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I’m not sure 33% correct is anything to brag about.
It is.
I’ve seen people mention the fact that Apple is appealing the last point they lost on and that it could be overturned. Epic is appealing as well and those other nine points could be overturned as well. And it’s a good thing the US isn’t the only country in the world. Apple’s already been forced to make changes and this doesn’t appear to be the last of it.
Change <> substantial change. It may not be the last of it and things may change…not in the way anybody envisions.
 
In most places 33% is a failing grade. I suppose you’re allowed to set low standards for yourself though. Even then it’s really not a great look when you also include “you people really need get your stories straight” in your mostly incorrect statement. 😆

Change <> substantial change. It may not be the last of it and things may change…not in the way anybody envisions.
It has to be substantial change now? I guess the goal post moving has begun. And South Korea has told Apple they’re not allowed to force devs to use Apple’s IAP for purchases. Apple losing that cut would seem to be substantial.
 
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For decades there's been CC fraud, and for that reason, it's been difficult until recently for individuals to accept CC payments. This insecurity is well-known and thoroughly priced into the market. Merchant fees are significantly lower if they require signature and even lower if they require address.

And I'm not talking about the Apple Card; that's just a regular credit card with some gimmicks. I mean the App Store purchases, where you're not trusting random devs in any way when you pay for things.
You can't stop all fraud and you very well know this....
Even with the judgement and multiple videos explaining things by an actual lawyer, the haters continue to argue their points as if they carry more meaning than a Court Judgement.

There used to be a time when it was acceptable to be ignorant of facts due to lack of access to information. Nowadays, we don’t have that option….we have access to the world’s knowledge and still people tout their “beliefs” over facts. The problem is the twitter generation who get bored when having to consume more than a few lines of text at a time. Welcome to the new normal.

Stop with the calling people haters, just because you defend Apple like they give two ***** about you doesn't mean everyone else is a hater 🙄🙄🙄 And by the way, they DON'T give two ***** about you 🙄
 
The judge DID decide Apple wasn't a monopoly by specifying what the market in question was:
"Having found the relevant product market to be that of mobile gaming transactions, the Court finds the area of effective competition in the geographic market to be global, with the exception of China." - Case 4:20-cv-05640-YGR Document 812 Filed 09/10/21

Apple's global market is a paltry 15.97% and only a 'Trump won the 2020 US election' believer could call that a "monopoly": "The threshold of market share for finding a prima facie case of monopoly power isgenerally no less than 65% market share." Last time I checked 17% is less then 65%.

The Judge repeatedly pointed out the burden of proof was on Epic and Epic one only only one point that that was due to California not Federal law. That wasn't enough and like Don Quixote Epic keeps tilting at this windmill. Apple only went into this after Epic filed its appeal.
No she didn't and second, you had to bring Trump into this? 🙄🙄🙄🙄
 
Developers aren't complaining, Epic are. I earn more on the AppStore and Steam than I ever manages when selling boxed software and more than I could possibly earn via the Epic Game Store. I do not want trust in the AppStore eroded, I want customers to know if they buy something that they are Apple's customer and not mine.
Yes, other developers ARE COMPLAINING, stop the lying 🙄
 
Developers complain about Apple’s enormous market power, not that there are too few platforms. The former is simply a consequence of the latter. Devs want to reach as many potential customers as possible with the least amount of resources. Efficiency, same as any other company. If there were four OS’s in the market and two had 45% market share each and the other two only had 5% each, the vast majority of devs would develop for the big two and say forget about the other smaller two, the return on investment won’t be worth it.
The weird thing with iOS is that it has a very small market share compared to Android worldwide. I think iOS is only 20% vs 80& android.

Its the fact that iOS users spend the most money that developers hate the most.
Its not just about the "quantity" of customers its the "quality" that both developers and advertisers want so badly.
And Apple keeps making the point that to gather those type of customers means you have to be bold and do things a certain way. Its not easy, its very expensive to do and very risky.
And they want dev's to pay for what they have managed to create (a high quality, well paying user base).
And dev's keep pretending that that user base was either: always there, easy to create or meaningless.

And that is the crux of this whole issue really.
If its easy to do why hasnt anyone else done it? If its meaningless why are you on the platform then?

Everyone wants their cake and to eat it at the same time.
 
In most places 33% is a failing grade. I suppose you’re allowed to set low standards for yourself though. Even then it’s really not a great look when you also include “you people really need get your stories straight” in your mostly incorrect statement. 😆
It’s a good thing I don’t need to prove anything on an anonymous Internet forum. 33% is a great grade if your chance of survival was upped to 33 from 10. In the spirit of things the above gets a grade of 33% as being on-topic.
It has to be substantial change now? I guess the goal post moving has begun. And South Korea has told Apple they’re not allowed to force devs to use Apple’s IAP for purchases. Apple losing that cut would seem to be substantial.
Your arguments have had so many holes poked in them by people who have cogent discussions, they look like Swiss cheese. Yes change has to be substantial. And to date there have been minor changes across the board.
 
The weird thing with iOS is that it has a very small market share compared to Android worldwide. I think iOS is only 20% vs 80& android.

Its the fact that iOS users spend the most money that developers hate the most.
Its not just about the "quantity" of customers its the "quality" that both developers and advertisers want so badly.
And Apple keeps making the point that to gather those type of customers means you have to be bold and do things a certain way. Its not easy, its very expensive to do and very risky.
And they want dev's to pay for what they have managed to create (a high quality, well paying user base).
And dev's keep pretending that that user base was either: always there, easy to create or meaningless.

And that is the crux of this whole issue really.
If its easy to do why hasnt anyone else done it? If its meaningless why are you on the platform then?

Everyone wants their cake and to eat it at the same time.
You do realize without all of those apps that iOS would be nothing?
 
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it’s not pathetic at all. Apple has a right to appeal in order to protect what it can gain most from the appeal

they did say after the ruling that they will appeal that decision and wallah they did
I thought Apple only cares about its customers.
 
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This is what I believe what happened during 2008 App Store debut. Developers really should just charge iOS users 30% more than on android. They pay more on the phone, so does everything else. Apple’s “you can’t offer different prices” ruling is the one that needs to be abolished.
The easy solution should be Apple fees should be treated as taxes, extra to the order. So, if 9.99 is presented it would be 9.99 + tax and fees.
 
I want to start selling items in Walmart and Target, but I want them to be able to pay using a third party app so Walmart or Target don't get any money for letting me put my item on their shelves. It's an absurd idea. If you want the exposure of your stuff on Walmart's or Target's shelves, you have to pay Walmart and Target for that privilege. Epic, and all developers, should have to pay apple a percentage of their sales for the exposure that comes with having their apps on the app store that Apple developed. These payments are what allow Apple to maintain the app store, further develop it, and make sure that it works for all Apple devices.
 
No. Because the market cap of a company is irrelevant to the Eula. as long as the $1T does not charge iap there is no commission.
I’m talking about the business model of using IAP to capture the tax/commission. As it stands now some of the biggest companies pay no tax/commission at all because they don’t offer IAP. Heck Apple created a special app category so some of the biggest names could get out of paying a commission. If Apple deserves this commission for providing the platform, tools, customers, support etc. then why doesn’t it apply to all developers? Isn’t there a better way for Apple to charge for this than IAP?
 
Who's this "$1T" company - and can you prove they don't pay anything?
Facebook. Of course I can’t prove they don’t pay anything as I believe both Facebook and Instagram offer some type of IAP but my guess is the majority of users who use those apps on their iOS devices aren’t purchasing anything inside the app.
 
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I want to start selling items in Walmart and Target, but I want them to be able to pay using a third party app so Walmart or Target don't get any money for letting me put my item on their shelves. It's an absurd idea. If you want the exposure of your stuff on Walmart's or Target's shelves, you have to pay Walmart and Target for that privilege. Epic, and all developers, should have to pay apple a percentage of their sales for the exposure that comes with having their apps on the app store that Apple developed. These payments are what allow Apple to maintain the app store, further develop it, and make sure that it works for all Apple devices.
What's absurd is the stupid analogy to Walmart.
 
There's something wrong with it, but it's Apple's decision.
Which is why I think the business model needs to change. Come up with some other way of charging developers and it should only be tied to the cost of running the App Store and providing the tools/support to develop and maintain an iOS app. No more of this rent seeking. No more of this you’re only successful because of Apple and therefore we deserve a cut of your success.
 
It’s a good thing I don’t need to prove anything on an anonymous Internet forum. 33% is a great grade if your chance of survival was upped to 33 from 10. In the spirit of things the above gets a grade of 33% as being on-topic.
Sure relative to 10%, 33% is better. Objectively that’s still terrible lol. If someone tells me I have a 33% chance of survival, I’m going to start getting my affairs in order. Similarly, if I’m only 33% correct on something, I’m going to be a little embarrassed. Especially if I had simultaneously accused others of not having their facts straight. A bit of a pot and kettle situation..

Your arguments have had so many holes poked in them by people who have cogent discussions, they look like Swiss cheese. Yes change has to be substantial. And to date there have been minor changes across the board.
“Apple criticized the legislation in a statement Tuesday, saying it will ‘put users who purchase digital goods from other sources at risk of fraud, undermine their privacy protections, make it difficult to manage their purchases’ and make parental controls and other features less effective. ‘We believe user trust in App Store purchases will decrease as a result of this legislation’ and lead to fewer opportunities for Korean app developers, the company said."

Hmm, Apple doesn’t seem to think they’re minor. I don’t know why they would since some of their IAP revenue will be drying up. It’s that very revenue that they’re so desperate to protect in all of this.
 
I want to start selling items in Walmart and Target, but I want them to be able to pay using a third party app so Walmart or Target don't get any money for letting me put my item on their shelves. It's an absurd idea. If you want the exposure of your stuff on Walmart's or Target's shelves, you have to pay Walmart and Target for that privilege. Epic, and all developers, should have to pay apple a percentage of their sales for the exposure that comes with having their apps on the app store that Apple developed. These payments are what allow Apple to maintain the app store, further develop it, and make sure that it works for all Apple devices.
Except most apps on the App Store are free to download. And many are free to use (with or without ads). As far as I know there is nothing free inside Walmart or Target. Everything in their store costs something.
 
The easy solution should be Apple fees should be treated as taxes, extra to the order. So, if 9.99 is presented it would be 9.99 + tax and fees.
But certainly apple doesn’t want it to be marketed that way or tons of people will complain a few years after App Store debut and pressure apple to lower the tax. Will App Store be as successful as it is today? Who knows. But bean counter Tim crook will not be happy cause he won’t receive as many millions as he wants.
 
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Sure relative to 10%, 33% is better. Objectively that’s still terrible lol. If someone tells me I have a 33% chance of survival, I’m going to start getting my affairs in order. Similarly, if I’m only 33% correct on something, I’m going to be a little embarrassed. Especially if I had simultaneously accused others of not having their facts straight. A bit of a pot and kettle situation..
The above gets a 33% grade for its overall contribution to the topic. Embarrassing, surely.
“Apple criticized the legislation in a statement Tuesday, saying it will ‘put users who purchase digital goods from other sources at risk of fraud, undermine their privacy protections, make it difficult to manage their purchases’ and make parental controls and other features less effective. ‘We believe user trust in App Store purchases will decrease as a result of this legislation’ and lead to fewer opportunities for Korean app developers, the company said."

Hmm, Apple doesn’t seem to think they’re minor. I don’t know why they would since some of their IAP revenue will be drying up. It’s that very revenue that they’re so desperate to protect in all of this.
Tell me the changes that have occurred and whether they are substantial. Until it’s done, it’s not done.
 
I’m talking about the business model of using IAP to capture the tax/commission. As it stands now some of the biggest companies pay no tax/commission at all because they don’t offer IAP. Heck Apple created a special app category so some of the biggest names could get out of paying a commission. If Apple deserves this commission for providing the platform, tools, customers, support etc. then why doesn’t it apply to all developers? Isn’t there a better way for Apple to charge for this than IAP?
But you didnt refute my statement that fees are IAP based period.
 
The above gets a 33% grade for its overall contribution to the topic. Embarrassing, surely.
Deflection noted, but as you wish, moving on.

Tell me the changes that have occurred and whether they are substantial. Until it’s done, it’s not done.
South Korea has said Apple cannot prevent devs from using third-party payment systems directly in the app. This is exactly what Epic did and is what Apple has fought to keep Epic and other devs from doing in the future. That’s the biggest piece of what this entire Epic case is about and South Korea told Apple that those rules are not going to fly there.
 
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