This news has turned my really lemon'y day into lemonade. Indeed a small step but a step and initiated by
...Whoa!

I hope the fanboys take note of this. Flash sucks on OSX because of Apple. I've used it on Windows for years, and it runs perfectly. Hopefully this will go to alleviate some of the differences.
I just checked it from here
http://statowl.com/operating_system_market_share.php
So it's worldwide.
Although I don't know how accurate that is and what methods they use to get the percentages. Most probably browser tags.
I hope the fanboys take note of this. Flash sucks on OSX because of Apple. I've used it on Windows for years, and it runs perfectly. Hopefully this will go to alleviate some of the differences.
Exactly. Seems like the Windows trolls that infest this forum now want to spin the news to their benefit.
Nowhere in this news is it implied that Flash has sucked simply because of no access to this API...Flash has ALWAYS sucked and continues to suck, be it on Macs, Windows PCs or mobile devices.
ADOBE IS DEAD.
Adobe was free to use OpenCL, an open standard for GPU acceleration that works on even more cards, and they didn't.
OpenCL has no relation to h.264 hardware video playback decoding.Wrong. Flash performance on OS X is an Adobe problem. VLC, and any number of 3rd party video players use way less CPU power on OS X to play back H.264 then Flash, without hardware acceleration. And h.264 is only a small part of the Flash problem. Flash is also not h.264 accelerated on Windows either, until 10.1, currently in beta form.
The h.264 acceleration is only part of the whole picture anyhow. Adobe was free to use OpenCL, an open standard for GPU acceleration that works on even more cards, and they didn't. Adobe was free to use various Quicktime calls to accelerate Flash, and they didn't. Adobe was free to use any number of new APIs Apple has added to OS X over many versions, and they haven't. Hell, Photoshop and their other creative products were still using Classic Mac OS era APIs until CS5.
There is also the historical aspects as well. Back when first Flash players were written by Macromedia, Mac marketshare was much smaller. They may have developed an unoptimized player with whatever efforts they thought they could afford based on the number of OSX users at the time. If the foundation was not very good, it is very difficult for any company to write software from scratch especially if it is good enough. Indeed, Flash runs well enough on my 2006 iMac CoreDuo. It runs Hulu streams without stuttering and that type of a Flash site is what matters for most people. I don't know why there is so much outrage against Flash performance anyways. Maybe, it is because I don't play online Flash games.The reason Flash sucks on a Mac is mainly down to Adobe. Installed userbase of the OS probably has an impact on man hours they put into development, but at the end of the day Adobe controls it's closed platform and is subsequently responsible for it's performance on each of the OS's it choses to develop the Flash player plugin for.
Adobe IS lazy.
No, it's just your common sense that's dead.
Flash is the -only- browser-independent multi-platform solution that actually works.
Saying it sucks just because it is widely abused to show ad banners is just stupid. You could also say that you hate web browsers for the same reason. Or your computer, because it runs the browser that connects to the Internet to download those ads that were animated in Flash.
Flash made good on Java's broken promises.
A Flash application looks and behaves the same in any browser on any platform.
Do you honestly believe that this bundle of dissociated technologies around a PAGE DESCRIPTION language, HTML5, will actually look and behave the same in all web browsers? Dream on.
Designers will have to learn a bunch of languages to produce something around HTML5, and there are NO design tools available for that new Tower of Babel. There are not even browsers that actually fully support all that stuff.
Flash has been around for years, and it is known to actually work. Generations of web designers know and use it on a daily basis. And it is owned by the company that owns the market for design tools.
In the executive summary: Flash and Adobe are not going anywhere.
But I'm still wondering why all you Apple fanboys run around screaming that Flash sucks on your precious little designer computers.
I've owned more than a dozen Macs in the last five years, from 700 MHz PowerPC G4s to Quad Core iMacs and Mac Pros. Flash ran perfectly well on all of those Macs and never caused a single crash.
Sure, it performed not extraordinarily fast on PowerPC Macs, but then again, NOTHING performed well on those slow PowerPC machines. Apple spent a lot of marketing dollars on brainwashing the customers into believing that the PowerPC CPU was the best thing since sliced bread while at the same time they were preparing the switch to Intel processors behind closed curtains.
Anyway. I really don't know or understand where all that artificial hatred against Flash comes from. But Apple fanboys are known to hate everything with a passion that is not carrying a fruit logo. Unless, of course, Apple steals the idea or buys the company that invented the product. Then, all of a sudden, everything is "awesome, amazing, beautiful, huge" again.
Wrong. ... blah, blah ... Hell, Photoshop and their other creative products were still using Classic Mac OS era APIs until CS5.
OpenCL has no relation to h.264 hardware video playback decoding.
Yeah, and Final Cut Pro, still uses the same "Classic Mac OS era APIs...."
What's your point?
Apple first said (in 2006) that there will be 64bit Carbon APIs, so Adobe, and most of the Apple ProApps team were thinking they wouldn't have to do a major rewrite.
Then in 2007 Apple changed its mind, and declared that everything had to be rewritten in Cocoa.
So now all the ignorant fanboys bitch and moan about Adobe, when even Apple itself is lagging behind Adobe in rewriting a major app.
I'm surprised Apple admits that is was their stupidity all along that made flash suck.
Apple and Apple fanboys = owned.
I'll give you that but it's a huge waste to use shaders instead of the dedicated UVD/PureVideo hardware.Sure it has. You can GPU-accelerate any video codec through Open CL. It's not an easy job to do though. Nobody can blame Adobe for not incorporating Open CL into any of their Mac Products yet. Open CL has been around for a year only. It took more than 2 years for developers to write something useful with CUDA. It'll take the same amount for Open CL.
Really? That must explain then why Adobe has a so much bigger software portfolio than Apple - and that on more platforms than Apple.
I think this is just another stupid Steve Jobs marketing statement being parroted everywhere.
We all might not like the fact that Adobe's products are expensive, but strangely enough, the same people that hate Adobe for that still buy expensive, over-priced Apple products.
You might not like to pay the upgrade prices for small evolutionary improvements, but at the same time, people are paying for a new version of iLife, iWork and OS X every 18 months. And Apple's software also only has small evolutionary improvements and no quantum leaps.
What were the great new features of Snow Leopard again? Dropping PowerPC support? Oh. That's actually LOSING a feature. Oh, they increased the performance. Wow. At least they broke almost every application ever written for OS X with Snow Leopard - including most of their own software.
Apple obviously was too lazy to run its software through some serious QA testing.
We have a saying in Germany: "Wer im Glashaus sitzt, sollte nicht mit Steinen werfen." (Who sits in a glass house shouldn't throw stones.)
But I keep forgetting that Apple is more like a sect than a company. Facts are not welcome here.
I'll give you that but it's a huge waste to use shaders instead of the dedicated UVD/PureVideo hardware.
The problem is content in these formats do not need hardware acceleration.
Works fine without hardware acceleration:
mp4
avi
mkv
silverlight
etc.
But somehow flash NEEDS it to perform on par? Could it just be that Flash is a bloated piece of inefficient software?
Actually I don't think this changes much at all. Flash is unstable often because it wants access to the hardware itself. adobe has been requesting access directly to the video drivers. and apple keeps refusing them because they don't want to give a browser plugin kernel extension access that compromise more than just safari stability but risk kernel panics and everything else. there have been articles on it before. This one makes it all sound like apples fault but the information isn't all there. Apple has always told adobe to find another way to do it then direct kernel access. If you've looked at an apple bug tracker, many safari crashes are from bad flash code. Flash crashes safari more than any safari bug or other browser plugin ever has.
as for windows, of course windows stuff runs better. Windows lets developers access pretty much anything they want, but how many programs have caused entire OS to fail, blue screen, hang etc cause of this access? Apple isn't trying to be a block to developer, they are trying to be pro sandboxing so they can keep a stable OS even if the app goes to crap.
The problem is content in these formats do not need hardware acceleration.
Works fine without hardware acceleration:
mp4
avi
mkv
silverlight
etc.
But somehow flash NEEDS it to perform on par? Could it just be that Flash is a bloated piece of inefficient software?