Am I the only one who feels like iPhone games aren't nearly as popular as they used to be? And back when they were super popular, Facebook was the only popular social app. Seems like games have been replaced as the most addictive apps.
Are there actually IAP games that require you to purchase to progress? All the ones I've played required only patience to avoid spending cash. Patience is free for those who can afford it.![]()
Are there actually IAP games that require you to purchase to progress? All the ones I've played required only patience to avoid spending cash. Patience is free for those who can afford it.![]()
What you call epic, I call whiny, entitled and annoying. Apparently multiple people like the game based on it's rating. Yet, his opinion is the one I should take? Nope. He shows us a stopping point where IAP slows his progress. Okay. How long had he been playing before he reached that point? 5 min? 10? An hour? I have no idea. Funny thing, I don't doubt the game may have overly aggressive IAP (I mean, it's an EA property and EA is the spawn of the devil and syphilitic chupacabra). EA notwithstanding, the guy could have taken the 3 hour route, used his coins, or put the damn game away for 24 hours. Heck I've waited 3 days to avoid IAP or bugging the crap out of my friends just to play a game. IAP is annoying as hell, but it can be avoided; even in this game.I don't think any of them require IAP to progress but they certainly make damn sure you can't really enjoy the game without speeding it up by paying some dough.
Check out this epic rant by some dude trying to play mobile version of Dungeon Keeper. (it's for the android version but the ios one has the same IAPs as far as I can tell).
YouTube: video
for comparison, here is the same dude playing it on PC (no IAP crap).
YouTube: video
can you spot the difference?
Am I the only one who feels like iPhone games aren't nearly as popular as they used to be? And back when they were super popular, Facebook was the only popular social app. Seems like games have been replaced as the most addictive apps.
This is awesome.
I think it should be more universal for ALL app store systems
there should be 4 levels of apps and the categories should split them properly
Free
Free (WITH in app purchases)
Paid (with in App purchases)
Paid (without in app purchases)
if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.
Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.