You can't be the same as any other company and collect over half the profits in the PC industry with only 7.5% global market share. You got to "Think Different" to achieve and maintain such a competitive position.Romanticizing Apple doesn't make Apple different from any other company.
I never said every project sees the light of day. I said every project is aimed at improving an actual product. No project inside Apple is just to show off and create public attention for the company. Most of the projects we hear about from other companies are something between advertisement and vaporware.Besides that, you're completely wrong. Apple has looked at and worked on tons of projects that have never seen the light of day.
For years Apple was mocked for not having NFC in the iPhone, because the technology was supposed to be the future of mobile payments. But it isn't, it's just an enabling technology the whole service Apple Pay is the product. What is the problem to be solved by AR/VR for the customer? The technology alone is not helping anyone.Also, I'm not really sure where you were going with the whole AR/VR is not a product thing.
Again, things need to continue to be run differently at Apple or the company is lost. For a normal company high profit margins on a small market share would be a fragile position. Only Apple can be the most profitable company in history and make most of it's revenue with products less than six month old. Steve set up Apples corporate culture based on Californian counter culture. The most important part of it was to do absolutely nothing that is not aimed at improving the user experience. A daring new approach.Steve's dead btw. Been dead for a while. Even if he axed skunkwork projects during his return, that doesn't mean things are being run the same way. They're not.
A new technology might work reliably, but won't improve the experience enough and Apple won't ship it. For example the rumors about Apple developing wireless charging with extended range for as soon as 2017. When Apple researches AR/VR they think about how it would feel to use this thing every day for its intended purpose. The weight alone may be reason enough to neglect Oculus Rift. Apple is simply not interested in building yet another technology demonstrator. Their profession is too integrate everything into a finished product the user won't hate.