HobeSoundDarryl
macrumors G5
... in a few years time we may see the new generation of gamers who would be preferring to play on Macs and iPads as opposed to gaming PCs and Consoles.
That's funny. See the thread yesterday about an AAA game finally being available on Silicon for $60 and "our" reactions to the price of an AAA game.
The problem for AAA gaming on Mac is not about hardware. It's about MONEY. Microsoft & Sony heavily subsidize the creation of AAA games for their platforms... if not outright buying & owning whole gaming studios for AAA exclusives. Apple doesn't spend ANYTHING to do the same. With Apple, it seems to be only a "build it and they will come" delusion.
Apple fan gamers do NOT want to pay more than a dollar or two for any Silicon app (again see yesterday's thread to get a good sense of sentiment about $60). "We" also abhor any other kind of revenue model like:
- in-app purchases: "I want the entire game unlocked for a single price"
- subscription model: "I will never buy anything that costs a subscription*"
- advertising model: "I hate all advertising in games- just give me the game"
If the lot of us really want AAA gaming in abundance on Mac, the key to success is to solve the MONEY problem. How do the developers make MORE money developing AAA games for Silicon than they can by taking lucrative subsidies from the other guys, including various mixes of the 3 bullets above in their games AND charging market rates for AAA games on the other platforms?
Until this MONEY problem is solved, we'll always be looking forward to the potential of rich AAA gaming on Silicon but never actually seeing it happen... as we have for the last 20+ years as Macs have advanced. Show developers MORE money and they will come. All other actions short of that is an impractical illusion, leaning too heavily on hope developers won't choose the much more lucrative money elsewhere.
Last edited: