Apple Promotes Games Without In-App Purchases in App Store

Discussion in ' News Discussion' started by MacRumors, Feb 12, 2015.

  1. MacRumors macrumors bot


    Apr 12, 2001

    Apple today made one of its weekly updates to the App Store, adding a new featured category that highlights "Pay Once & Play" games in the App Store. As noted by MacStories, the section includes a list of popular game titles that do not include in-app purchases. The new feature has appeared in European App Stores already and should be making its way to other countries as the weekly update propagates.

    "Pay Once & Play" offers a range of titles that are organized into the following categories: Recent Releases, Blockbuster Games, and App Store Originals. Some of the featured titles include Thomas Was Alone, Minecraft - Pocket Edition, Hero Emblems, Threes, Blek, and Goblin Sword.

    Games and apps with in-app purchases have gotten Apple into trouble on multiple occasions over the past few years, leading to a 2011 lawsuit and a $32 million settlement with the FTC after children racked up hundreds of dollars in purchases without parental knowledge.

    Apple has made several changes to the App Store since the original lawsuit was filed. Apps with in-app purchases are clearly labeled, Apple obtains express permission for an in-app purchase in the form of a pop up, and it notifies users that making an in-app purchase authorizes additional in-app purchases for 15 minutes.

    Most recently, Apple changed the "Free" wording on purchase buttons to "Get" to make it clear that apps with in-app purchases are not truly free.

    Update 1:37 PM: The new feature has hit the U.S. App Store and includes a slightly different set of apps. A few titles such as Threes! and Thomas Was Alone that are featured in Europe are not on the U.S. version, while U.S. users will see other titles such as Dark Echo and Grand Theft Auto: San Andreas.

    Article Link: Apple Promotes Games Without In-App Purchases in App Store
  2. Daniel L, Feb 12, 2015
    Last edited: Feb 12, 2015

    Daniel L macrumors 6502

    Sep 15, 2009
    This is great news, I'm tired of all the greedy apps that force you to pay to progress
  3. decimortis macrumors 6502a


    Aug 28, 2007
    I'd love to check out the link, but I have to wait another 19 minutes for my energy to refill.

  4. HiRez macrumors 603


    Jan 6, 2004
    Western US
  5. Mattsasa macrumors 68020


    Apr 12, 2010
  6. _Refurbished_ macrumors 68000


    Mar 23, 2007
    I would never pay $1.99 for a game. I'd rather spend $20 on gold coins.
  7. QCassidy352 macrumors G4


    Mar 20, 2003
    Bay Area
    Glad to see this. I personally hate in-app purchases. Understand the logic, but hate it nonetheless. Feels like a bait and switch.
  8. BJMRamage macrumors 68020


    Oct 2, 2007
  9. nepalisherpa macrumors 68020


    Aug 15, 2011
    Pay me $0.99 and you can recharge right away.
  10. dugbug macrumors 65816


    Aug 23, 2008
    Somewhere in Florida
    the problem is in-app has two flavors: one-time and 'currency'. The one time stuff allows for new levels and whatnot. Its the 'currency' model that infuriates everyone. Traditional (pay and own) in-app allows you to try for free and buy the full game, which centralizes the reviews and simplifies the review and upload process for developers.
  11. LordVic macrumors 603

    Sep 7, 2011
    This is awesome.

    I think it should be more universal for ALL app store systems

    there should be 4 levels of apps and the categories should split them properly

    Free (WITH in app purchases)
    Paid (with in App purchases)
    Paid (without in app purchases)

    if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.

    Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.
  12. Traverse macrumors 604


    Mar 11, 2013
    I'm glad to hear this, I hate IAPs. I'd rather pay upfront.

    On the other hand, i like having the ability to test an app and unlock all features for ONE reasonable purchase. I really hate apps that take advantage with like "100 coins for $49.99!"
  13. RawBert macrumors 68000


    Jan 19, 2010
    North Hollywood, CA
    Finally! Thank you :apple:
    I've hardly downloaded apps since the in-app-purchase craze came along, so I'll definitely check this out.
  14. John.B macrumors 601


    Jan 15, 2008
    Holocene Epoch
    This is a great idea, and I hope the idea spreads like wildfire. We hate being constantly nickeled-and-dimed for IAP by games.
  15. TheGdog macrumors 6502


    Sep 4, 2010
    North Carolina, USA
    Glad to see this. Apple has the customer more in mind than people think. IAP are necessary for some things, but people have gone crazy with them. Developers pretty much land in two camps when it comes to app costs.

    1. - I want to make as much money as possible, maybe even if it takes some deception.

    2. -I want to build a quality app that people like and make money in the process.
  16. 69Mustang macrumors 604


    Jan 7, 2014
    In between a rock and a hard place
    Are there actually IAP games that require you to purchase to progress? All the ones I've played required only patience to avoid spending cash. Patience is free for those who can afford it.;)

    I dislike IAP as much as the next person. Like you, I understand the reasoning behind it. People gotta eat. I don't understand the bait and switch comment though. IAP is not a prerequisite for progress for most games. It's an alternative way to progress faster. The player has to consciously make a decision to use IAP to progress further faster <-- intentional alliteration. The player can either buy IAP, choose to play without it, or don't play the game.
  17. realeric macrumors 65816


    Jun 19, 2009
    United States
    Really great move. In-app purchase is a scam.
  18. Luap macrumors 65816


    Jul 5, 2004
    And what of the apps that start out with no IAP's, then add them in an update later? There has been quite a number of those... And now I suspect we'll see that happen more often.
  19. Jsameds macrumors 68040

    Apr 22, 2008
    Freemium is the cancer of video games. Glad to see a stand against it, albeit a small stand.
  20. Imory macrumors 6502a

    Feb 2, 2013
    While this is great, I fear a few genuinely good devs could make people get the wrong impression.

    Take for instance a game like Monument Valley which delivered great content when it was first released, and then decided to expand the content with a valuable expansion, which was an in-app purchase. Their strategy is honestly perfectly fine since the game initially was released as a full game which you only paid for once.
  21. ghettochris macrumors 6502a

    Feb 19, 2008
    If apple heavily promotes pay once games and makes in app purchase games never seen on their home page, hard to find browsing, etc, it could be a pretty big stand.
  22. Mike MA macrumors 68020

    Mike MA

    Sep 21, 2012
    There're are two sides of the story. I love Pinball Arcade for example. Great gaming and every month or so a new classical pinball table is introduced which can be purchased. There's no problem here if you ask me, play your old tables without any restrictions or try something new. It's basically my choice.

    On the other hand some technically really brilliant games like Asphalt or Real Racing are just unplayable once you reach a certain level...and you pretty much don't know how many or which in-app purchases will actually be needed for continuous gaming.

    These are two completely different aproaches if you ask me.
  23. jdawgnoonan macrumors 6502


    Apr 22, 2007
    Clive, Iowa
    That is a great change, those are the only games that I have any desire to play.
  24. bilboa macrumors regular

    Jan 16, 2008
    I totally agree. Also the part I bolded is what's most annoying to me about F2P games like Asphalt and Real Racing. I have no problem paying for games, but it's very irritating when there is intentionally no clear way to see how much I would need to pay to make the game fun, but without breaking it by making it too easy. Luckily there are enough good premium games available on iOS now that I can just delete these kind of games as soon as I realize what they're up to. I'm glad Apple is highlighting some of these premium games.

    I do wish they would distinguish between consumable purchases like coins, vs single payment unlocks like in Pinball Arcade. From my point of view games like Pinball Arcade are in the same category as premium games, they just allow you to buy parts of the game piecemeal. It's too bad that even something like Monument Valley isn't included in Apples new showcase just because they used an IAP for their new expansion.

Share This Page

84 February 12, 2015