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So you've used a bunch of different AR/VR devices then? Sounds like you have some insider knowledge about Apple's offering here too that's convinced you that you have no use for this. Can you share any of those details?
I haven't used any because they're stupid and pointless. Kind of like 3D tvs and foldable phones.
 
So you make up your mind before you have facts then. Got it.
What facts am I missing? I know what AR/VR are. I have no use for it. It's just a dumb gimmick. They've been trying to make it take off for years and years and it doesn't because it's useless.
 
I'll admit: AR Headsets have been quite intriguing to me over the years that they have been out, but I've seen no use for them, unless:::: What if these were used toward the Construction industry?? For instance, in the Landscape Architecture industry, using Vectorworks Landmark, I know that the makers of Vectorworks have begun to put AR into their software, so what if the headset is used to "float" around a model that was constructed?

Then, with the AR Headset, Apple could put an accelerometer in it, and with a simple movement of the head (i.e. forwards, backwards, sideways, etc.), you then could "move" around in the model, while standing still....

As for hashing out the usage of other features, I'm thinking that could be done using existing apps that are on your phone (in this case, with Vectorworks Nomad as part of the Vectorworks Landmark package), hence automatically allowing this headset to be immediately compatible with your existing iPhone or iPad....

If Apple was to implement that as part of the Headset, where it is compatible with existing apps on your iPhone or iPad, that would be very, very useful, and would definitely be a game-changer....
 
There are definitely some silly gooses around these forums who will buy it no matter what, but without a regular use case I don’t see how this will have widespread adoption.

Apple may have come up with something that we didn't realize we wanted, or needed. They've done it before. I'm excited about this. I have no idea if they will succeed, but I'm pretty geeked to find out.
 
Apple may have come up with something that we didn't realize we wanted, or needed. They've done it before.

Yes, but also no. In the consumer space Apple is often at its best when they tap into something people are already doing and making it better. They certainly have created new product categories, but not often completely from scratch.

  • The iPhone is the example people mention the most, but when it came out the iPhone was mostly a better version of what people already had. People used phones, people texted and people listened to digital music on their iPods (or other MP3 players). The iPhone added the internet and Google maps and all that, but the revolution here was that people could more easily do things they already did on their computers on the go. Apps, and with them the radical transformation the smartphone had on how do certain things, came much later. Initially there was a lot of focus on fart apps.
  • The iPad comes close to being a completely new product category, but it was also just an iPhone in bigger and more or less diverted activity from the phone and computer, rather than really revolutionising anything. People may reasonably disagree, but for me it doesn't really count.
  • AirPods are a massive success story and a design leap forward, but at the end of the day they are Bluetooth headphones. Massive evolution and really drove the product category forward, but when they came out I'd argue this was a much more established product category than AR/VR headsets are today.
  • I think the Apple Watch comes closest. Smartwatches did exist, but they were an absolute niche product. Now I think Apple has done great work here to create a product we want by focusing entirely on the health aspects of the watch and the Apple Watch has very gradually developed into a highly sophisticated health tracker rather than the computer on your wrist that was initially envisaged.
They key point is that I'm not so sure Apple has always been as key to creating use cases for new things, rather than taking something that didn't quite work and making it a lot better. The iPhone was the better phone, the iPad the bigger iPhone, the AirPods the better headphones and the Apple Watch the better fitness tracker.

Yes, they have changed how people use technology, but neither of these products created its underlying use case. I think that will be the real test for AR/VR. I think there's things out there that would fit the bill, but for the life of me I can't see it in the consumer space with the current leaks and a $3k price tag.
 
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Yes, but also no. In the consumer space Apple is often at its best when they tap into something people are already doing and making it better. They certainly have created new product categories, but not often completely from scratch.

  • The iPhone is the example people mention the most, but when it came out the iPhone was mostly a better version of what people already had. People used phones, people texted and people listened to digital music on their iPods (or other MP3 players). The iPhone added the internet and Google maps and all that, but the revolution here was that people could more easily do things they already did on their computers on the go. Apps, and with them the radical transformation the smartphone had on how do certain things, came much later. Initially there was a lot of focus on fart apps.
  • The iPad comes close to being a completely new product category, but it was also just an iPhone in bigger and more or less diverted activity from the phone and computer, rather than really revolutionising anything. People may reasonably disagree, but for me it doesn't really count.
  • AirPods are a massive success story and a design leap forward, but at the end of the day they are Bluetooth headphones. Massive evolution and really drove the product category forward, but when they came out I'd argue this was a much more established product category than AR/VR headsets are today.
  • I think the Apple Watch comes closest. Smartwatches did exist, but they were an absolute niche product. Now I think Apple has done great work here to create a product we want by focusing entirely on the health aspects of the watch and the Apple Watch has very gradually developed into a highly sophisticated health tracker rather than the computer on your wrist that was initially envisaged.
They key point is that I'm not so sure Apple has always been as key to creating use cases for new things, rather than taking something that didn't quite work and making it a lot better. The iPhone was the better phone, the iPad the bigger iPhone, the AirPods the better headphones and the Apple Watch the better fitness tracker.

Yes, they have changed how people use technology, but neither of these products created its underlying use case. I think that will be the real test for AR/VR. I think there's things out there that would fit the bill, but for the life of me I can't see it in the consumer space with the current leaks and a $3k price tag.
Interesting points. As I said earlier: If Apple were to use this AR Technology towards the design and construction industry, and make this WAY less than the proposed price tag (i.e. use it to move around a design model in AR, while standing still, using your head to move around the model), that could be a game changer when it comes to showing proposed construction...
 
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What facts am I missing? I know what AR/VR are. I have no use for it. It's just a dumb gimmick. They've been trying to make it take off for years and years and it doesn't because it's useless.

Can you describe the product that Apple's about to launch to me then? Go into details about exactly how it works (not rumors, the real facts) what it's for, how it ties in with other Apple devices/content. Is it a media consumption device? Gaming device? Something else? What's the killer app?

Bonus points if you can detail out the years long schedule they've been working on it, if anything changed during that time in terms of strategy, and why the end result is actually useless.

Obviously the editors at Macrumors are going to be extremely interested in the details you have about this unreleased product to have been able to judge it and already describe it useless, so make sure you send all the info to them as well.

Thanks!
 
Interesting points. As I said earlier: If Apple were to use this AR Technology towards the design and construction industry, and make this WAY less than the proposed price tag (i.e. use it to move around a design model in AR, while standing still, using your head to move around the model), that could be a game changer when it comes to showing proposed construction...

I can absolutely see that. Personally I would certainly be tempted if AR could be built into the regular glasses I wear anyway to give me direction or bring up other really important information or enhance my phone screen.

I can also see immersive gaming (see Half Life Alyx for example).

I'm just not convinced the time is ready or that the tech is even nearly there. For most people it will likely stay a companion device rather than replacing anything. There's been some discussion here about how it's going to replace screens and I just can't see many people seriously replacing a monitor or a TV with a headset.
 
Can you describe the product that Apple's about to launch to me then? Go into details about exactly how it works (not rumors, the real facts) what it's for, how it ties in with other Apple devices/content. Is it a media consumption device? Gaming device? Something else? What's the killer app?

Bonus points if you can detail out the years long schedule they've been working on it, if anything changed during that time in terms of strategy, and why the end result is actually useless.

Obviously the editors at Macrumors are going to be extremely interested in the details you have about this unreleased product to have been able to judge it and already describe it useless, so make sure you send all the info to them as well.

Thanks!
None of that matters. At the end of the day, AR/VR is something we all understand. There's no use for it. It's just something tech companies are pushing for the sake of trying to find something new to push and make money on. People have ignored it pretty much all together for a decade or more. Look how much Facebook put into it. Billions. And it was pretty much DOA.
 
I could see VR for first responders, police, security, military uses...

Data overlays, floor plans/tactical maps, active warrants, actual POV body cams (that are also harder to "accidentally" block/obscure), stuff like that...?

Like the modern HUD integrated into a fighter pilot helmet, just more streamlined...?

Or, like the HUD integrated into Iron Man armor...! ;^p
 
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Yeah, from what I’ve been reading, I’m far from convinced. It’s hardly possible to solve the actual underlying problem (the screen being very close to the eyes while having to give the appearance of objects much further away), only to mitigate it to some degree. And that’s only one aspect. Other aspects include:
  • We don’t have any good technology to opaquely (i.e. non-additively) superimpose images onto a transparent surface, as would be needed for true AR.
  • The technology would have to be capable of going really bright to compete with outdoor daylight.
  • Resolution: To display a virtual 4K monitor, you probably need 16K or more, due to quantization effects.
  • All of the optics and panels and lens-shifting and eye-tracking cameras etc. would have to be miniaturized to a ridiculous degree to become as compact as normal glasses.
  • Weight: Regular glasses weigh around 20-40 grams. (The sunglasses I use only weigh 14 g.) For everyday-use AR glasses, you can’t go much higher than that if you want to have them feel comfortable.
  • Battery: All the above, plus CPU/GPU and mobile networking, need to be powered, for a couple of hours, and within the size and weight constraints in the ballpark of regular glasses. Battery technology is not anywhere near that, and improvements have been slow.
For these reasons, I just don’t see every-day seamless AR happening in the next decade or two.
We shall see what they come up with.
 
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None of that matters. At the end of the day, AR/VR is something we all understand. There's no use for it. It's just something tech companies are pushing for the sake of trying to find something new to push and make money on. People have ignored it pretty much all together for a decade or more. Look how much Facebook put into it. Billions. And it was pretty much DOA.

Literally all of that matters. You don't know what Apple is launching, or the details of it.

At some point you're going to have to accept that you're making up your mind about something before even seeing it, which is silly.
 
I ride and play outside, this last week’s morning ride
512e28db40cd8fafb04fd7a674ce55f9.jpg


Now at work , VR can be used for digital styling reviews. A specialized usage ..
In general, VR is a tool,
 
None of that matters. At the end of the day, AR/VR is something we all understand. There's no use for it. It's just something tech companies are pushing for the sake of trying to find something new to push and make money on. People have ignored it pretty much all together for a decade or more. Look how much Facebook put into it. Billions. And it was pretty much DOA.
The core use is that it can replace desktop displays. You can simply put on a headset and have the equivalent screen real estate of like Quad Pro Display XDRs tiled together.

The problem with VR is, and always has been, the horrible optics. Flat screens and fixed focal lenses will never work to achieve the vision of what VR could be, because current designs are such that the out of focus area is huge and static.

If Apple has found a new optics solution that can create an image that is sharp, edge to edge, and maintains focus as you look around then they will have truly invented something unique and it will probably be as impactful as the iPhone if not more-so. If it's it's just a better version of the current optics we have then it probably will be DOA.

I am skeptical but hopeful.
 
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The core use is that it can replace desktop displays. You can simply put on a headset and have the equivalent screen real estate of like Quad Pro Display XDRs tiled together.

The problem with VR is, and always has been, the horrible optics. Flat screens and fixed focal lenses will never work to achieve the vision of what VR could be, because current designs are such that the out of focus area is huge and static.

If Apple has found a new optics solution that can create an image that is sharp, edge to edge, and maintains focus as you look around then they will have truly invented something unique and it will probably be as impactful as the iPhone if not more-so. If it's it's just a better version of the current optics we have then it probably will be DOA.

I am skeptical but hopeful.
There is like .00001% of the population that went to replace monitors with a big headset.
 
There is like .00001% of the population that went to replace monitors with a big headset.
That's because current headsets are garbage. A headset with good optics will change this, especially if the headset actually looks like the renders.

I've used damn near every VR headset on the market, some costing thousands of dollars. I can see the potential, but the optics are just so poor that after a few minutes of use you notice: 1) the weight; and 2) "why is it so blurry" at the edges.

We will know in a few weeks. My hope is for some kind of new optics system. I've always thought that reverse engineering something like the OIS from a camera system and reversing it would get us to where we need to be, but it's impossible to know if that's the solution here.

If this is just another VR headset with fixed focal point lenses it will be extremely disappointing.
 
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That's because current headsets are garbage. A headset with good optics will change this, especially if the headset actually looks like the renders.

I've used damn near every VR headset on the market, some costing thousands of dollars. I can see the potential, but the optics are just so poor that after a few minutes of use you notice: 1) the weight; and 2) "why is it so blurry" at the edges.

We will know in a few weeks. My hope is for some kind of new optics system. I've always thought that reverse engineering something like the OIS from a camera system and reversing it would get us to where we need to be, but it's impossible to know if that's the solution here.

If this is just another VR headset with fixed focal point lenses it will be extremely disappointing.
Well, I hope it's good for the sake of anyone wanting it. I just know I have zero interest in it.
 
The core use is that it can replace desktop displays. You can simply put on a headset and have the equivalent screen real estate of like Quad Pro Display XDRs tiled together.

The problem with VR is, and always has been, the horrible optics. Flat screens and fixed focal lenses will never work to achieve the vision of what VR could be, because current designs are such that the out of focus area is huge and static.

If Apple has found a new optics solution that can create an image that is sharp, edge to edge, and maintains focus as you look around then they will have truly invented something unique and it will probably be as impactful as the iPhone if not more-so. If it's it's just a better version of the current optics we have then it probably will be DOA.

I am skeptical but hopeful.

I very much doubt that using a VR headset instead of a regular display is a viable or even desirable solution for most people.

It's just plain inconvenient to wear such goggles every day for multiple hours unless there's a really really compelling and particular use case. Having a massive display sounds cool and futuristic at first, but then you struggle to get coffee, or the battery runs out, or you're tethered to your computer because the battery ran out and all of a sudden you wish you had a plain old screen instead of that thing on your face.

Immersive TV and gaming sounds fun, but certainly not all of the time. Sometimes I just want to fall asleep on the couch or have something in the background while I play on my phone.

I'm just not buying the idea that AR/VR headsets, unless they can be miniaturised into contact lenses, will ever truly replace regular screens. I can see them in certain use cases and as additions to your regular screen or TV, but for that to take off the price will probably need to come down.
 
That's because current headsets are garbage. A headset with good optics will change this, especially if the headset actually looks like the renders.
I disagree. I don't want something big on my head when my 5K monitor on the desk in front of me, and the 4K one beside it is all I'll need.
 
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