Well that is not really a natural conclusion.
For instance the end product of say Spotify is streaming music to their customers devices … Apple neither manages or distributes that on behalf of Spotify … just the device / app. Same for say third party video conferencing ….
Now you may be in the opinion that by having full control App distribution therefore manages and distributes the end product. But by that … all Stores charging 30% of any App Store sale … I bet to offload the cost Apple would than charge 60% to the dev … cost of doing business … prices up 60%.
So we can only conclude such rationale is fundamentally driven by ones policy empowered by stronghold tactics over users devices, not an intrinsic ownership or responsibility over the distribution the product.
Best Buy is just a physical store that sells the physical device. They do literally nothing to write the operating system, developer platform, APIs, etc. They also don’t host all the digital downloads like Apple does in their App Store. Apple has done a lot of work creating the App Store.
As for retail stores, they can have up to 100% markup on anything you buy. So you buy a game for $50 and maybe the developer got $25, minus the 30% they paid to Sony or Nintendo. The App Store isn’t really a bad deal if you think about it.
The wording is very important because if not precise it may convey value that it not there to trade. At their discretion within boundaries as everything. The boundaries are defined as per conflict or friction with other entities properties. This is the reality. Happens if you own a car, a house … even the iPhone. The later is a clear example of that when it comes to iPhone use.
What its under scrutiny is if those boundaries are being abused or not.
I understand. But we alienate the fact that are third parties involved, case in case the people that buy devices. For instance can you explain why these people don’t have access to the xCloud game service? Its very simple, Apple wanted a cut of that Microsoft business going through the devices they have sold, not only that but full control over every game streamed through their platforms to customers iOS devices (they demanded each stream to be put in the catalogue, things that aren’t technically apps)… it definitely not about security or privacy. This is not about billing either … whats the reason to bill for things not served or sold, there isn’t even a technical justification in the current framework. The only thing that seams to justify is getting a cut … it’s a legit objective … but if it’s legitimacy is out of its ability to control devices owned by other entities, case in case people that bought them the devices … it is fishy use of its property boundaries. Its not like selling personal data, but its not really that far.
Yet you seam to hang on the basic moral principle … this is Apple property they can do whatever. But you can’t do whatever with your iPhone, your apartment. Imagine you purposely set your apartment on fire (whatever right?) and consequently burn the entire building … yet you could probably burn your mansion in the middle of desert no problem. So although the basic principle is correct, things do not exist in a vacuum. Things exist with other things. Context is everything.
Hence the existing conflicts are perfectly natural, morally and technically valid considering the ecossystem at wide. It does not necessarily mean that third party entities want a cut of Apple success, or looking to get things for free … there are concerns that look quite legit. Apple has also legit concerns, but to be honest some of them look like out of a wonderful paint job over a millennium old building.
So, it is Microsoft’s decision not to put their gaming service on iOS. Pretty rich considering they charge their developers 30% to put games on Xbox.
You seem to think that developers paying 15% to Apple (then 30% after $1 million) is untenable. We know that Apple getting $0 is also untenable. And believe me, if Apple allowed every app to include their own in-app-purchase system, every app would be free on the App Store so devs could avoid paying a fee. Then you’ve got Apple hosting millions of apps, keeping a store going that loses them millions each day.
I am not seeing you put forth a proposal here that meets in the middle, so what is the argument you’re making?
What are the “legit“ concerns with Apple charging people a percentage to be on the App Store? Do these “legit” concerns apply to every console maker and Google Play as well?
When it comes to things like Spotify, they could easily eschew the App Store and go with a web app (I think they already have one). It’s not like people don’t know how to browse the web on their phones. And it’s easy to add an icon to the Home Screen too. But guess what? Placement in Apple’s store is valuable! So they pay the fee for that placement.
It does no good to claim Apple is ripping developers off, but then offer only the alternative that they operate the App Store for free and lose millions on it.