Interesting approximation in the title, pushing a max of 180,000 to approximately 200,000.
I am sure a huge factor in the high price is accounting for elevated returns. I am sure there are a not so insignificant number of people who will try it and return it. With that being their intention from the start.I think there is a risk of a high return rate ….due to
a) cost, if I was unsure or in any way unhappy then 3500+ is a tempting refund.
b) lack of detailed prior product review information leading to unfulfilled expectation.
Well, any time you can sell more than you make, it IS a success.That’s a very low bar. So let’s say that they only make 10 and 20 show interest you call that a success for Apple?
Honestly, only Apple knows the number of sales which meet their goal.What is considered a good/successful number of sales?
That’s crazy. Does that 200M/year stay pretty steady? And is that worldwide or US only?Sounds like a lot, but that's like two days of iPhone sales.
Apple sells over 200 million iPhones per year, or about 500k per day. At an ASP of $700, that's $350 million per day.
That’s crazy. Does that 200M/year stay pretty steady? And is that worldwide or US only?
I swear this exact comment, from other accounts, has popped up as one of the first comments on other posts about the vp, are folks really that bored that they’re taking the time to lamely troll these threads like this?
Probably make about 35% margin of of hardware plus 71% off of services$700 million just for the orders so far.. I wonder what the R&D and production cost for 200k units is?
Those sales figures don't mean much. I'm one of the 20 million, because I was tired of waiting for Apple, but I returned it due to the awful experience and I'd bet I have a lot of company.This is going to blow your mind but this is a failure.
Meta sold 20 Million and it’s still not a success
![]()
Meta Has Sold Nearly 20 Million Quest Headsets, But Retention Struggles Remain
Meta has sold nearly 20 million Quest headsets, but the company continues to struggle with keeping customer using VR. According to a report by The Verge, citing an internal Meta presentation held today, the company has sold nearly 20 million Quest headsets. This likely includes Quest 1, Quest 2...www.roadtovr.com
Looking forward to see what developers do with this thing. Clearly Apple didn’t know either.
Do You know what US sales were off the top of your head? No worries if not.The number is global sales. It fluctuates; last year, it was estimated to be 232 million.
Yes - and they're made out of plastic, with transparency that borders on Saran Wrap that wouldn't pass muster in Apple's supply chain QC controls.Facebook and PlayStations have sold millions/10s of millions.
It’s a flop.
Let us know how the court of public opinion sways your opinion after launch day!I’m not buying one because I think it’s meh i’m just waiting for the usual Youtubers telling us how pretty it is and and whatever else they think about it.
Why pay for one, when you can get them for free at hotels?More than 5 billion copies of the Bible have sold.
Worldwide - there are 330ishM citizens in US (2/3 are NOT buying new iPhones annually)That’s crazy. Does that 200M/year stay pretty steady? And is that worldwide or US only?
This is not a knock on the AVP. I think in terms of the AR/VR space it will be heads and tails above any other product on the market and will do what only Apple is able to do which is create a new ecosystem around their hardware.I swear this exact comment, from other accounts, has popped up as one of the first comments on other posts about the vp, are folks really that bored that they’re taking the time to lamely troll these threads like this?
And how many iPhones were sold in 2007, at a price of $500 or $600 (about $725-$850 in todays dollars)? Apple sold just 1.4 million.Sounds like a lot, but that's like two days of iPhone sales.
Apple sells over 200 million iPhones per year, or about 500k per day. At an ASP of $700, that's $350 million per day.