Spoken like a true non developer. Users just believe that great software appears magically out of thin air. They don't understand that it's never as simple as "minimal re-tooling."
I like the size it is. I don't want a bigger phone.