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Who else has implemented anything like 3D Touch (outside of something that really is gimmicky just so they can claim they best Apple to the punch)?
You think putting a pressure sensitive display on a phone is as groundbreaking as Apple wants you to believe it is?
 
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Developers really do need to get on board with this amazing technology. I'm at the point now where I'm starting to delete apps that haven't bothered to do anything with 3D Touch. And I know I'm not the only one.

Seriously?!? I know, next you're going to give me a link which explains the whole 3D Touch but what you're really doing is Rickrolling me. Right, this is a joke?!? Isn't it?
 
I used it a few times when I first got my 6s, but then promptly stopped using it and actually forgot it was there. I just don't like the idea of hitting my iPhone with too much force. Plus the time savings are minuscule.
 
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You think putting a pressure sensitive display on a phone is as groundbreaking as Apple wants you to believe it is?
Having people and developers adjust how they use their devices and how applications and options are developed and provided is certainly something, especially if it becomes more of a norm down the line across all kinds of devices (similar to how multitouch became the norm, for example).
 
Having people and developers adjust how they use their devices and how applications and options are developed and provided is certainly something, especially if it becomes more of a norm down the line across all kinds of devices (similar to how multitouch became the norm, for example).
I don't deny its not a step. What I'm denying is that it's the groundbreaking step Apple says it is.
 
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I don't deny its not a step. What I'm denying is that it's the groundbreaking step Apple says it is.
If it becomes part of the norm of interacting with all kinds of devices, then it would be something along those lines (again, perhaps similar to what multitouch has become, for example).
 
There has never been a new feature that I adopt as quickly as 3D touch. Just by changing the press sensitivity to light makes it so much more indispensable.

To all the naysayers: you don't deserve the new iPhone. Should have got a 6/6plus instead.

Edit: Many of the naysayers like to criticise this feature and yet they think 3D touch is only about short cuts. It also encompasses peek and pop which is tremendously useful and fun to use.
 
From a developer's perspective, I think the reason you don't add 3D touch is because few of your users will have access to it. Why waste the effort?

I'll start thinking about using 3D touch when I expect a higher percentage of my users to have it.

But then I remember how many app updates I've seen that are already incorporating 3D Touch.

So... some developers are doing it. They obviously didn't wait for more people to have it.

You don't have to wait either.
 
From a developer's perspective, I think the reason you don't add 3D touch is because few of your users will have access to it. Why waste the effort?

I'll start thinking about using 3D touch when I expect a higher percentage of my users to have it.
Why don't you start thinking about roughly round about now.. and then prototype your concepts into your apps, test them, go back to the drawing board, tweak and fix them, and then be ready to release it right around the time your customers could start using it more... I'd suggest targeting September 2016 for release, not drafting ideas.
 
You think putting a pressure sensitive display on a phone is as groundbreaking as Apple wants you to believe it is?

Actually yes. Putting a pressure sensitive display on a mass-market mobile device with the necessary coding, API, and UI to make to usable and useful is groundbreaking and an engineering feat. Heck I'd call it that and I don't even think Apple is fully gotten it right - for instance, I agree with others that to improve its usability there should be a visual/haptic/some kind of indication that there is a 3D touch interaction available (even better would be to indicate how many layers of force there are). I have no idea how to do this btw (without being clunky), but someone needs to figure it out.

Remember Apple develops hardware/software for large-scale consumer use, especially in its iPhones, and the engineering difficulties are entirely different than for what we often think of as engineering R&D. Again, to give an example, Macrumors has several articles on the fact that 3D touch will not come to the iPad and will not change for the next iPhone because the technology isn't there yet do so. That doesn't mean it is physically impossible to create an iPad with a pressure sensitive display. Of course, one could put a (great) pressure-sensitive display on an iPad right now, heck even years ago I'm sure it was possible. But they can't do it in a manufacturing process meant to churn out millions of them with the high yield, good quality, and reasonable costs necessary for a consumer device (even one with high margins).

That's where the breakthrough comes in. Now that doesn't mean Apple is alone in doing this or that the stereotypical Apple fan's response to the rumors that Samsung employing it is reasonable (though Huawei deserved the universal condemnation it received from reviewers for half-baking their solution just to announce it first). I'm sure that the company that is developing the technology Samsung is using has been developing their solution for awhile and would've done so without Apple's progress in the field (though knowing Apple was working on force-sensitive capacitive displays probably encouraged them to work that much harder ;)) - i.e. they didn't look at the 6S and decide 3 months ago to develop their hardware. To further qualify my qualification: Note this doesn't mean it will be good or bad or Samsung's UI and API will be good/bad used/ignored by developers or that Samsung themselves aren't encouraged to use it because Apple did it. It's just that engineering research at all levels from basic science to R&D to manufacturing takes awhile, not everything is done because of copying, and finally that the last stage of research is just as necessary as the preceding stages for a product to reach us, the consumer.

In summary: Engineering research for consumer devices can still be considered breakthroughs without coming out of nowhere with no development history anywhere else. The latter is not typically the kind of R&D Apple does (well sometimes yes, but not often). However, the former is still very valuable and important to recognize and applaud.
 
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The other problem with 3D Touch is you can't design a full UI around it as you always have to have an alternative to it for users who don't have it.

For now, yes (well when it comes to necessary UI interactions at any rate, obviously a user with a 6/+ can't do peek/pop at all but can still read their e-mail!)

that's why I'm surprised by the rumors that Apple will ship the rumored smaller iPhone without 3D touch, seems like it will take that much longer to migrate to the state where essentially everyone who can upgrade to the latest OS has it
 
The 3D Touch experience with the 6s seems to be a lot like the Apple Pay experience was with the 6 in the U.S. The user is all excited to try it out only to find out that many of the apps/retailers they use regularly support it.

It works great for the few apps/places you go that support it; but you've generally come to expect that it won't work in many of the places you'd actually use it the most.
 
The 3D Touch experience with the 6s seems to be a lot like the Apple Pay experience was with the 6 in the U.S. The user is all excited to try it out only to find out that many of the apps/retailers they use regularly support it.

It works great for the few apps/places you go that support it; but you've generally come to expect that it won't work in many of the places you'd actually use it the most.

I'm short, you can't live without it. Like Touch ID, everyone excited to try it... until you can't live without it.. Apple Pay.. is also excited about it, try it every McDonalds, then you go to places without Apple Pay, then you "WTF! No Apple Pay?"

Actually right now, i was wishing my iPad Pro has it... just like 5s time wishing touch id on iPads.
 
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How exactly is someone supposed to vote on that poll? Also, it excludes people that don't use Twitter (I do, and I still don't get a poll option like shown in the article; the article just dumps me onto the poll-less tweet).

Such a gimmick that Samsung and others are adding it to their devices too. :rolleyes:

They'd add a toothbrush to their products if Apple did it first.

You think putting a pressure sensitive display on a phone is as groundbreaking as Apple wants you to believe it is?

Pressure sensitivity is good. The execution of it throughout iOS is questionable. The fact that I was able to use peek and pop to cope with a wretchedly broken website was a lucky accident (every link on the site refused to function; it's not like I'm on an old device anymore either).

The only regular use I make of the pressure sensitive screen is to use the trackpad function of the keyboard. Text selection on iOS 9.x is crap (especially on websites; I had far less trouble on iOS 6.x) and this feature makes it slightly less crappy.
 
Can you provide an example of gimmickry? As far as a visual clue, should an app icon look different if it supports 3D Touch? Should it have a little dot next to it or something? I'm not sure what the best way of providing visual clues would be. For me, I just follow release notes too see when an app gets updated with it.
If an app has no viable use for 3DT, but the developer adds 3DT support "just because", and it adds nothing to the user experience then it's a gimmick. Hyperbole--> If a fart app adds 3DT to make a grunt sound before the fart the value add is dubious. The use of 3DT is a gimmick. If a developer adds 3DT to an app and it makes it easier, faster, more efficient; that's not a gimmick. Visual cue? I don't have an idea of what it should be either, but I still think it should be there. If nothing else, it encourages use. Release notes? Generally speaking, no one outside of tech nerds read release notes. Release notes are not the place for the public to learn about an app's 3DT capability.
 
How exactly is someone supposed to vote on that poll? Also, it excludes people that don't use Twitter (I do, and I still don't get a poll option like shown in the article; the article just dumps me onto the poll-less tweet).

Twitter polls only work on Twitter.com and with the official Twitter apps. Polls aren't yet supported through the Twitter API, so 3rd party apps can't display them. This is much the same as 3rd party apps don't display Twitter ads.
 
I used it a few times when I first got my 6s, but then promptly stopped using it and actually forgot it was there. I just don't like the idea of hitting my iPhone with too much force. Plus the time savings are minuscule.

This is a similar experience everyone had with Siri - seems like it should be useful, but it's actually just awkward and more complicated than just doing it yourself.
 
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