They're 30% where they are tied to a platform - or controlled by a software operator.Apple IMHO offers just that, a great (not good), cost efficient in-app payment system with fair and competitive pricing. Most other digital stores are at 30% so why not Apple?
They're often much less when there is competition.
So basically they're funnelling from their ludicrously profitable app store and in-app sales towards developing and marketing ...other things (third-party apps, hardware). Well, they don't have to do that.Apple charges the 30% to cover:
- the payment processing
- the development/upkeep/upgrades of the App Store (employing devs)
- all of the customer service for the App Store (paying salaries)
- all of the development tools that devs use to write apps (employing ore devs)
- marketing of the app store (paying more salaries)
- developing hardware that attracts a large audience for the devs
You're completely right there though. And generally companies to do just that: Do as they please with their pricing and decide how they're recouping costs from customers.
It's (usually, in non-socialist states) only when there's a lack of competition that governments will intervene by way of competition law. And that's what we have for mobile app: Developers of mobile don't have much choice in supporting smartphone OS platforms and through which mobile app marketplaces to sell their apps. And governments and courts of law are increasingly becoming aware of that and recognising that fact.
Get squeezed out (by App Store fees) or get squeezed out (from the market). Seems about right.If dev costs go up to cover the "store" then the little guy gets squeezed out.