You can only install tvOS 15 if you're a developer. There's no public beta yet.How stable is the beta? This is the first time I’ve seriously contemplated installing a tvOS beta. Does it break anything?
You can only install tvOS 15 if you're a developer. There's no public beta yet.How stable is the beta? This is the first time I’ve seriously contemplated installing a tvOS beta. Does it break anything?
Living in an apartment, a surround sound system is out of the question as it would be rude to neighbors.Think parents with small (or even not so small) children sleeping in a nearby room. We still do this quite often.
I think this is not quite right. My understanding is that Spatial Audio is Apple's implementation of Dolby Atmos (or, perhaps, a superset) - or at least the same idea. The "coming from the front" seems purely the domain of Headtracking.Apple is introducing four new audio features:
1. Lossless
2. Spatial - makes sound appear to come from the front
3. Headtracking: keeps the sound coming form the front in a fixed position, even if you twist your head
4. Atmos: enables the placing of specific sound sin specific places relative to your head
iOS 14 already has that, but you need to be using airpods and the movies have to be in Dolby Atmos for it to work.I’m not sure why I would want the head tracking feature vs spacial audio but what I want is virtual surround over headphone while watching a movie and it seems I’ll get it.
Great.
Agreed. In my case, the city is building new sidewalks on my street for the next month, so I'm quite interested in headphones lately! And I have a roommate, so that's two pairs of headphones.Think parents with small (or even not so small) children sleeping in a nearby room. We still do this quite often.
A paying Apple Music customer.. which makes Apple money?Because why waste resource on a windows user?
Shame they cant explain why their ancient windows itunes app doesnt even have spatial audio or atmos capability
Thanks for this. and then there is "Spatialised"..... (and my iPhone seems to have inverted the toggle: it shows Spatial as ON when it is clearly off, and as Off when the song is clearly playing in Atmos...)I think this is not quite right. My understanding is that Spatial Audio is Apple's implementation of Dolby Atmos (or, perhaps, a superset) - or at least the same idea. The "coming from the front" seems purely the domain of Headtracking.
I agree with your point, though, that these are all separate things (although I can see that, at a technical level, SA and head-tracking are related - you probably need the former to implement the latter).
But I’m not watching movie on iOS. I’m watching it on my Chromecast (and I also have an ATV so I could reuse it if I have a good reason to).iOS 14 already has that, but you need to be using airpods and the movies have to be in Dolby Atmos for it to work.
Oh I see, that makes sense. Yeah I think spatial audio will be really nice on appletv. Definitely looking forward to that!But I’m not watching movie on iOS. I’m watching it on my Chromecast (and I also have an ATV so I could reuse it if I have a good reason to).
I don’t think you understand the technology here. The accelerometer in the AirPods is required for head tracking. The one in the Apple TV is not, and Apple is using a workaround in order to accomplish the effect with just the AirPods. Headphones without an accelerometer wouldn’t be able to do this effect.Without the active head tracking.. they should make the audio available for listening with ANY Bluetooth headphone. I wondered about how many bluetooth headphones can connect. It would be cool to have a silent disco.
I understand the head tracking... the position of the audio changes to simulate where you turn your head.I don’t think you understand the technology here. The accelerometer in the AirPods is required for head tracking. The one in the Apple TV is not, and Apple is using a workaround in order to accomplish the effect with just the AirPods. Headphones without an accelerometer wouldn’t be able to do this effect.
So basically Spatial Audio in Apple Music? From what I understand those will work with most headphones.I understand the head tracking... the position of the audio changes to simulate where you turn your head.
But beyond that. I assume spatial audio also does virtualizing of the surround sound space--like you are in a movie theater like what Dolby Headphone/Atmos does.
Even without the head tracking.. listening to the 2 channel audio that virtualizes a surround sound space will still sound great. It will just be binaural. (Which can be played back with any stereo headphone).
Imagine enjoying the Spatial Audio Movie from the iPhone with the AirPod Pro.
Now imagine that same 2 channel sound but without the ability to reposition itself when you turn your head.
That's what would be so nice to offer customers as an option for anyone that doesn't have an AirPod Pro or Max.
Think parents with small (or even not so small) children sleeping in a nearby room. We still do this quite often.
Not quite correct. Spatial audio is the umbrella term for all virtualised 360º audio on headphones, wether that's movies or audio. It can refer toApple is introducing four new audio features:
1. Lossless
2. Spatial - makes sound appear to come from the front
3. Headtracking: keeps the sound coming form the front in a fixed position, even if you twist your head
4. Atmos: enables the placing of specific sounds in specific places relative to your head
Only the accelerometers in the APP that are needed it seems. If you watch a movie on iPhone with Spatial on and turn your head, you will definitely notice the shift of the sound towards the ear closer to the iPhone. But if you keep your head straight and move the iPhone to one side, the sound will not shift.U1 isn’t needed for spatial audio/head tracking. The accelerometer on both the AirPods and iOS devices does the heavy lifting figuring out their position relative to each other.
I do agree that having a U1 chip would help add another data point to improve Positioning of simulated surrounds but it most likely isn’t worth it for some scenarios like going to another room and back So a software trick is good enough for now.
Got it thank you. So what is the difference between ATMOS Automatic On and Always On? The results should be the almost the same:Not quite correct. Spatial audio is the umbrella term for all virtualised 360º audio on headphones, wether that's movies or audio. It can refer to
Headtracking can apply to both of the above, which enhances the experience greatly. It differs subtly with music or visual content. For music, the center ATMOS channel is locked in front of you - generally the main vocals. For stereo spatialisation it's all coming from the front, in a wide stereo soundstage as opposed to being inside your head. For visual content it's locked to the screen relative to your head, so that sounds appear to come directly from the screen no matter where it is placed.
- Dolby ATMOS mixed music or visual content
- Spatialised stereo - simulating listening to stereo speakers in front of you with stereo content
Apple support page says to get Dolby atmos music for non Apple chip headphone you have to select always on. Apple chipped headphones will be Dolby Atmos if auto is selected.Got it thank you. So what is the difference between ATMOS Automatic On and Always On? The results should be the almost the same:
Stereo track:
Headphone/ Automatic on / Always On
AirpodsPro / Stereo (no spatial effects) / Stereo (no spatial effects)
Third party earphones / Stereo (no spatial effects) / Stereo (no spatial effects)
ATMOS track :
Headphone / Automatic on / Always On
AirpodsPro / ATMOS / ATMOS
Third party earphones / Stereo / ATMOS
I wish someone posted a comprehensive table / structured list of what effects are available with which toggles on what type of equipment. There are A LOT of variables.