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I think visionOS has tremendous value. It’s just used (for now) on a weird/heavy/expensive device. I don’t think that investment is lost.
Bad idea to release visionOS on a $3,500 product. How do you engage enough users to start a whole ecosystem at this price point?
 
You make it sound like trying to make a living off software is a bad thing. I’m in my 50s and in the peak app/AppStore days I saw a lot of developers leaving payroll jobs (often in Windows environments) to try and make a living off their own apps and the AppStore.

Building apps “for the fun of it” isn’t going to cut it if you have a family and mortgage to pay. In the end, you need some sort of income to pay the bills. The bank doesn’t accept passion and fun as payment, I’m afraid.

I have seen developers tweaking their apps without end, making everything pixel perfect, full of pride, only to resume a payroll job because the income wasn’t there.
I can relate to struggle as my software development efforts have always been a side hobby project because, as you say, “The bank doesn’t accept passion and fun as payment, I’m afraid.” As such, sadly, I haven’t accomplished a lot (yet) in that area. Notwithstanding, that doesn’t mean it not being a substantial source of income should cause a complete/critical boundary. For example, I’m not aware, obviously, of how much contribution they receive, but there are, what I would describe as, successful/thriving (as far as I can tell) donation-ware apps:


There’s also another example I already linked to:


It has/had a price tag of $2.99, although I doubt the developer is making enough from it to pay most of their living expenses. The app may not be further updated, but I also don’t foresee it stopping functioning any time soon.

I get it, we’d all prefer to have jobs we enjoy or at least our hobbies paid for. If we need to have jobs we dislike. But, in my opinion, using that as an excuse/tent pole shouldn’t be applauded — cough, YouTubers: “We need to do these clickbait titles (and run (sponsor) ads and coerce buying swag err merchandise) so you can enjoy our content."

My “one more thing” on the topic:


I digress.
 
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Good news for AVP fans!

Source Link at Asymco

Screenshot 2026-04-30 at 13.40.31.png
 
I don't think it's being dropped. It's too compelling of an experience. Owning one is vastly different than using one in a store. Think of trying a demo iPhone vs owning an iPhone. The experience is in no way comparable.

Lack of killer app - largely irrelevant. What's the killer app that makes people buy an iPhone? They seem to sell alright. Regardless, virtual display is awesome and there really are tons of apps. Honestly I do think Apple dropped by ball by not having more demo experiences. The dinosaur app is great, but it's like 5 minutes. Every app I actually use is highly practical, works great for accomplishing tasks, and is incredibly boring to anyone else. A significant investment into useless but engaging experiences with a huge WOW factor (like the dinosaurs) would have been a smart move.

Comfort - largely fixed with the new headband. Easy and natural to wear for several hours at a time.

There is another comfort issue, and that's eye strain. I find my eyes get tired if I'm in it 3+ hours multiple days in a row. That and it can get warm depending on ambient temperature.

Then the issue no one will argue about - cost. In fact, that's the biggest reason I think this idea that Apple is killing it is baloney. Apple execs aren't braindead. They know cost is a factor in purchasing decisions or they wouldn't be releasing a Mac Neo. I don't think this actually massively underperformed their expectations at all. It's one of the most expensive products they make and it's clearly an accessory device to a Mac, a device that costs ~1/2 as much or less on average.

What I think is that it was a tool to test the waters, set a price expectation (if they release a $2500 version it's going to seem a lot more reasonable now), get developers thinking in terms of a 3d operating system, get manufacturing processes figured out, and continue developing the underlying technology until they can build the next iteration.

The core experience is great. The ecosystem is developing. Once the size, weight, and cost are figured out (or even 2/3), there will be a new one. I can almost guarantee it.
 
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Are you kidding?
There are hundreds, if not thousands, that could fit the description.

The software situation on iPhone is literally the polar opposite of that on VisionOS.
Really? What are yours?

I'll tell you mine. I browse the web to do research, shopping, news, whatever. I use a few news programs. I communicate with people, write emails, messaging apps, every once in a while social media. Scheduling stuff. Sometimes I Remote Desktop into my computer. I consume media every now and again. I play music in my car. Sometimes I mess around with a music creation app, rarely. I control my home automation system, I use ChatGPT, I use some claude code interfaces. That's what I do on my iPhone.

Those are my killer apps. Maybe you have some other specialized needs? I don't know.

Let's see how Vision Pro stacks up:
  • Web, yes. Much better than iphone
  • News? Yes, I don't tend to use news on AVP though, since I'm usually doing something more productive than scrolling
  • Messaging - awesome messaging device, especially for FaceTime. Crazy good, far far better than iPhone could ever be where you have to like hold your phone up awkwardly
  • Social media - works, not a core use case for me, but if you can access it via the web it's there
  • Calendar - all there
  • Remote Desktop - I use Screens and Mac Virtual Display extensively. Vastly better than iPhone
  • Media consumption - core use case. I don't do this a lot but people seem to love it. It's really an incredible experience sometimes, and that's coming from someone who basically never watches content
  • I can't play music in my car with it. Point iphone
  • Music creation - the apps exist. Vision Pro can run most iPad apps, and there are a few native AVP music apps
  • Home automation - has apps for the stuff I use + web interface. I don't put it on just to control my lights but it's trivial to do it when I'm already using it
  • ChatGPT - native app
  • Claude Code interfaces - haven't tried, still messing with the workflow
So out of the core things I do on my iPhone, all of them besides "playing music on my car stereo while I'm driving" is trivially available on AVP. Some are marginally worse, I'd say Facebook and Amazon are a step down since you need to use the web ui vs a native app. Some are much, much, much better (like browsing the web in general, and screen share / virtual display). Some are about equivalent. I'm not at all saying Vision Pro has everything, but it does have the stuff I actually use.

Of course, this is just my own personal list. If you measured my time spent on a device, this would cover most of it. You mentioned there are hundreds, or thousands, of apps that are very compelling on the iPhone and which just aren't available on the Vision Pro. You should be able to name a few of them, right?
 
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The AVP will play PS5 and Steam games on a massive screen with much better image quality (IQ). Same with movies and “immersive” content. The hardware powers the experience, that the Quest 3 simply can’t match.

Now I will say, if you’re looking to play actual VR games, then the Quest 3 is your better bet. But for everything else, the AVP dominates.
I would hope the avp will be better. It cost a s**t more. Too bad it’s a flop.
It seems the most popular use as a media consumption device. I’d rather watch a
Movie with friends or family.
 


Apple has all but given up on the Vision Pro after the M5 model failed to revitalize interest in the device, MacRumors has learned. Apple updated the Vision Pro with a faster M5 chip and a more comfortable band in October 2025, but there were no other hardware changes, and consumers still weren't interested.

M5-Vision-Pro-Thumb-2.jpg

The Vision Pro has been criticized for its high price tag and its uncomfortable weight. The device is over 1.3 pounds, and even with the more comfortable Dual Knit Band that Apple added to redistribute weight, it continues to be hard to wear for long periods of time. The M5 chip added a 120Hz refresh rate, 10 percent more rendered pixels, and around 30 additional minutes of battery life, but the price tag stayed at $3,499, and it ended up not selling well.

The Vision Pro has been unpopular since it first launched, and Apple only sold around 600,000 units in total. Insider sources told MacRumors that Apple has received an unusually high percentage of returns, far exceeding any other modern Apple product.

Apple has apparently stopped work on the Vision Pro and the Vision Pro team has been redistributed to other teams within Apple. Some former Vision Pro team members are working on Siri, which is not a surprise as Vision Pro chief Mike Rockwell has been leading the Siri team since March 2025.

There have been mixed rumors about a new Vision Pro over the last couple of years, with Apple rumored to be working on a lighter-weight Vision Air that's much cheaper, but the project was stopped last year. If Apple finds a way to create a much cheaper, more comfortable VR headset in the future, the Vision Pro line could be revived, but right now, the company has no plans to launch a new model. Apple has not discontinued the Vision Pro and is continuing to sell the M5 model.

Instead of continuing to experiment with virtual reality, Apple is working on smart glasses that will eventually incorporate augmented reality capabilities, but the first version will be similar to the Ray-Ban Meta smart glasses with AI and no integrated display.

Apple has not been able to use the technology developed for the Vision Pro in its smart glasses because that tech draws too much power for a smaller, lighter device.

Article Link: Apple Has Given Up on the Vision Pro After M5 Refresh Flop



It's crazy in my opinion. Apple Vision Pro are incredibly cool. People just get scared by the price maybe?

The immersion is UNCANNY good. It's absolutely amazing.

My favourite thing is to pull up old panorama photo shots and even really old ones look cool on the Apple Vision goggles.
 
Well no... the newton was shocking... the Apple Vision is the best headset out there and the M5 is insane... BUT it's way too expensive for mortals... it's an Enterprise tool and that's where is bone used a lot - see my previous post above.

They should never have pitched it the way they did as a consumer device... yet... all the family stuff. That said it's an incredible way to watch a 3d movie. Nothing else compares - even a cinema.
So it’s basically a way to watch a movie by yourself. The family can’t join ya unless you buy more AVP. Lol
 
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Absolutely correct! Do we think we're all so much more insightful than the Apple exec team, that we could see this a mile away but they didn't?


I really recommend trying one sometime! Being informed makes one's opinions on a subject far more relevant.

Spot-on. It’s funny how people reflexively pan a product based on a mere *unsourced rumor*. Without doing even a wee bit of research. Always a race to the bottom.
 
People are panning the product for all the things it is and is not, 2 years+ after release.
It’s called an observation. Going back 20 years. Feel free to scroll on by if that upsets you.

I’d much rather read assessments from people that actually own and use an AVP.
 
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no... not remotely. I have pretty much every VR headset - Rift Kickstarter onwards ( I have 20+ headsets and some vintage one too now ) and the Quest 3 is a toy compared to the AVP.

BUT the quest 3 is great for what it is. But the processor is poor and the passthrough is terrible for the most part. Games are like PS2 at best.

The AVP is capable of amazing graphics now with the M5 but apple need to poke and pay some devs to actually port them. THEN make it half the price...
999 I will bite then.
 
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The M5 version didn’t fix the main issues, which were price, size, weight (the new strap helped with that a bit I guess), and battery life. It seems crazy to give up on the project without ever releasing a model that even tries to address the things people actually complained about.
 
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The M5 version didn’t fix the main issues, which were price, size, weight (the new strap helped with that a bit I guess), and battery life. It seems crazy to give up on the project without ever releasing a model that even tries to address the things people actually complained about.

Giving up? From an unsourced rumor? I don't think so.
 
It's not even that it is necessarily a "fantasy" per se. Nowadays (and probably for the past at least 15 years), those VR interfaces would be quite feasible to build. The main reason they don't exist today simply because they are just.. well.. really, really stupid. Nobody in the real world wants to have to walk down a hall of virtual filing cabinets and swipe open a drawer to retrieve a file that they are looking for. Two minutes of thinking about the task you're trying to accomplish in those interfaces and it becomes clear to anybody that they do nothing to make life easier and just add work to what are already pretty simple tasks.
100% agree. That’s why I said it was a fantasy. These UIs look cool on the screen for 60 seconds but no one would actually want to work like that.

That said, I still think Apple missed a huge opportunity on the software side. An app like Freeform would be really cool if you could stand inside the document and move objects around. Or photos. It would be cool to stand inside a 3D photo carousel and be able to zoom in and out and travel through albums with gestures. If any app deserved the full 3D treatment, it's Maps.

Instead we got the ability to hang 2D windows in the room. Yawn. Ultimately I don't think Apple went far enough with the 3D aspects of the interface to make the device compelling. But maybe the real issue is, as cool as an immersive 3D interface seems on paper, in reality it's not an improvement (outside of some niche applications or very specific use cases). If I could have the Vision Pro's features for under $1K, I might buy one for those specific use cases, but I could never imagine trading my desktop for a device like Vision Pro.
 
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Wait, wait, wait, Apple did the absolute bare minimum to “update” a high-priced niche device that they’ve barely touched in the years since its release, and they’re surprised that this barely-even-a-real-update refresh didn’t reinvigorate sales?

HAHAHAHAHAHAHAHA! Wow. Just wow.

If money were no object, I would have bought an Apple Vision Pro on day one. Even just playing around in the demo units every so often—after pulling my Ron Swanson “I know more than you” card on the poor Apple Store employee that gets assigned to me—I recognize its potential and I very much want one.

But because money is not only an object but the object in my life right now … I simply cannot justify spending that kind of money on a bulky, heavy headset with bad battery life that starts at $3500 with few relevant-to-me apps and little content to take advantage of it and will cost me significantly more for upgraded storage and customized lenses for my terrible eyes.

Apple, this one is so simple to get at least slightly more right, but I bet they’re going to cut their losses on the future of computing because it requires that they actually do some work with it.
 
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