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Stale OS with a closed ecosystem will not fragment for sure...only feature rich, CUSTOMIZABLE, broken, and unsafe OS can be fragmented...Even if you want to fragment how will you do it unless users choose to stay with older versions or Apple refuses to upgrade for older devices?

Fixed that for yah. I do agree with your last point though, if I read it correctly. It would be nice if Apple still updated previous versions of iOS with safety updates if needed.
 
I was the 1%...

Up until about 2 months ago, my wife and I were part of the 1% with our 3G phones (iOS 4.2). Too many other expenses to upgrade. Finally got a nice tax refund and bought 2 iPhone 5's (setting us back a whopping $950).

Mannnnnn.... what a huge jump. Small example: PvZ took about a minute to load on the title screen on the 3G. In the 5, it takes about 2 seconds.
 
Android Rules

For my handheld devices i have a Samsung Galaxy S4 running 4.2.2 and Galaxy Tab 2 running 4.1.2 so im in the newest forms of android. my old phone Droid Charge had 2.3.2 from day 1 and still had it when i got rid of it. I also have an Iphone 4 that i use for music and a Ipad 2 which are both on the most recent software. I prefer android it is harder to keep all the devices running the same os because they all have different hardware inside and the phone maker has to approve the os and make the UI compatible.
 
Can someone please explain to me why Fragmentation is relevant??

Fragementation does not appear to be impacting Andriod adoption.
Android Global Market Share is not impacted and seems to be growing.
Developers are still creating applications for Android.

Why would the normal customer care about this? Just seems like it's not that important.
 
Can someone please explain to me why Fragmentation is relevant??

Fragementation does not appear to be impacting Andriod adoption.
Android Global Market Share is not impacted and seems to be growing.
Developers are still creating applications for Android.

Why would the normal customer care about this? Just seems like it's not that important.

It's like marketshare, doesn't really matter but it's just telling that android users have no clue that the phones they're buying are not being updated. It's more of a illustration of different business models. One, we'll support the product you buy and the other hey you bought this product no need to support it.

But yes to the average consumer which is most consumers, marketshare, fragmentation and profits don't affect them one bit
 
Of course older OS devices wouldn't appear on this chart. I have 4.2 on ipod touch 2nd gen and there are practically 0 games in the appstore that will run on my device. So, I keep playing the games I have installed and use it to browse.
 
It's like marketshare, doesn't really matter but it's just telling that android users have no clue that the phones they're buying are not being updated. It's more of a illustration of different business models. One, we'll support the product you buy and the other hey you bought this product no need to support it.

But yes to the average consumer which is most consumers, marketshare, fragmentation and profits don't affect them one bit
I agree it doesn't matter to the average consumer, but as the Android marketshare grows; the bigger the risk older phones are exposed to bugs and possible exploits hackers can take advantage of. The biggest plus with Apple's OS release model is that devices are minimised at risk of security holes and such. Major problems can be dealt with effectively at both a hardware and software level at one single point of support access too.

Quite worrying Gingerbread and previous versions (released in Feb 2011!) is still part of a large 40%. Just shows people are holding on to their Android phones and pay the price with a lack of OS level updates that secure the platform more maturely.
 
I agree it doesn't matter to the average consumer, but as the Android marketshare grows; the bigger the risk older phones are exposed to bugs and possible exploits hackers can take advantage of. The biggest plus with Apple's OS release model is that devices are minimised at risk of security holes and such. Major problems can be dealt with effectively at both a hardware and software level at one single point of support access too.

Quite worrying Gingerbread and previous versions (released in Feb 2011!) is still part of a large 40%. Just shows people are holding on to their Android phones and pay the price with a lack of OS level updates that secure the platform more maturely.

Oh no I agree 100% with that. It's sad that android users who actually know that their phones are not updated are saying "yeah but core apps are updated". Meanwhile the os updates provide stability, security and performance fixes and not just updates to apps.

For those not in the know which again is most consumers, it sucks that they don't know. For those that do know it's sad that they try to apologize for it.
 
Here's why. Try to sell an app today that will run on an iPad 1 or a touch 2nd gen. You can't. Apple requires that ppl buy new hardware.

As someone who has both an iPad 1 and a current iPad, this is patently not true. Many games require a newer system, but I still have plenty of apps that I both use and that still get updates on my iPad 1 stuck at 5.1.1 (28 updates right now (yeah I'm a slacker on updating)), including Direct TV, Twitter, Yelp, Capital One, Stub Hub, PBS, Google Drive, BBC News, Tapatalk, Groupon and Dropbox.

Seems like there's plenty of apps an IPad 1 user can get that are still being sold on the App Store.
 
A few years ago, Apple stated that about 25% of iPhone users had never connected their iPhones to a computer to make a backup, much less to even upgrade the OS version. I wonder if this still holds true today.
 
Mainly, I hate the interface. That annoying thing you pull from the side for the options is bad. Navigation and scrolling lags on my iPhone 4. The iPhone 5 can use it without lag, but I'm pretty sure that it drains the battery.

Ah, I see. On an iPhone 4 I experienced lag even in standard iOS5. Bummer. :(

Certainly a GPS app is going to drain your battery on any phone though. Such is the nature of GPS, especially when you add turn by turn to the mix. I don't notice any worse battery drainage on my 5 with "new" Google maps than I did on the 4S with the built in google maps app.

----------

A few years ago, Apple stated that about 25% of iPhone users had never connected their iPhones to a computer to make a backup, much less to even upgrade the OS version. I wonder if this still holds true today.

Interesting point. If it does, there is either something fishy with the statistics they reported or the vast majority of iPhone users are just upgrading yearly (and I doubt the latter is true).
 
A few years ago, Apple stated that about 25% of iPhone users had never connected their iPhones to a computer to make a backup, much less to even upgrade the OS version. I wonder if this still holds true today.

Quite possible. You realise that you can both backup your iPhone and upgrade the iOS version without connection the phone to any computer?
 
Interesting point. If it does, there is either something fishy with the statistics they reported or the vast majority of iPhone users are just upgrading yearly (and I doubt the latter is true).

Not really, there are just two types of OS adoption statistics and in this case Apple is using the same type that Google uses.

There are percentage running newest OS version of ALL devices with a certain OS or percentage running newest OS of devices that have recently accessed the appstore/play market.

Google is usually reporting the latter, percentages of devices that have accessed the Play store in the last month.


Of course those numbers are not perfect, as many users who have older models don't browse for new apps, so the iPhone 3G that is still running iOS 4.x is not counted, because the owner probably has all the apps he needs and there are no app updates for his apps anyway, because updates nowadays usually require higher iOS versions, that are not supported on the 3G.


So these numbers don't represent ALL iPhones, they just represent all that are still actively used to get new apps (or at least update apps).


BUT: This is even worse for Android than counting all existing devices - because it shows that 95% of actively used iPhones (iPads etc..) will be able to use iOS 6 APIs, while more than a third of all the actively used Android devices are still running Gingerbread.

That also sucks for security, smartphones are computers and you wouldn't use Windows 98 to surf the web or use onlinebanking nowadays, because it has no support for security updates anymore.
 
There were many but Apple is catching up. File System obviously remains the major one

That idiocy again...

iOS has from the start used a fully Posix compliant file system. Full-disk encryption as standard for security. Built-in SQLite database which is used by many, many applications. And all of that is for very good reason not exposed to the user.
 
Market share should never be looked at as the sole metric for deciding platform success. This isn't a new thing with smartphones. It's been this way since we had the term "market share" in our vocabulary.

I agree.

Market share... for developers... doesn't really mean a lot in the grand scheme of things.

Android has 70% of the smartphone market. So if the bigger number means anything... developers should prefer Android.

Nope... the iPhone is actually a much more attractive platform for developers... despite only having 20% of the market.
 
That idiocy again...

iOS has from the start used a fully Posix compliant file system. Full-disk encryption as standard for security. Built-in SQLite database which is used by many, many applications. And all of that is for very good reason not exposed to the user.

Everybody knows that. Obviously I was talking about user interface to FS which does not exist in iOS and this creates a need for all kinds of weird solutions when it comes to sharing data between different apps (sandboxing is part of the problem here).
 
I agree.

Market share... for developers... doesn't really mean a lot in the grand scheme of things.

Android has 70% of the smartphone market. So if the bigger number means anything... developers should prefer Android.

Nope... the iPhone is actually a much more attractive platform for developers... despite only having 20% of the market.

Compare this to desktop operating system market share... one would conclude, based solely on numbers, that OSX isn't worth developing for. Well now, this is obviously not true, is it?
 
Yeah but all of iOS's new features aren't available on all devices. iOS will have even more features that won't be available on older devices.

It'll work on the iPhone 4, and the iPhone 5S is about to be released... 4 generations back is pretty good for a technological segment that constantly improves.
 
Compare this to desktop operating system market share... one would conclude, based solely on numbers, that OSX isn't worth developing for. Well now, this is obviously not true, is it?

Of course there is money to be made on OSX.

And there is money to be made on iOS... A LOT of it actually.

I was agreeing with you anyway... market share is not a good metric to decide whether a platform is worthy of development.

As it turns out... iOS, the distant 2nd place platform, is usually where developers start.

Just look at how many articles are written about some popular iOS app finally making its way to Android.

What? Developers choose iOS first? But Android has more market share!?!?

That was my point.
 
Of course there is money to be made on OSX.

And there is money to be made on iOS... A LOT of it actually.

I was agreeing with you anyway... market share is not a good metric to decide whether a platform is worthy of development.

As it turns out... iOS, the distant 2nd place platform, is usually where developers start.

Just look at how many articles are written about some popular iOS app finally making its way to Android.

What? Developers choose iOS first? But Android has more market share!?!?

That was my point.

Yeah, I knew you were agreeing. I was just pointing out that the same goes for desktop operating systems, although on a different level. Apologies if that didn't make sense the first time.
 
Yeah, I knew you were agreeing. I was just pointing out that the same goes for desktop operating systems, although on a different level. Apologies if that didn't make sense the first time.

Gotcha... glad we figured that out ;)

Since you mentioned desktop OSes... there are quite a few developers who make Mac-exclusive apps.

They cite a few reasons: they don't want the hassle of supporting Windows and its infinite number of configurations... or they believe Mac users tend to buy more software... etc.

So that's another example of the 2nd place platform actually being the preferred platform for some developers.
 
Heck, I'm pleased they've dropped the 3GS. But never mind that: I've got a 4 and that's been a complete dog on iOS since iOS 5.

Last week, I decided to install the beta of iOS 7 on my device; and whilst I absolutely love iOS 7, I think I'd get better performance from my phone if I replaced the A4 with a CPU soldered in my garage with spare silicon.

Single-core just didn't stack up in 2011, let alone 2013. I sorta wish they dropped the iPhone 4 from being iOS 7 compatible, because people who buy an iPhone 4 will be sorely disappointed.

Great OS, crappy hardware. Dual-core all the way!

Hopefully the 5S (thus making the 4S the lowest model) will be out by or shortly after iOS 7's debut.

I wouldn't blame it all on the single core... it's a slow single core at only 800 MHz. An iPhone 5 with one of its cores shut off would probably perform adequately. I've never used a 4 for more than a few minutes, though, as my first smartphone is the iPhone 5.

By the way, they always drop models that become 4 models old with every new release ;)
 
I wonder as iOS7 beta isn't mentioned in the graph will it be included in the lower than iOS5 section?

Also off topic look how stupid iOS7 looks with a white background:
a4CN93c.png
 
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