Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Not sure what you are listening to… but the track you mentioned is not even listed as lossless, let alone spatial audio. Head tracking as far as I know will be enabled by the years’ end.
It's enabled right now on iOS15. Also Abbey Road is an album, not a track.

1623293670820.jpeg
 
I’m not sure why I would want the head tracking feature vs spacial audio but what I want is virtual surround over headphone while watching a movie and it seems I’ll get it.

Great.
 
  • Like
Reactions: xyz01 and Chung123
(…) the head tracking feature (powered by AirPods Pro or Max) detects that you’ve been looking in the same direction, calculates your probable head orientation, and activates the Spatial Audio effect. If you get up, it reactivates. (…)
So, Team Confused gets one more member added to it… according to this paragraph two things activate (at different times):
1. Spatial Audio if you don’t move and
2. Head Tracking (which is completely different from Spatial Audio) if you move.

Is that correct? If it is, how so much different is head tracking vs spatial audio? Are they both active at anytime sometimes? Or are they always mutually exclusive?
 
So, Team Confused gets one more member added to it… according to this paragraph two things activate (at different times):
1. Spatial Audio if you don’t move and
2. Head Tracking (which is completely different from Spatial Audio) if you move.

Is that correct? If it is, how so much different is head tracking vs spatial audio? Are they both active at anytime sometimes? Or are they always mutually exclusive?
I have no clue but right now on Atmos songs and ios15 with AirPod pros if I enable spatial Audio I I appear to get head tracking with it. If I turn left or Right the person singing stays in one spot
 
Last edited:
I’m not sure why everybody seems to think a U1 chip is required for Spatial Audio with head tracking. The feature exists today on iPads without a U1.
Exactly!

Even on devices that have a U1 chip, head tracking doesn't use the U1 chip because AirPods don't support U1 to source its location.

It's been clear that it simply uses the accelerometers to work out when you move your head. Hence it re-centres the channels if you keep looking in the incorrect location after a few seconds.

SPACIAL AUDIO & HEAD TRACKING HAS NOTHING TO DO WITH ULTRA WIDE-BAND (U1) PEOPLE

/rant.
 
Not sure but..
I’m on the iOS 15 beta, and others are reporting that it appears to already be enabled on iOS 15. (I didn’t have an opportunity to try music with Spatial Audio before installing iOS 15, so I have nothing to compare it to there.) But I can confirm the sound noticeably shifts as I turn my head.

And it sucks.
 
I must not understand it. All this tech to simulate sound coming from the TV?
It’s simulating speakers surrounding you. This isn’t just adding reverb and echo to make it seem like it’s a spacious room. From The Verge: “Apple says it uses algorithms to convert surround sound (5.1, 7.1, or Dolby Atmos) into spatial audio. From there, it applies directional audio filters and adjusts the frequencies going to each ear to achieve the immersion effect.”
 
Spatial audio for video is fantastic I’ve found. Impressively large sound stage. Glad to see it’s coming to tvOS.

Deeply unimpressed by spatial audio music however (via my Airpods Max). Sounds very compressed, nearly everything piped through a middle channel, separation lost, with a bad/weird EQ. Tried with a variety of tracks, some marginally better than others. What they’ve done to some of the Beatles tracks is a crime! Disabled.
 
Last edited:
  • Like
Reactions: cardfan
Spatial audio for video is fantastic I’ve found. Impressively large sound stage. Glad to see it’s coming to tvOS.

Deeply unimpressed by spatial audio music however (via my Airpods Max). Sounds very compressed, nearly everything piped through a middle channel, separation lost, with a bad/weird EQ. Tried with a variety of tracks, some marginally better than others. Disabled.
I had the same experience like you yesterday. Today when they enabled head tracking for spatial audio it is night and day. Give it another go with iOS 15.

Try: Tiesto - Boom, Kanye West - Black Skinhead, the entire Abbey Road, Kenny Rogers - The Gambler, Vivaldi, John Williams (and most of the classical music). It's incredibly immersive and even stereo spatialisation sounds so much better than having a stereo track inside your head.
 
  • Like
Reactions: SR71 and G5isAlive
It’s simulating speakers surrounding you. This isn’t just adding reverb and echo to make it seem like it’s a spacious room. From The Verge: “Apple says it uses algorithms to convert surround sound (5.1, 7.1, or Dolby Atmos) into spatial audio. From there, it applies directional audio filters and adjusts the frequencies going to each ear to achieve the immersion effect.”
Isn’t headphones “speakers surrounding you”? How is what you are describing any different than Windows Sonic or Atmos for headphones?
 
I’m using it right now and it’s just as “magic“ as it feels when I have been using it on my iPad — true late night game changer in this house.
How stable is the beta? This is the first time I’ve seriously contemplated installing a tvOS beta. Does it break anything?
 
How stable is the beta? This is the first time I’ve seriously contemplated installing a tvOS beta. Does it break anything?
I'm interested too.

Is spatial audio for video enabled in 14.7 tvOS beta? Or just tvOS15? Respectfully, I find some people claim it's been enabled when it hasn't, not in this thread specifically.
 
Last edited:
Isn’t headphones “speakers surrounding you”? How is what you are describing any different than Windows Sonic or Atmos for headphones?
No, headphones are either left or right. Spatial Audio is left, right, up, down, back and forth and many more locations because it supports Dolby Atmos. They’re able to use the accelerometer in your AirPods Pro/Max to keep the sound fixed when you move your head for a more immersive experience. It’s Windows Sonic and Dolby Atmos for headphones, just better. But that’s not the point, people are excited this feature is coming to the Apple TV, a thing people use to watch content.
 
No, headphones are either left or right. Spatial Audio is left, right, up, down, back and forth and many more locations because it supports Dolby Atmos. They’re able to use the accelerometer in your AirPods Pro/Max to keep the sound fixed when you move your head for a more immersive experience. It’s Windows Sonic and Dolby Atmos for headphones, just better. But that’s not the point, people are excited this feature is coming to the Apple TV, a thing people use to watch content.
spot on.
 
Isn’t headphones “speakers surrounding you”? How is what you are describing any different than Windows Sonic or Atmos for headphones?

I'd add that I experience a tangibly increased sound stage with spatial audio video w/ iPad Pro & AirPods Max, which I've never experienced with Windows Sonic/Atmos or any other purported headphone surround solution. On the Series X for example, on Atmos supported titles I barely hear any difference, and yes, I have the license and hardware configured correctly.

As above, not at all impressed by spatial audio music, heyho.
 
Will this support multiple airpods? Can several people be wearing them and hear the surround sound?
 
Spatial Audio is available, at least in Music, in iOS 14 (as of recently). Other than head-tracking (and ATV support) is it different in iOS 15?

I've been playing (on iOS 14) with a few of the tracks from the Spacial Audio category on Apple Music and I have to say that, so far, they sound slightly worse when SA is enabled. Quieter, muddier. In some cases narrower! I've not, yet, experienced anything that doesn't sound like normal stereo, but worse. Is it just my ears (which are, admittedly, not the best judge here as I have diminished hearing in my right ear - although that doesn't usually seem to impact stereo perception)?

(this is with AirPods Pro, btw)
 
  • Like
Reactions: yegon
Spatial Audio is available, at least in Music, in iOS 14 (as of recently). Other than head-tracking (and ATV support) is it different in iOS 15?

I've been playing (on iOS 14) with a few of the tracks from the Spacial Audio category on Apple Music and I have to say that, so far, they sound slightly worse when SA is enabled. Quieter, muddier. In some cases narrower! I've not, yet, experienced anything that doesn't sound like normal stereo, but worse. Is it just my ears (which are, admittedly, not the best judge here as I have diminished hearing in my right ear - although that doesn't usually seem to impact stereo perception)?

(this is with AirPods Pro, btw)

That's been my experience. Muddier is the perfect word.
 
  • Like
Reactions: hlfway2anywhere
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.