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This is very true. I also have a PC in addition to my macs; everytime I have to upgrade my PC, I have to choose a new chipset and a CPU. For example, I have still quite powerful i7 8700 but when I wanted to upgrade, had to move to intel i9 10850 and 490 chipset; when I upgraded my son's PC, I had to abandon still working AMD chipset and move to Intel i5, 12th generation and its new chipset.
that is no way true, on my previous i7 960 nehalem i was able to upgrade from 7800gtx > gtx 970 > gtx 1070, thats 3 iterations of gpu on one chipset, and when you game on 4k resolution the cpu plays a very small part. in fact on ryzen, you can pretty much stick to one chipset for longer since newer ryzen cpu are backwards compatible up to a point.
 
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Much like Apple produce their own content for Apple TV, you’d think they need to start making their own games if they hope to compete in this space (ie ‘desktop’ gaming)

As it stands I’m sure they make an absolute boatload from mobile gaming.
They do need to do this. It's the same platformer strategy they did with the iLife suite in the early 2000s.
 
I really think Apple should buy EA, and start building up their gaming arsenal. They have to prove to the community their hardware is capable. Apple Arcade isn’t doing much for Apple, they need the IPs to help push them to the gaming word.
Why would Apple buy the most-hated video game company?
 
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I'm not sure they've got their story straight on whether this year's machines are a huge improvement over last year's, or whether last years'a are close enough to this year's that you don't mind that you got last years machine just before this year's came out. Good thing they didn't put those too close to each other in the article.
 
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Much like Apple produce their own content for Apple TV, you’d think they need to start making their own games if they hope to compete in this space (ie ‘desktop’ gaming)

As it stands I’m sure they make an absolute boatload from mobile gaming.

or buy Activision :)
 
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I guess now it is the time to buy a game studio. Maybe EA or Activision (if the deal with Microsoft will not happen because of EU). Another possibility is, they buy WarnerBrotherDiscover. With that, they have content and IPs for AppleTV+ and withe gamestudio of Warner they have knowledge about creating games. And another thing is, with a buy of WarnerBrotherDiscovery they bring games with DC characters
 
Apple makes more money from games on the iPhone/iPad/Apple TV App Stores than any one casual or triple A gaming company or hardware platform.

If they pursue triple A gaming they may be accused as being a monopoly on video games.

Something to think about.

Apple may be better off "as is" and search for other pioneering field to have >20% market share and absorb >80% of the gross profits.
 
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that is no way true, on my previous i7 960 nehalem i was able to upgrade from 7800gtx > gtx 970 > gtx 1070, thats 3 iterations of gpu on one chipset, and when you game on 4k resolution the cpu plays a very small part. in fact on ryzen, you can pretty much stick to one chipset for longer since newer ryzen cpu are backwards compatible up to a point.
Not about gpu
 
The problem isn't hardware. It's a cultural problem that Apple has, which is holding them back from gaming, and will contiue to hold them back.

The hardware isn't good. It's not bad, but it's not great. The minimum spec Apple gaming machine is an M1 Macbook Air, which is, honestly, a capable machine - It's at least as powerful as a Nintendo Switch, and that has a ton of games, so theoretically the M1 Macbook could be a good gaming machine too.

But the Switch has something besides hardware, too. It has a company behind it that values gaming. And Apple does not.

AMD and nVidia push out driver updated at a monthly pace, give or take. Sometimes a AAA game engine does something that the GPU wasn't expecting, and it causes a crash. At this point, the studio will work with the GPU manufacturer and the OS manufacturer, in order to properly identify and resolve the issue. A driver fix is issued, or sometimes even an OS level fix, and game development continues. When the game is released, the publisher recomends a specific minimum driver version.

But watch what happens when you are a AAA game studio, developing for the mac: Find a driver bug. Full stop. There's a high likelyhood that you don't even bother letting Apple know, because Apple is notorious for ignoring bugs. But lets say that you do. There's a very real posibility that Apple does nothing. You may never even know if Apple fixes the bug. You spend development cycles trying to work around this bug.

Eventually, you release your AAA game. It's great.

Four years later, Apple switches architectures, and the game no longer runs. You can a) spend money trying to get a team together to fix the game, and updated it for free, or b) update it for a fee - but lets be real, the amount of money you'll make off of a half-decade old Call of Duty or the like is minimal. So you take option c) do nothing, and eventually the game dies a slow death as new hardware ceases to run it.

This is the reality is that this is a best case scenario. Prior to Metal, Apple uses OpenGL, which was stuck at version 4.1 for 9 years. For comparison, Microsoft released (and shipped Windows with) DirectX 11.1, 11.2, 11.3, and 12. MS added API features such as Ray Tracing, VRS, refresh rate switching, and low level API access (similar to Metal), among other things.

Even Apple not giving the APIs enough attention and ignoring game developers wasn't the real issue.
You're right. It's nowhere near close. But it's a pretty damn good barometer for how Apple feels about gaming. It's one thing to get a PR person to say some nice fluff, but it's another thing entirely to put your money where your mouth is, and Apple hasn't. All that Apple has done, so far, is more of the same. It's telling that Blizzard, probably the most mac-centric game studio of all time, has dropped Apple from supported platforms.
 
Apple makes more money from games on the iPhone/iPad/Apple TV App Stores than any one casual or triple A gaming company or hardware platform.

If they pursue triple A gaming they may be accused as being a monopoly on video games.

Something to think about.

Apple may be better off "as is" and search for other pioneering field to have >20% market share and absorb >80% of the gross profits.
They are talking not about casual gaming
 
The problem isn't hardware. It's a cultural problem that Apple has, which is holding them back from gaming, and will contiue to hold them back.

The hardware isn't good. It's not bad, but it's not great. The minimum spec Apple gaming machine is an M1 Macbook Air, which is, honestly, a capable machine - It's at least as powerful as a Nintendo Switch, and that has a ton of games, so theoretically the M1 Macbook could be a good gaming machine too.

But the Switch has something besides hardware, too. It has a company behind it that values gaming. And Apple does not.

AMD and nVidia push out driver updated at a monthly pace, give or take. Sometimes a AAA game engine does something that the GPU wasn't expecting, and it causes a crash. At this point, the studio will work with the GPU manufacturer and the OS manufacturer, in order to properly identify and resolve the issue. A driver fix is issued, or sometimes even an OS level fix, and game development continues. When the game is released, the publisher recomends a specific minimum driver version.

But watch what happens when you are a AAA game studio, developing for the mac: Find a driver bug. Full stop. There's a high likelyhood that you don't even bother letting Apple know, because Apple is notorious for ignoring bugs. But lets say that you do. There's a very real posibility that Apple does nothing. You may never even know if Apple fixes the bug. You spend development cycles trying to work around this bug.

Eventually, you release your AAA game. It's great.

Four years later, Apple switches architectures, and the game no longer runs. You can a) spend money trying to get a team together to fix the game, and updated it for free, or b) update it for a fee - but lets be real, the amount of money you'll make off of a half-decade old Call of Duty or the like is minimal. So you take option c) do nothing, and eventually the game dies a slow death as new hardware ceases to run it.

This is the reality is that this is a best case scenario. Prior to Metal, Apple uses OpenGL, which was stuck at version 4.1 for 9 years. For comparison, Microsoft released (and shipped Windows with) DirectX 11.1, 11.2, 11.3, and 12. MS added API features such as Ray Tracing, VRS, refresh rate switching, and low level API access (similar to Metal), among other things.


You're right. It's nowhere near close. But it's a pretty damn good barometer for how Apple feels about gaming. It's one thing to get a PR person to say some nice fluff, but it's another thing entirely to put your money where your mouth is, and Apple hasn't. All that Apple has done, so far, is more of the same. It's telling that Blizzard, probably the most mac-centric game studio of all time, has dropped Apple from supported platforms.
The game still runs with rosetta
 
38% is not most.

Thanks to quickly evolving mobile chip technology, laptops are a viable option for many dedicated PC gamers. Around 38% of the group uses a laptop as their main gaming PC.

It says %38 of "dedicated PC gamers", not %38 of entire computer users. I agree with you on that a true gaming experience is not comparable between desktop and laptop as someone who has both; however, the number of laptop users is definitely higher than the number of desktop users.

A more reasonable statement would have been to mention that having, say, 32 GB available for CPU+GPU is going to become increasingly common on AS.

Absolutely, even 16 GB memory available for CPU + GPU would have been a much more reasonable statement than fixating on the availability of 96 GB.

Sure if all you do is web browsing and reading mail, once you start doing anything related to 3D or video postproduction, the mac doesn't stand a chance.

3D production? Yes, PC with Nvidia graphics cards are miles ahead! Video production? No! Apple Silicon devices are excellent for video work. My MacBook Pro M1 Max is quite on par with my RTX 3080 desktop for any complex video project, if not better.
 
The only companies insterested on promoting Mac gaming are Microsoft and Nvidia.
Google used to be there but they quit.
 
The problem with "Mac gaming", is their own arrogance. They abandoned OpenGL and did not switch to Vulkan because of "not invented here"-syndrome and out came Metal. Which nobody wanted and which does not have the features needed to port games that use vulkan.

MoltenVK is great but should not exist in the first place.

I don't see why you shouldn't be able to properly game on the current hardware, it's up to Apple and per usual they don't give af. Because they deeply don't care.
 
The problem isn't hardware. It's a cultural problem that Apple has, which is holding them back from gaming, and will contiue to hold them back.

The hardware isn't good. It's not bad, but it's not great. The minimum spec Apple gaming machine is an M1 Macbook Air, which is, honestly, a capable machine - It's at least as powerful as a Nintendo Switch, and that has a ton of games, so theoretically the M1 Macbook could be a good gaming machine too.

But the Switch has something besides hardware, too. It has a company behind it that values gaming. And Apple does not.

AMD and nVidia push out driver updated at a monthly pace, give or take. Sometimes a AAA game engine does something that the GPU wasn't expecting, and it causes a crash. At this point, the studio will work with the GPU manufacturer and the OS manufacturer, in order to properly identify and resolve the issue. A driver fix is issued, or sometimes even an OS level fix, and game development continues. When the game is released, the publisher recomends a specific minimum driver version.

But watch what happens when you are a AAA game studio, developing for the mac: Find a driver bug. Full stop. There's a high likelyhood that you don't even bother letting Apple know, because Apple is notorious for ignoring bugs. But lets say that you do. There's a very real posibility that Apple does nothing. You may never even know if Apple fixes the bug. You spend development cycles trying to work around this bug.

Eventually, you release your AAA game. It's great.

Four years later, Apple switches architectures, and the game no longer runs. You can a) spend money trying to get a team together to fix the game, and updated it for free, or b) update it for a fee - but lets be real, the amount of money you'll make off of a half-decade old Call of Duty or the like is minimal. So you take option c) do nothing, and eventually the game dies a slow death as new hardware ceases to run it.

This is the reality is that this is a best case scenario. Prior to Metal, Apple uses OpenGL, which was stuck at version 4.1 for 9 years. For comparison, Microsoft released (and shipped Windows with) DirectX 11.1, 11.2, 11.3, and 12. MS added API features such as Ray Tracing, VRS, refresh rate switching, and low level API access (similar to Metal), among other things.


You're right. It's nowhere near close. But it's a pretty damn good barometer for how Apple feels about gaming. It's one thing to get a PR person to say some nice fluff, but it's another thing entirely to put your money where your mouth is, and Apple hasn't. All that Apple has done, so far, is more of the same. It's telling that Blizzard, probably the most mac-centric game studio of all time, has dropped Apple from supported platforms.
Nice summary and reality check!
 
when Apple moves to the M3 generation with 3nm process in another year, it will come with another 30% graphics boost and dedicated ray-tracing hardware. At that time, porting costs will also come down and there will be a large list of PC games that have come out in the past few years that will be easy to port. That’s when the trickle will start to look more like a flood.
 
Apple should buy Ubisoft for a couple of reasons. Ubisoft has no Mac-compatible products now and it would show other development companies how to get from Windows to macOS, plus Ubisoft needs someone to buy them and might end up cheap instead of bankrupt.
 
What’s with Apple execs doing interview tours?

And let’s face it, Apple actually had a tiny blunder that they didn’t expect. Im willing to bet they were designing the M2 for 4nm, not 5nm, as evident in the lack of proper heat sink on the M2 Air and much smaller heat sinks in the M2 Pro/Max MBPs. The result is although these things perform well, they heat up and throttle quicker than the M1 models. Add on their incessant need to cut cost by halving the SSD Nand chips even on the expensive MBPs. It’s sad that despite the engineering marvels of Apple Silicon, the actual end products are marred by the accountants and MBAs.
 
What’s with Apple execs doing interview tours?

And let’s face it, Apple actually had a tiny blunder that they didn’t expect. Im willing to bet they were designing the M2 for 4nm, not 5nm, as evident in the lack of proper heat sink on the M2 Air and much smaller heat sinks in the M2 Pro/Max MBPs. The result is although these things perform well, they heat up and throttle quicker than the M1 models. Add on their incessant need to cut cost by halving the SSD Nand chips even on the expensive MBPs. It’s sad that despite the engineering marvels of Apple Silicon, the actual end products are marred by the accountants and MBAs.
Wouldn't be surprised that the termination of their Purchasing head over a stupid macho dad joke did not help matters

- https://timesofindia.indiatimes.com...ident-of-procurement/articleshow/94563714.cms
- https://www.macrumors.com/2022/09/29/apple-procurement-vp-vulgar-tiktok-comment/
- https://appleinsider.com/articles/22/09/29/vulgar-remark-in-tiktok-gets-apples-procurement-vp-fired
 
Gaming on Apple chips is going to be huge in five years time, mark my words. I bet third party TV makers will be adding the chips to their TV sets, subsidised by Apple in exchange for all the money from game/App sales.
 
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