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I’m not sure about the precedent this sets/furthers… but in the case of the Mac & macOS, I do like a flush Apple throwing cash at situations where it helps strengthen both.

It’s like a weird inverse/parallel universe version of Microsoft investing in the Mac back in the 90s!
 
This is very good news.

I was thinking there was no point in upgrading the GPU on the new MBP because Blender couldn't use Metal, but now maybe I should. I need to spec the machine primarily for video production (FCPX, Resolve, Motion, Compressor), Blender 3D, and photography/graphics (Affinity suite, etc.). Anyone have advice on spending money on more RAM vs more GPU now that it looks like Blender will be able to make use the latter?
It's very likely that the "RAM vs GPU" decision has changed. In days of yore, they were separable. With the M1X (or whatever they'll call it), the high ends of each will likely be yoked together.
 
Blender has a feature which prevents me from using it: that you cannot lock the vertical axis. Seeing the horizon rotate like if it was a flight simulator is really a showstopper for me. I need the horizon to be always horizontal (except on very rare occasions, in which I would unlock it). All 3D apps I know of let you lock the horizon.
 
Alternate interpretation - Apple has to pay popular open source 3D program to support Apple's technologies, and to maintain a macOS port of their "I will buy whatever platform necessary to run this app" application.

Reminds me of when Microsoft was trying to pay iOS developers companies to port their mobile apps to Windows Mobile.
 
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Alternate interpretation - Apple has to pay popular open source 3D program to support Apple's technologies, and to maintain a macOS port of their "I will buy whatever platform necessary to run this app" application.

Reminds me of when Microsoft was trying to pay iOS developers companies to port their mobile apps to Windows Mobile.
I have always thought that Apple needed to buy someone like Blender / C4D / Rhino and turn it into a Logic / FCP. It makes a lot of sense and at least then we would get something fully optimized and supported. I tend to find the Mac version of all the apps that are cross platform, simply not as good overall as their windows counterparts.
 
I’ve been wanting to learn Blender for years but never found the time. With this announcement, knowing that support on Macs will be a priority, it may be time to get back to it on my M1 Mac Mini.
It's worth noting that Blender has improved its user interface *magnificently* starting around 2.8. For almost a decade before that I would occasionally try Blender, encounter its infamously and unnecessarily hostile GUI, beat my head against it, and give up and go somewhere else. But they finally started listening to criticism about its interface, recognized it as its single worst barrier to greater adoption, and have improved it greatly.
 
Alternate interpretation - Apple has to pay popular open source 3D program to support Apple's technologies, and to maintain a macOS port of their "I will buy whatever platform necessary to run this app" application.
Last I checked, NVidia was sponsoring two full-time engineers on the development of the Cycles-X physics-based renderer, which was therefore being developed to support NVidia cards only. Apple is right to jump in.
 
It's worth noting that Blender has improved its user interface *magnificently* starting around 2.8. For almost a decade before that I would occasionally try Blender, encounter its infamously and unnecessarily hostile GUI, beat my head against it, and give up and go somewhere else. But they finally started listening to criticism about its interface, recognized it as its single worst barrier to greater adoption, and have improved it greatly.
Indeed. Right now, in my opinion, the Blender GUI is vastly better than say Maya's. Blender's feels smoother and much more configurable.
Modeling speed especially with add-ons like BoxCutter and HardOpps is superior to Maya as well largely due to the way one can interact with the tools through the interface.
 
I have always thought that Apple needed to buy someone like Blender / C4D / Rhino and turn it into a Logic / FCP. It makes a lot of sense and at least then we would get something fully optimized and supported. I tend to find the Mac version of all the apps that are cross platform, simply not as good overall as their windows counterparts.

Thankfully, they can't buy Blender, and Apple buying an app and making it an Apple-primary / Apple-only app basically dooms it to irrelevance - especially in 3D which is a heavily Freelance industry, and a heavily "upgrade the GPU asynchronously from the rest of the system" industry.
 
Last I checked, NVidia was sponsoring two full-time engineers on the development of the Cycles-X physics-based renderer, which was therefore being developed to support NVidia cards only. Apple is right to jump in.
Sure, but if Nvidia wasn't providing that support, Blender would still be targeting Nvidia GPUs (and probably Nvidia-exclusive). The price differential of the sort of machine you can host a high end Nvidia GPU in, vs the Mac you have to buy to approach that GPU power simply doesn't favour a free application putting time into the Mac version.
 
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