There are tens of thousands of positive reviews of VR fitness apps and high physical intensity VR games. A lot of people enjoy exercise while wearing a VR headset.Yes, this! I don't even keep my regular glasses on when exercising. I certainly wouldn't want a big headset (tethered to a battery!?) on while trying to workout.
That’s because phone/tablet AR isn’t very good. I’ve spent over a 1000 hours in VR. I’ve spent a couple hours messing around with phone/tablet AR apps.Hate to say it, but this seems to go back to Tim Cook's persistent push for AR, which never really took off. I don't see how this will either.
Similarly, 3D visuals without head tracking are subpar, and motion controllers are unintuitive when used with a flat screen.
Each technology on its own has major shortcomings, but when you combine them all together you get something much more than the sum of its parts.
He wasn’t wrong, even if he didn’t say it in the most charitable way. Macs were underpowered when it came to game graphics, especially at moderate prices.Nobody should listen to Palmer, he had one moment and has been an idiot ever since. I wouldn’t trust a word he says, he just wants attention.
Even if you somehow ignore his political crap, regarding Apple he said stuff like this:
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Oculus Rift Won't Support Mac Until Apple Releases a 'Good Computer'
During a recent Xbox press event, ShackNews had an opportunity to speak with Oculus VR founder Palmer Luckey and asked him whether the company plans...www.macrumors.com
Speaking of Palmer Luckey, he started Oculus because big companies weren’t pushing VR. He wanted a VR headset for his own use, but couldn’t find any decent options available at that time. And then they ran a successful Kickstarter, which is all about people bypassing big corporations to fund things they are interested in.There's no use for it. It's just something tech companies are pushing for the sake of trying to find something new to push and make money on.
I don’t say this as a fan of Luckey, Oculus, or Facebook/Meta. Quite the opposite.
Optics are my biggest concern about the long term prospects of VR. I don't think getting displays to "Retina" resolution will be nearly as difficult as making high contrast, sharp optics across the entire field of view. I'm assuming some kind of active lens movement/shaping that very quickly responds to your pupil position will be needed.That's because current headsets are garbage. A headset with good optics will change this, especially if the headset actually looks like the renders.
I've used damn near every VR headset on the market, some costing thousands of dollars. I can see the potential, but the optics are just so poor that after a few minutes of use you notice: 1) the weight; and 2) "why is it so blurry" at the edges.
We will know in a few weeks. My hope is for some kind of new optics system. I've always thought that reverse engineering something like the OIS from a camera system and reversing it would get us to where we need to be, but it's impossible to know if that's the solution here.
If this is just another VR headset with fixed focal point lenses it will be extremely disappointing.