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The question I have is will I be able to buy Hi-Res Lossless from the iTunes store, or will it all be just an Apple music thing?

i do hope for this, and if songs already purchased get this added, that somehow itunes is updated to indicate this and allow us to re-download the higher quality file.
 
So, if it is going to cost the same price of $9.99 will the current Apple Music customers going to enjoy the high-quality music audio? And what about those with student discounts?
 
So dolby atmos means it will be music that makes use of spatial audio? If so, that is interesting news.
 

and according to that report, the new tier will cost the same $9.99 as the current individual Apple Music subscription.
Am I missing something here? Why would someone stick with the current individual sub if the new tier costs the same and has a higher quality?
 
Apple created a new Bluetooth codec that supports lossless audio, it will be released this Monday, and they think you’re going to love it

Any source for this? And will existing hardware and Apple headphones / earbuds support this new bluetooth codec?
 
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Am I missing something here? Why would someone stick with the current individual sub if the new tier costs the same and has a higher quality?

To gain market share. Then later Apple will increase the price over the years.

It is also the reason why Apple TV and Disney+ are so cheap as they want to steal people away from Netflix. But once they have grown enough in size, watch them jack up the prices alot.
 
To gain market share. Then later Apple will increase the price over the years.

It is also the reason why Apple TV and Disney+ are so cheap as they want to steal people away from Netflix. But once they have grown enough in size, watch them jack up the prices alot.
That's exactly what Netflix has been doing for years, and Disney also following the path. That is to be expected. They all do. I am just baffled that they don't simply have one upgraded tire, the high quality one and then they can brag all they want about how good or better than competition it is.
 
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That´s quite a trip, man. Every music in this planet is recorded with more than one microphone, and they mix them, and they can remix them in atmos, like they mix films. Binaurual mikes would be horrible because they would pick all of the reverberation of the room (studio) where the instrument is being recorded. Better use something like spatial audio to mimic a proper surround setup. Binaural has very specific uses…
You got a point. I just hope that this spacial audio will live up to my expectations of real 3D.
 
I find this whole thing interesting. I personally can’t hear a difference between bitrates unless something is mono and my uncle thinks he hears everything in the most amazing quality, while listening to his 64kbs YouTube rips on his 500€ headphones 😅

what I do find redic, is charging extra for 4K let alone HD in 2021. that difference I can actually see
 
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they might be stretching the wording, but if they bring atmos to the headphones and smartphone in your pocket, that's pretty cool. tidal has some spatial audio that's fun to listen to, but it's some alternate standard and not atmos. it's like the hd dvd vs blu ray competition, much like with hdr10+ vs DV. dolbys offerings are winning out on both fronts by big margins, it's just a matter of time before the other companies stop messing around.

 
Any source for this? And will existing hardware and Apple headphones / earbuds support this new bluetooth codec?
I don’t know about other claims, but this patent is a few years old now. (US patent number 20190104424)
 
Its going to be interesting to see just exactly what this means, both in terms of cost and what the product is, given that the majority of Apple Music subscribers are going to be listening on speakers and headphones which don't naturally lend themselves to (traditional) high quality audio. Maybe this is where Apple's "secret sauce" comes in?
 
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I wonder how this will work with the 'matching' function of Apple Music - if I have a track I've ripped from a CD in my music library, will AM match it to a lossless/Atmos version if one is available? And will I then also be able to do the old iTunes Music Match thing of replacing my original with the DRM-free improved one?
 
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Are you kidding? On good gear, the sound difference is not only obvious but revelatory.
AAC is junk but iOS VSTs the ying yang out of it when you play it to make it sound better than it actually is. That's why it doesn't sound as good on any other OS.
 
Most music is now recorded at higher resolutions than what you get on CDs, and has been for some time. Ever heard of SACD? The source for those is 24-bit or DSD audio. I've been listening to 24/96 and 24/192 lossless audio for years.
Recorded: yes, most of the production today sets up their template at 192 when they do premixing and mastering (I would argue how many of them actually know how to work it properly).
Published: no, most of the go for CD quality publishing
 
I don't think this is happening (sort of) as there are two "lossless" codecs being referenced in the leaked code: 24-bit/48kHz and 24-bit/192kHz. It's more than likely the existing Apple Music tier will get the basic "Apple Lossless" 48kHz option whereas the better "Hi-Res Lossless" 192kHz will be reserved for a more expensive tier and only certain albums will get that option.

"Only certain albums will get that option"

Well it would be pointless as virutally no one records and mixes that high. Nearly all electronic music is recorded and mixed at 44.1khz - they'll just use upsampling within individual plugins to reduce minor (practically unhearable) aliasing effects.

Classical music can afford to record at high sample rates as little processing happens to each track in comparrison.

But bands are never tracked this high, there is just no point in recording higher than 96khz - you can't hear the difference between 44khz and 96khz, the reason to use 96khz again is so that any digital audio processing reduces anti aliasing - 96khz is the sweep spot, especally when you use a filter which takes out everything over 22khz in sound (effectively making the track 44khz anyway) - you get 44khz but without any aliasing from digital processing - up sampling during mixing gives you the same effect though with a lot less processing power required, which is why almost all electronic artists with the exception of a few with write and mix at this sample rate.
 
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Absolute nonsense.

Apple may try to market it that way, but anyone that actually knows how digital audio works can tell you anything above 20/48 on the playback side is utterly pointless and that most albums aren't even actually using 12-bit resolution on the masters.

24/48 is great for recording headroom, but if anyone starts talking about stair-steps and digital and how more bits = less jaggies on the steps, RUN away because they're certifiably IGNORANT about how digital audio works.

Bits=Dynamic Range
Sampling Frequency = Bandwidth

No human can hear above 20kHz.

Oversampling solved "brick wall" filtering issues around 1983. 48kHz is more than sufficient for any recording needs. Most signals are nothing but noise much above 20kHz and you can't hear them regardless.

Vinyl LP records that many audiophiles rave about have "effective" equivalent dynamic range of 11-12bits maximum. Sadly, the "loudness wars" mean many CDs "used" even less than that, some far less than 8-bits even.

The best made recordings in the world rarely contain more than 18-bits dynamic range.

Mist people would not like 18-bits of dynamic range even if they could get it because dynamic range is the difference between the quietest sounds and the loudest. You would go from barely audible to horn honking loud in an instant. Think real cannons going off in the 1812 Overture and you standing right next to them loud. Most people don't like that at all!

In fact, the compression methods that lead to the so-called loudness wars are due to people not being able to hear the quieter passages of music without turning up the volume to the point where the loud parts are blasting their ears and/or causing hearing damage.

Dolby movie standards are 105dB peaks for regular channels and 115dB for the subwoofer. Most people don't play movies (let alone music that peaks louder longer) anywhere NEAR that at home! Yet people think they need more bits (out of sheer ignorance what they're used for).

I know many won't believe me here either, but it's the truth. They chose CD standards for a good reason back in the early 1980s. Few recordings ever came near the limits of what the CD is capable, but people ignorantly believe poor sound quality is due to hardware limits rather than poor recording and more likely poor mastering issues.

Most SACDs sound better than the CD version because they remastered them for better sound quality, nit because they need greater than CD standards to achieve it, but marketing loves a good lie. Sony's dual market discs have a CD side and a SACD side. The players are set to play the SACD signals slightly louder than the CD so any direct comparisons will think the SACD sounds better (You tend to always choose louder as increased fidelity).

Now going to multi-channel like Atmos is a whole different story. But selling music as "hires" based on bits alone is utterly deceptive marketing.

I would agree except that it's not all that black and white. Human can hear above 20kHz, I can "hear" 22 except that you don't actually hear it, you feel it as some sort of pressure or annoyance. Sound design and Mixing at above 48 gives you headroom so you can get fuller timbre as harmonics can span and bounce wider. Unfortunately it doesn't work like video where 4:4:4 12bit color data is obviously uniformly better than Rec709 4:2:0 8bit and you can easily downscale 12bit to 8bit. In audio production high res or 192 bounces harmonics all over the place and it affects all of your range making it sound worse than actually doing it in 48, that's why proper setup is really important before you begin and while you are doing it. Not all elements and timbres need to go that high in resolution. Result of doing audio in high resolution is wider, fuller sound stage but just as easily result could end up being a complete razor sharp mud.

Bottom line: people should not fall for the trick that something will look or sound better just because its delivered in higher resolution. It all depends on the craft of the people behind the production. Proper producer could give you his 196kbps MP3 and it will sound better than YouTube tutorial self trained no-hardware-equipment so called producer enthusiast's WAV mastered and delivered in 24/192
 
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Most music is now recorded at higher resolutions than what you get on CDs, and has been for some time. Ever heard of SACD? The source for those is 24-bit or DSD audio. I've been listening to 24/96 and 24/192 lossless audio for years.
24 bit has nothing to do with sound quality though - it's about headroom. In terms of listening back to a mastered recording it's irrelevant. We use it in the tracking and recording process as it means we have more headroom in the levels. Once it's mixed and mastered it's irrelevant to the sound quality.

As mentioned above, almost no one actually records and mixes at 192khz. You might get some live work done at this rate. Movie sound tracks almost always done no higher than 96khz. It'd be almost impossible for them to mix the 500+ track or so they use at 192khz. Some bands who just track a 4 piece with vocals and have it mixed **might** use 96khz in pro tools. Almost no electronic muscians will bother with anything higher than 48khz.

I always find it laughable how audiophiles claim to be able to hear things that the worlds best mix and mastering engineers can hear - who's entire job is to have golden ears.
 
About time Apple! What took you so long?


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