Seems to me that would look silly. I mean I'll buy it, but I think it needs to get bigger in both directions (if any).
I agree with it would look silly and needs to get bigger in both directions.
The solution is to leave the resolution the same.
Seems to me that would look silly. I mean I'll buy it, but I think it needs to get bigger in both directions (if any).
Never understood the "it's hard for the developer" argument. So let's hold back hardware all because the developers will have a difficult time. lol.
Completely ludicrous just like increasing the height of the screen only. Evolve (Hardware and Software) or die. ie. RIM.
It's not just easier for the developer, it's better for the user. Right now the app store has iPad apps, and iPhone apps, and some universal apps. Most people can make that distinction. But when it comes to model number and screen rez, will they know which apps they can and can't get?
Perhaps the apps shouldn't be so locked to a certain screen size. I never understood that. Apps on an iMac or on a MacBook aren't locked to a certain screen. If you play Angry birds on an iMac of different sizes in full screen mode, it adapts quite naturally. Every app on a computer does for the most part. Graphics should be vector based whenever possible so hdpi isn't an issue, and apps should expand to fill the screen naturally.
As explained here a while ago, a 4" display with a 1080 x 720 resolution (same aspect ratio & same density as the retina display found in the iPhone 4/4S) is far more likely...: http://www.kybervision.com/Blog/files/iPhone5_RetinaDisplay.html
I would not be so sure. I do not see the tall part being an issue. Android and WP7 all have 4in devices that would be roughly that size because they use the 16:9 set up.I highly doubt this. It'll be too tall vs the width.
And what would the landscape keyboard look like ?
Those headaches would only exist for crappy developers. Making objects scalable isn't as big of a hurdle as you or other iOS fanboys make it out to be.
Your comment though suggests that there are many lazy/incompetent developers within the iOS realm.
true for a lot of Apps but it would be hell on games.That simplistic view only applies to UIKit-heavy, utility apps loke Mail, Twitter, Facebook, etc. Not every layout can be made to automatically work (let alone look good) on any aspect ratio. Especially games and other apps that rely on custom, non-scalable graphics.
In the android world, however, settling for the 'black bars' seems to be the norm.
If they're going to change the resolution, they should make it 16:9 exactly. That's the new standard in screen resolution, and I'd like to see it across all devices, TV's, MacBook Pros, iPhones, iPads. At least the iPad is the old standard in screen resolution at 4:3. I don't like these "somewhere in the middle" screen resolutions.
Who watches 4:3 video anymore? lolWhen it comes to videos on the iPhone, a 16:9 would still look great when you stretch to full view. But a 4:3 video would get trimmed even more than it already does on the existing screen.
"Huge headaches" for developers because they have to deal with OH MY GOD TWO RESOLUTIONS?
...
Please.
All they need to do for the retina versions is provide higher resolution graphics, and that's not difficult at all. They'd need to support the 4 inch model as well, if that had a difference resolution, which totals 3.Try 5, users these days want their apps to be universal which means:
iPhone Standard
iPhone Retina
iPad Standard
iPad Retina
iPhone 4inch Retina
You should care. You want apps that are "good enough" like they have on Android?
It's not just about altering the apps. It's not just about hardware, like you imply. It's about the "whole widget", remember?
Maybe Apple *will* come up with something, but don't just assume that it's a throwaway trick with just a few APIs and "oh, just go redevelop".
Actually, three for assets. Make that six for some assets if your app works in landscape mode.
Plus the two for iPad if you're making a Universal app.
To say nothing of making sure things just look right for the two...sorry four...different resolutions and two different aspect ratios. And that things work right for both.
If you're not a developer or a UX person, don't speak about it.
After being an Apple boy since the first iPhone and having a Mac for years before that, I'm afraid that after having the Android Nexus, S2 and One X in my hands for tests over the weekend, along with the S3 coming out later in the year, call it fragmented if you want, but apple will have to pull something bigger than a crappy stretched screen out of the bag for me to continue investing even time.
Well remembered![C&P’ing from my post in the iPhone area]
Interesting, and I think someone suggested something to this effect last year during the last “the next iPhone will be 4 inches” debate.
Here's an interesting thing. If you keep the existing screen width and pixel count at 640px, and just stretch it in the long dimension to make a 16:9 ratio, the screen is 4" diagonal. Legacy apps can run without any alteration and keep their exact onscreen size. Modern apps can take advantage of the extra screen area.
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