Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
As much as certain socialist ideas are appealing to me (housing, food, medical services), having an iPhone is NOT a human need.

I find these laws circumventing the process that Apple has put in place for the PRIVATE SECTOR platform THEY CREATED to be absolute BS and a bad precedent, regardless of the obscene amount of money Apple makes off of it.

It seems more and more people are just refusing to use reasoned logic these days. They just swing either hard right or hard left on every frakking thing, based on whatever circle-jerk they wanna be a drone in.

Sadly, there's nowhere to go. This is happening globally, as those in charge have taken full advantage of the communications revolution to perfect their propaganda machines. So much so as to the point of causing their constituents to even lay their lives on the line for the message, despite evidence against it.
 
Well, first of all, it's not worth talking about a $99 development member fee when applied to a business.
Well that’s the cost apple say for developing.
A developer who sells a $3.00 app to kids for fun may balk, but a developer who sells his products for a living isn't going to worry about paying a couple of dollars a week to Apple. The average professional developer makes six figures a year, and 30% of the gross price to the customer is not unusual for advertising, independent review for security, and error checking, as well as delivery and payment.
You need to keep in mind. Apple takes 30% of NET price, not gross.
Maintaining the App Store, employing and training personnel to check for flaws and verification of compliance do not come free. No one is preventing Google, Amazon, or any other company from competing with Apple's offering at a lower price.
Welol apple should then increase the developers fee to cover these expense. And the problem is apple and google is 100% of the market, developers must exist on both to compete.
What I don't understand, though, is the concern about inside or outside the store. Apple charges 30% on the initial price charged to the end user inside the App Store. Some developers choose to offer additional add-ons like additional weapons, additional armor, elixers for an additional fee. For some developers, presumably, these add-ons contribute to the longevity of the game by keeping it fresh.
Absolutely relevant because outside the AppStore apple isn’t relevant and shouldn’t be able to demand a cut. Just as apple can’t demand a cut of add revenue on free apps.
On the other hand, some developers, presumably, could submit stripped down introductory versions of their offering paying 30% of a relatively small initial price, and dodging paying 30% on the additions.
Same thing for free apps or any app selling physical goods, why should apple have a right to their value?
For Apple, presumably, this means having personnel review the changes to the app to ensure that the add-ons have not compromised the app as a whole, an additional cost to Apple which would not be funded. Apple would also not be compensated for its share of the full value of the revenue of the complete application. Both of these concerns disappear when Apple is paid for 30% of the full value of the revenue generated by the application.
Why should apple be compensated for the value of an app? Apple already take their developers fee and the initial 30% cut on the store. Their job is already done.
It’s call android.
Unfortunately Android and iOS are 100% of the market
So far not successful in the US.I don’t see regulations limiting fees and commissions on non-essential services such as cars.
In EU we have limited this. Any customers are free to go to any independent dealership or service provider to get help with their car. Ford or Toyota aren’t allowed to demand any fee for their spare parts or other essential things sold to customers or competitors who use it to repair their carts etc
It’s easy for a third-party payment system to charge the bare minimum when they don’t have to contend with the costs of operating an App Store.
This isn’t an argument to stop legitimate competition for in app purchases
From a consumer perspective, I feel that the iOS App Store is both closed and open in just the right places that afford me the most convenience and security.
Well obviously it seems to not be a little to restrictive on some aspects and anti competitive.
At the same time, I disagree that the App Store should be a loss leader or be subsidised with iphone profits. Whatever the break-even point is, it likely won’t be below 15% either way, and developers are still going to complain so long as they have to pay any more than the 3% that PayPal or stripe charges.
App Store have been profitable for many years. The break even point for apple is likely around 2-4% and should be forced to provide their payment options with benefits to compete with PayPal or stripe for in app purchases. If it truly is superior they will continue to have their 15% cut
It shouldn’t simply be a race to the bottom, but about coming to an arrangement that represents the best compromise for all parties involved - Apple, consumers and developers.
It’s not a race to the bottom. It’s the principle of providing competition. I would say what apple provides for a 30% cut is outrageously bad from a customer point of view.
The lawmakers are wrong.
How are the lawmakers wrong? This isn’t America.
 
At the same time, I disagree that the App Store should be a loss leader or be subsidised with iphone profits.
It‘s a two-way street. The app ecosystem and its „lock-in effect“ is the major reason why iPhone profits are so high.

The App Store is far from a loss leader today - cause it is subsidised by high commissions on in-app purchases. These dating apps are basically charging money for a service and/or in-app „enhancements“. The cost for Apple to enable these in-app purchases is virtually negligible.

On the other hand, their 99$ developer fee surely is a loss leader at least when it comes to more prolific developers / major accounts. Big app developers submit dozens of app updates each year. Does 99$ cover Apple reviewing all those app updates, moderating user reviews, etc.? Don’t think so. Especially when they’re offered for free to end users.

If the App Store were operated in a cost-covering way, I am quite sure Apple would have
1. charge higher yearly developer membership fes
2. and/or fees on a per-submission and per-download basis

Apple has chosen not to do so.

As much as certain socialist ideas are appealing to me (housing, food, medical services), having an iPhone is NOT a human need.
Neither are having electricity, interstate phone calls or transportation.
Yet governments offer, subsidise and regulate them.
 
  • Like
Reactions: ericwn
It‘s a two-way street. The app ecosystem and its „lock-in effect“ is the major reason why iPhone profits are so high.

The App Store is far from a loss leader today - cause it is subsidised by high commissions on in-app purchases. These dating apps are basically charging money for a service and/or in-app „enhancements“. The cost for Apple to enable these in-app purchases is virtually negligible.

On the other hand, their 99$ developer fee surely is a loss leader at least when it comes to more prolific developers / major accounts. Big app developers submit dozens of app updates each year. Does 99$ cover Apple reviewing all those app updates, moderating user reviews, etc.? Don’t think so. Especially when they’re offered for free to end users.

If the App Store were operated in a cost-covering way, I am quite sure Apple would have
1. charge higher yearly developer membership fes
2. and/or fees on a per-submission and per-download basis

Apple has chosen not to do so.

And it may be worth considering why.

My best guess is that at the end of the day, Apple has a vested interest in maintaining the viability and vitality of the App Store.

With the big apps like facebook and twitter being available on both iOS and android, they aren’t really a key differentiator. The majority of apps in the App Store are free apps that earn Apple no money. In this context, the $99 annual fee is there to weed out the unserious developers, while at the same time, it’s low enough so as not to discourage these developers from releasing apps for the iOS platform (some of whom may even still be studying and have little income of their own), which in turn adds to the vitality of the App Store and draws more users to purchase ios devices.

It’s not that dissimilar to a taxation system where those who can pay more, do pay more. The end result is that the App Store ends up being a powerful equalising force that allows the smaller developers to compete on a more equal footing with the larger companies (they all have access to the same development tools, which in turn are largely subsidised by their profits.

So in this regard, I have no issues with seeing these larger, more profitable companies (the majority of whom are freemium games anyways) having to fork out these money.

There is also another argument to be made that 30% or even 15% is not an unreasonable commission to charge, given the role the iOS App Store plays in facilitating additional transactions. The App Store makes it easy to locate an app and convenient to purchase and download one. The end result is that more people end up buying an app (or making an IAP) compared to if they had to navigate to an external website or use another third party payment option, so 70% of a greater number of transactions can still result in higher overall revenue than 100% of a smaller number of app sales. Especially when it comes to IAPs which effectively have zero marginal cost.

So I don’t really agree with the notion of third party payment options being allowed to leverage the aggregating power of the iOS App Store for free (as in, these companies would benefit from the increased volume of transactions that the iOS App Store enables due to Apple having aggregated the best customers in the world by virtue of the iPhone), without needing to pay Apple a single cent for said benefit.

But it would be funny if Apple still billed developers who use alternative payments (ie: PayPal takes 3-5%, Apple still charges them the remainder of 12-27%).
 
But it would be funny if Apple still billed developers who use alternative payments (ie: PayPal takes 3-5%, Apple still charges them the remainder of 12-27%).

That's what Google is planning to do in South Korea.

They'll take their normal 15% cut if the payment is processed through the Play Store... but Google still gets 11% if the payment is processed externally.

So yeah... developers can certainly use some other company to handle their payments... but that doesn't automatically eliminate fees from the platform owner.

You still gotta pay the piper!

:p
 
Last edited:
That's what Google is planning to do in South Korea.

They'll take their normal 15% cut if the payment is processed through the Play Store... but Google still gets 11% if the payment is processed externally.

So yeah... developers can certainly use some other company to handle their payments... but that doesn't automatically get them off the hook with the platform owner.

You still gotta pay the piper!

:p

Yeah, I am not convinced these legislators have quite thought this through.
 
That's what Google is planning to do in South Korea.

They'll take their normal 15% cut if the payment is processed through the Play Store... but Google still gets 11% if the payment is processed externally.

So yeah... developers can certainly use some other company to handle their payments... but that doesn't automatically eliminate fees from the platform owner.

You still gotta pay the piper!

:p

Yeah, I am not convinced these legislators have quite thought this through.
very likely if google and apple just does that it will just kick the can down the road as anticompetitive behavior. very likely it will lead to a hard earnings cap.
lets say apples costs could be covered with a 2% fee, then it could be capped at 4% to provide a healthy margin
 
Yeah, I am not convinced these legislators have quite thought this through.
it could be argued apple must treat in-app purchases exactly the same like Amazon or Netflix etc. technically they both cost apple the same amount of bandwidth and apple only collect the value provided in only one of these.
 
Apple wouldn’t pursue the market if it weren’t interesting for them. They’ll adjust their product as usual I assume.

Apple pursues a Mac business that used to be single digit percentages in many places too. Having almost every second smartphone being an iPhone is pretty ideal for a high profit seeking company like them. We might consider this last in a two horse race but they’ve always been after profits rather than market share.
They will adjust, reluctantly. It’s not like this independent judge ruled apple to aid in suppressing the rights of any Dutch citizen. While without hesitation apple adjusts the appstore rules for countries of a dubious regime and help (aid and abet) these to oppress theirs. Choose your battles more wisely apple..
 
[...]

Why should apple be compensated for the value of an app? Apple already take their developers fee and the initial 30% cut on the store. Their job is already done.
Because Apple charges for use of it's intellectual property.
Unfortunately Android and iOS are 100% of the market
So maybe Tesla should be barred from entered the market?
In EU we have limited this. Any customers are free to go to any independent dealership or service provider to get help with their car. Ford or Toyota aren’t allowed to demand any fee for their spare parts or other essential things sold to customers or competitors who use it to repair their carts etc
And if the independent dealership wants to charge 100 euros for changing a light bulb they can. Is anybody limiting those fees? No the market would speak with their $$$. The ios app store isn't an essential thing, don't try to make the argument it is.
This isn’t an argument to stop legitimate competition for in app purchases

Well obviously it seems to not be a little to restrictive on some aspects and anti competitive.

App Store have been profitable for many years. The break even point for apple is likely around 2-4% and should be forced to provide their payment options with benefits to compete with PayPal or stripe for in app purchases. If it truly is superior they will continue to have their 15% cut

It’s not a race to the bottom. It’s the principle of providing competition. I would say what apple provides for a 30% cut is outrageously bad from a customer point of view.

How are the lawmakers wrong? This isn’t America.

It‘s a two-way street. The app ecosystem and its „lock-in effect“ is the major reason why iPhone profits are so high.
what lock in effect?
The App Store is far from a loss leader today - cause it is subsidised by high commissions on in-app purchases. These dating apps are basically charging money for a service and/or in-app „enhancements“. The cost for Apple to enable these in-app purchases is virtually negligible.
What high commissions? Their are industry standard. What is it your business how much Apple (or the diner down the street, or the car manufacturer) makes. If you don't like some companies prices, product, business practices, etc, vote with your dollars.
On the other hand, their 99$ developer fee surely is a loss leader at least when it comes to more prolific developers / major accounts. Big app developers submit dozens of app updates each year. Does 99$ cover Apple reviewing all those app updates, moderating user reviews, etc.? Don’t think so. Especially when they’re offered for free to end users.

If the App Store were operated in a cost-covering way, I am quite sure Apple would have
1. charge higher yearly developer membership fes
2. and/or fees on a per-submission and per-download basis

Apple has chosen not to do so.

Neither are having electricity, interstate phone calls or transportation.
Yet governments offer, subsidise and regulate them.
At least in western civilization electricity is pretty much a necessity for modern society, an iphone is not... as evidenced by switcher rates between the manufacturers of which there are dozens.
 
Last edited:
Yeah, I am not convinced these legislators have quite thought this through.
That doesn't really matter. If anything, such behavior will lead to even stricter laws, eventually not just forcing them to allow alternative App Stores, but removing theirs as the default. Because, obviously, without payment and subscription management services, they don't do anything for the developer after the initial purchase that could justify cuts larger than maybe 1-2%.

This will just backfire in the long run. What they should have done: Offer a perfect payment experience for all purchases with 5% commission (including physical goods) and just rule the world forever as nobody can or will want to challenge that.
 
That doesn't really matter. If anything, such behavior will lead to even stricter laws, eventually not just forcing them to allow alternative App Stores, but removing theirs as the default. Because, obviously, without payment and subscription management services, they don't do anything for the developer after the initial purchase that could justify cuts larger than maybe 1-2%.
Again, using ios as a platforms means using Apple's intellectual property. That's what they are charging for, even though some don't like it. What some want to happen is to regulate the fees Apple charges for use of it's IP. It's all easy, peasy since the regulators didn't put any of their time, money and materials into this.
This will just backfire in the long run. What they should have done: Offer a perfect payment experience for all purchases with 5% commission (including physical goods) and just rule the world forever as nobody can or will want to challenge that.
Of course devs want total access to iphones and the ios customer base for $0. Lowering commissions, imo, won't benefit the customer, it will net the dev a fatter paycheck with the Apple being the loser.
 
Offer a good and (cost-) efficient in-app payment system with fair competitive pricing and developers will come, embrace and use it.

Force down your non-competitive commission rates down their throats, and the lawmakers and courts will eventually step in with competition law.

Apple IMHO offers just that, a great (not good), cost efficient in-app payment system with fair and competitive pricing. Most other digital stores are at 30% so why not Apple?

My issue with some comments on this topic is that people want to say that CC processing at retail varies from 3-5% or so, so Apple charging 30% is outrageous.

Apple charges the 30% to cover:
  • the payment processing
  • the development/upkeep/upgrades of the App Store (employing devs)
  • all of the customer service for the App Store (paying salaries)
  • all of the development tools that devs use to write apps (employing ore devs)
  • marketing of the app store (paying more salaries)
  • developing hardware that attracts a large audience for the devs
All of that costs money, with apps being sold usually for $0 exactly where should Apple recoup the costs listed above? The $99 dev fee, that is a joke. Keeping initial costs for devs low and charging a commission IMHO allows for true indie's to emerge. If dev costs go up to cover the "store" then the little guy gets squeezed out.
 
Again, using ios as a platforms means using Apple's intellectual property. That's what they are charging for, even though some don't like it.
Yes, and that is or will be illegal in many countries. Because Apple's intellectual property isn't concerned in the slightest bit by using other means of distribution or payment. As simple as that, and whether you like it or not. Remember Microsoft bundling their web browser with their "intellectual property"? How did that go?

Also, again, how come you value "intellectual property" that much? Because Apple is concerned? The concept is completely against the free market.
 
Yes, and that is or will be illegal in many countries. Because Apple's intellectual property isn't concerned in the slightest bit by using other means of distribution or payment. As simple as that, and whether you like it or not. Remember Microsoft bundling their web browser with their "intellectual property"? How did that go?

Also, again, how come you value "intellectual property" that much? Because Apple is concerned? The concept is completely against the free market.
Regardless of your opinion or mine, in the US, this is standing. We will see what happens in other places. We are both not in control of this, but are entitled to our opinions.

Edit: why do you devalue intellectual property? Because it’s apple?
 
Last edited:
very likely if google and apple just does that it will just kick the can down the road as anticompetitive behavior. very likely it will lead to a hard earnings cap.

lets say apples costs could be covered with a 2% fee, then it could be capped at 4% to provide a healthy margin

I wish these government entities could focus more effort on cell phone carriers and cable internet/TV providers instead of app stores.

I'd love to only pay 4% over what it actually costs Verizon/Spectrum to provide service!

And while we're at it... does a pair of Nike sneakers need to cost $100 at the store?

Investigate every company!

:p
 
  • Like
Reactions: SFjohn
It’s easy for a third-party payment system to charge the bare minimum when they don’t have to contend with the costs of operating an App Store.

Exactly. The payment processor's only job is to process payments.

They don't run server farms, identification services, provide app review, pay employees to develop the software and APIs that everyone uses, etc.

This kinda reminds me of how MVNOs can offer cell phone plans cheaper than the big carriers.

It's because MVNOs don't have any of the overhead of running a giant network... they just resell service.
 
  • Angry
  • Love
Reactions: SFjohn and 123
Or the decision makers don't care. But why only dating apps....that is not clear to me.

30% for a chance to make millions of $$$ (or euros) without any significant financial investment doesn't seem to be to high.

I think yes. There are those, imo, who believe Apple owes them.
I think Apple should take money from app developers for server maintenance or something. More popular app - more money.
 
I think Apple should take money from app developers for server maintenance or something. More popular app - more money.

Maybe Apple should charge a fee whenever an app gets purchased.

And the more an app gets purchased... the more the developer pays.

Wait a minute...

;)
 
  • Like
Reactions: I7guy
So 98% of App developers pay Apple 15% and the top 2% earners on the App Store pay 30%. Personally I find this sliding scale to be more than fair.

Which basically means … if you yet have a business we value our participation at15% of its value, if you do we value it at 30%.
 
what lock in effect?
Apple themselves have gone on record about trying to lock customers into their ecosystem. The more apps and services a customer buys from Apple, the less likely he is to switch platforms - let alone switch platforms altogether.
What high commissions? Their are industry standard. What is it your business how much Apple (or the diner down the street, or the car manufacturer) makes. If you don't like some companies prices, product, business practices, etc, vote with your dollars.
They 30% have been industry standard cause the market for app marketplaces a oligopolistic market. There isn't really more than two or three major platforms in many countries. For the iOS platform there is just one.

There is not reason to believe that "industry standard" commissions would be much lower - if the market were competitive (which it isn't. And no, most normal people don't unlock their iPhones to install from 3rd party sources, so it.

Also, for online payment processing and soft licensing - basically flipping a switch in a shareware product to unlock functionality / a license - 30% isn't industry standard, when everything is done online.
At least in western civilization electricity is pretty much a necessity for modern society, an iphone is not... as evidenced by switcher rates between the manufacturers of which there are dozens.
It's somewhere in-between. It's much more than only a luxury product. When you can't open many bank accounts without a smartphone, it's becoming a necessity.

You just have to ask people if and how many of them consider a smartphone a necessity. Most people in western civilisations don't base their definition of "necessities" strictly on what's needed for survival.

Switcher rates between manufacturers don't say much with regard to app purchases - if people are still buying from the same app marketplace.
 
Apple themselves have gone on record about trying to lock customers into their ecosystem. The more apps and services a customer buys from Apple, the less likely he is to switch platforms - let alone switch platforms altogether.
Company management would have to be incompetent not to discuss how to gently get customers to buy their next product from the company. They would risk scrutiny if they actively prevented it. There's a difference.
They 30% have been industry standard cause the market for app marketplaces a oligopolistic market. There isn't really more than two or three major platforms in many countries. For the iOS platform there is just one.
No, it has been like that fee for decades when every store was a distribution site for software.
There is not reason to believe that "industry standard" commissions would be much lower - if the market were competitive (which it isn't. And no, most normal people don't unlock their iPhones to install from 3rd party sources, so it.
By competitive market you mean Apple shouldn't control it's own app store? Right? This gets back to prevailing commissions and use of intellectual property.
Also, for online payment processing and soft licensing - basically flipping a switch in a shareware product to unlock functionality / a license - 30% isn't industry standard, when everything is done online.
Who says? 30% is an industry standard, just not to your liking?
It's somewhere in-between. It's much more than only a luxury product. When you can't open many bank accounts without a smartphone, it's becoming a necessity.
A smartphone is not needed to open a bank account. A low-end phone with a cellular connection and web browser can do the same thing as the highest-end smartphone.
You just have to ask people if and how many of them consider a smartphone a necessity. Most people in western civilisations don't base their definition of "necessities" strictly on what's needed for survival.
A smartphone may be a necessity, but an iphone isn't. Saying an iphone is a necessity is like saying a 12 cylinder engine on a Honda Accord is a necessity.
Switcher rates between manufacturers don't say much with regard to app purchases - if people are still buying from the same app marketplace.
It says there is no lock-in.
 
  • Love
Reactions: SFjohn
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.