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Just showing a bit of my ignorance here.

Just looking at the trend on Steam, I was wondering: Would it be easier to port Linux versions of games versus Windows versions of games?
I think this is the secret sauce of the Steam Deck: cutting out Microsoft libraries as a requirement through API emulation. That probably offers the best *technical* path to porting to Mac. But it still needs the killer example on Mac to show the world how it's done.
 
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JUST GIVE ME CITIES SKYLINES 2

Been booting windows on my hackintosh to play it

Don’t know if any new Macs have the gpu power to run it

Apple silicon still doesn’t beat Radeon 6900xt on METAL benchmarks
 
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Check out Ryujinx. It was just updated recently and the performance looks very good..
or buy patched Switch and play what ever you want... Tried Ryujinx on my M1, it was running so so, for example Mario Odyssey, but I said f*** it and purchased OLED Switch + mod chip...

and Chiaki on Switch is great for playing Playstation Remote Play
 
Well, at least M2 Ultras can handle Baldur's Gate 3 pretty well. Macs' graphics power trajectory gives me some hope for the future, and this news suggests that the M3's GPU will see a healthy boost.

But I'm probably just going to play BG3 forever, so ¯\_(ツ)_/¯
 
Current apple hardware is good enough for Mid to high settings but many gaming developers are stuck with publishers that are not sold on spending money on porting and developing for mac.
With reason, Apple will change direction for the stupidest reasons, with no warnings, and will absolutely abandon its developers, even big ones.

Any developer that believes Apple is in for a rude awakening. Maybe not the in the next few years, but Apple never sticks to a strategy (outside of money).
 
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Honestly, why would they? Genuine question.

Apple is known for being aggressively forward moving. Like when they nuked 32bit support. It was just cut off with 1 year notice. Games don’t get recoded frequently and can live on for a long time. Like GTA 5 or even people playing Quake. Apple likes to deprecate APIs and cull quickly.

I am not really understanding their play here.
Apple's play here is that it sounded good in the Keynote. They probably did not think beyond the after party.
 
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Disclaimer: Gaming is not my, er, "thing".

However, I do visit gaming discussions on occasion as this, er, "computing realm" provides a good minilab for understanding the interaction of a, um, "amalgam genre of niche market users"...or, "bubbleverse inhabitants", a phrase applicable to any niche user group. And, for understanding the machinations at the feeding trough for bubbleverse dollars with the manufacturers (hardware and software).

Apple's success, in part, since its early days of providing for custom typography, has been to provide, at the system level, functionality and features that set itself beyond the status quo. Having maintained that part of their DNA over the years has allowed them to continually create and reinvent "platform level" functionality and innovation and differentiation for would-be devs. Their path into M(x) being their current waltz of previous dance moves learned, perfected and evolved. Apple's strategy has never been to, er, "own" any particular bubbleverse but, rather, be an alternate, and perhaps more-compelling, system-level solution for devs.

For the gamingverse, Apple does not need to (and I'd argue, doesn't want to) sidetrack it's focus, from what it does best, by trying to be a/the niche gaming marketplace leader. Apple's, um, "gig" is to provide a compelling and capable and inviting platform for devs who might find added platform-value in providing their own gaming bubbleverse user-base products that work on Apple's OSes and hardware. Chasing niche-market graphics cards and displays has never been Apple's, um, "thang", but providing alternate platform solutions that can meet those same bubbleverse users needs, um, "is". LOL

All of the above, IMHO. :)
 
Well, at least M2 Ultras can handle Baldur's Gate 3 pretty well. Macs' graphics power trajectory gives me some hope for the future, and this news suggests that the M3's GPU will see a healthy boost.

But I'm probably just going to play BG3 forever, so ¯\_(ツ)_/¯
16” M2 Max 38c GPU handles BG3 very well also.
 
How many in the customer base don’t already own more capable gaming hardware tied to ecosystems they are deeply ingrained with?
The main reason why any software exists on any platform comes down to a developer/publisher answering the question, for themselves, “How many units could I potentially sell on that platform?” They want to know their potential ROI. Doesn’t matter if it’s a creative app, education app, an office app or a game app. This even takes into account all of those that have NO system currently (aren’t locked into anything) but, over the lifetime of the app, have the potential to buy it IF it’s available on that user’s system of choice. Developers don’t release apps for multiple platforms because they expect folks to buy it on multiple platforms, they do it because they’ve calculated that it’s worth the effort to “be available”.
 
If the past is any indication, they're going to release 2-3 new AAA games for Mac for the hype, and then none ever again.
Yup. People that are serious about gaming are not buying a Mac to do it. Period. It's a gaming PC, Xbox, or Playstation.
 
Or Apple has purchased Nintendo
In some ways the cultures of the two companies could get along well. They're both very isolated companies that prefer to create original products rather than so much as glance at what their competition is doing. It leads to them sometimes being difficult to work with.

A massive difference between the two is their pricing strategies, though. Nintendo is very reluctant to raise prices. They'll choose to cut executive pay to make ends meet before they resort to raising prices. They'd rather lose money than raise prices. Everyone else has to raise prices before Nintendo will do it. Apple, on the other hand, would never entertain paying their executives less or taking a loss. They won't even entertain the idea of not having their margins increase. They're always on the forefront of raising prices. Their new product is unchanged from last year? Doesn't matter, raise the prices.

Although maybe they're not so dissimilar as the above paragraph suggests - both companies are famous for being very firm on pricing. Whereas every other company will cut the price of their games shortly after release, Nintendo never lowers prices - unless I'm mistaken, they're still charging $60 for games that came out in 2017.

Ultimately though, I think Nintendo's insistence on being the most family friendly company and always making their products the most affordable option makes them totally incompatible with Apple.

And I don't think we'll see a partnership between Apple and Nintendo. Nintendo was quite disappointed by the results of their games on iOS.

If Apple wanted to be serious about games on the Mac, they should have bought Blizzard a decade ago, or Bungie a decade before that. Instead they're both owned by Microsoft, who is (quite obviously) far more serious about games on their platform.
 
This is a story about “high end” gaming on Macs, not about phones. And not one Mac owned by any phone owner now has Ray Tracing or M3.
I’m not referring to phones. If there exists hundreds of millions of systems that matches a developer’s targeted performance specifications, regardless of what system it is, developers will figure out how to create something to make money off it. If Apple continues to sell the Mac, eventually there will be hundreds of millions of Apple Silicon Macs out there. Some companies with bigger bags of cash are the first movers to see if there’s value in the effort. Their games won’t drive purchase of Macs in any significant way, but if they see an appreciable return over time, they’ll continue to release games on macOS.
 
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In some ways the cultures of the two companies could get along well. They're both very isolated companies that prefer to create original products rather than so much as glance at what their competition is doing. It leads to them sometimes being difficult to work with.

A massive difference between the two is their pricing strategies, though. Nintendo is very reluctant to raise prices. They'll choose to cut executive pay to make ends meet before they resort to raising prices. They'd rather lose money than raise prices. Everyone else has to raise prices before Nintendo will do it. Apple, on the other hand, would never entertain paying their executives less or taking a loss. They won't even entertain the idea of not having their margins increase. They're always on the forefront of raising prices. Their new product is unchanged from last year? Doesn't matter, raise the prices.

Although maybe they're not so dissimilar as the above paragraph suggests - both companies are famous for being very firm on pricing. Whereas every other company will cut the price of their games shortly after release, Nintendo never lowers prices - unless I'm mistaken, they're still charging $60 for games that came out in 2017.

Ultimately though, I think Nintendo's insistence on being the most family friendly company and always making their products the most affordable option makes them totally incompatible with Apple.

And I don't think we'll see a partnership between Apple and Nintendo. Nintendo was quite disappointed by the results of their games on iOS.

If Apple wanted to be serious about games on the Mac, they should have bought Blizzard a decade ago, or Bungie a decade before that. Instead they're both owned by Microsoft, who is (quite obviously) far more serious about games on their platform.

Sony owns Bungie.
 
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If Apple wanted to be serious about games on the Mac, they should have bought Blizzard a decade ago, or Bungie a decade before that. Instead they're both owned by Microsoft, who is (quite obviously) far more serious about games on their platform.
Given the management issues that have surfaced with Blizzard, maybe Apple dodged a bullet there.
 
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Isn't marketshare why the Switch is getting "decent games" from 3rd parties? Not that I know anyone buying these 3rd party games... Nintendo Switch sells well because it is a "novel" form factor, is inexpensive, and has Nintendo games.

No Apple doesn't need a 4090 powered Mac, they need IP that folks want to play. And for that IP to be exclusive to macOS either permanently or timed. There is a reason Microsoft bought Activision (outside of King because they could have divested the rest of the company if all they wanted was mobile games).

That is exactly my point. So slipping in eGPU and NVIDIA support won’t be the holy grail all these threads turn into.
 
Been booting windows on my hackintosh to play it

Don’t know if any new Macs have the gpu power to run it

Apple silicon still doesn’t beat Radeon 6900xt on METAL benchmarks
GPU to run it AT ALL? Or is that just another over the top statement? Because if you need even a 6900xt to even run it at 720p at 30 fps then it’s more of a game issue than an Apple issue. My GTX 1080 can still play newer games reasonably well for its age. Just don’t expect ultra quality and you will be fine with the Mac’s GPU.
 
The Game Porting Tool Kit should have been mentioned first. Its release alone was far more important than everything else.

Even though it's meant specifically for developers, lots of people (including me) use it to run many recent Windows PC titles on their ARM Mac machines without waiting until (if ever) they're released for Mac, including Elden Ring, RE7, RE2 Remake, Nier Automata/Replicant etc. GPTK alone greatly increased a number of games that can be played on Macs.
 
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Ray tracing is a marketing gimmick and a meme at the moment. Even with my 4090 13900k setup, I still turn off Ray Tracing to gain 100+ FPS for free.
The only RT game I have right now that brings my 4090 to its knees is CP2077 Phantom Liberty in max settings. You have to turn on FSR to make it playable. I’m getting 130-140 fps on 1440p on Phantom.

The rest of my RT games run pretty good.

We’re probably still 2 generations away before you can run that much ray tracing at native resolution and get that high of fps
 
If the M1 is based on the A14, and the M2 is based on the A15, wouldn't the M3 be based on the A16?
This can’t always be true. If it is, we would end up in a situation where we have an A21 in an iPhone but only an M5 based off the A18. Not gonna always follow this formula. Different chips and different cadences.
 
If Apple wanted to be serious about games on the Mac, they should have bought Blizzard a decade ago, or Bungie a decade before that. Instead they're both owned by Microsoft, who is (quite obviously) far more serious about games on their platform.

And 10 years ago, they were awash in iPhone profits and could have easily got into gaming with the purchase of Blizzard.

Apple instead spent a decade developing VisionPro.

It remains to be seen how this will play out.
Maybe Tim is a visionary. /s
 
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