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Good! In-App purchases and DLC are the cancer of the gaming world.

Yes they are. You can blame all of the cheap bassturds who have no problem shelling out $250 bucks a month for a stupid cell phone contract but simply can't fathom the idea of paying $3 bucks for an app or a game. Nice job. :rolleyes:

I'll gladly pay a reasonable price for an app. They don't just emerge out of thin air and it takes a lot of work to get a good app out there.
 
In App Purchases Ruined Games

In App purchases has ruined games. I used to love playing games on my iPhone but I don't anymore because I'm sick to death of purchasing "gimped" games and being harassed to constantly purchase power up.
 
Are there actually IAP games that require you to purchase to progress? All the ones I've played required only patience to avoid spending cash. Patience is free for those who can afford it.;)

I dislike IAP as much as the next person. Like you, I understand the reasoning behind it. People gotta eat. I don't understand the bait and switch comment though. IAP is not a prerequisite for progress for most games. It's an alternative way to progress faster. The player has to consciously make a decision to use IAP to progress further faster <-- intentional alliteration. The player can either buy IAP, choose to play without it, or don't play the game.

I don’t fall for any in-app purchases in games either, but you have to admit that what you describe as an ‘alternative way to progress faster’ is often what makes these purchases so twisted. Gameplay is directly affected by money, not just skill or devotion. The temptation is there around every corner and it breaks immersion. Some games just turn into elaborate shop fronts because of this and sometimes you may ask yourself whether the goal of the game is to make money first or to provide customers with a good time (and make money along the way). This makes it really difficult to argue against them, because ‘you don’t have to pay if you don’t want to’, you only pay for ‘extras’ and ‘faster gameplay’.

I am still absolutely puzzled why such games have consistently high ratings in the App Store. Is it because people who don’t like freemium games avoid them altogether? Or is there so much fun in these games despite the payment schemes that people think they are worth playing?
 
FINALY!!!!!!!!!!!!!!!!!!!!! I 100% REFUSE to buy games with IAP, unless said IAP unlocks other levels or makes an otherwise free game a complete paid game. I do not buy game currency, I do not waste my time with free/ad based games. I was a child of the 80s. I grew up buying a game once, and playing it out until I got sick of it.

Good move Apple!
 
...

I am still absolutely puzzled why such games have consistently high ratings in the App Store. Is it because people who don’t like freemium games avoid them altogether? Or is there so much fun in these games despite the payment schemes that people think they are worth playing?

Personally, I think it's about 15% avoidance by freemium haters and 85% of people play most of those games during distraction time: train or bus, lunch break, bathroom, etc. The most popular can be played in 5-15 min stretches without the "need" of IAP. A lot of my patient friends have multiple IAP games. They skip through them so the wait to continue doesn't matter.

Here's the one thing I think we fail to acknowledge. We are a minority. We hate IAP. Most people don't care. They don't view the .99 here, 1.99 there through a cumulative perspective. They view it as a single transaction. Who's to say they're wrong? I don't agree with it, but so what. If someone spends $30 over a year's time on IAP what does it really matter? Heck I spent $100 on a Fire TV when it debuted. Used it once and gifted it over XMas. All of us can find examples in our lives where we've wasted more money than others spend on IAP.

I'm not a fan but the popularity charts, revenue charts, and profit charts say IAP is what people want (at least it's what they will accept). Until that changes...
 
Yes they are. You can blame all of the cheap bassturds who have no problem shelling out $250 bucks a month for a stupid cell phone contract but simply can't fathom the idea of paying $3 bucks for an app or a game. Nice job. :rolleyes:

I'll gladly pay a reasonable price for an app. They don't just emerge out of thin air and it takes a lot of work to get a good app out there.

I would happily pay £20 for Real Racing 3, not the speculated £300 it costs you to totally finish the game, but that's until they upgrade it again.
 
This is good...

Highlight in their own section ... Hopefully will not just stay as "highlighted" but extend to it's own section as "Pay once & Play"

I'm tired of manually searching to find that game, and then to see if it has in-app purchases if its free (which would be the case) but muddles up with all others...

If these were totally separate in their own category as well, it would make the store better to browse.
 
And what of the apps that start out with no IAP's, then add them in an update later? There has been quite a number of those... And now I suspect we'll see that happen more often.

My first thought as well. I don't understand why Apple lets developers change an app once it has been published.
 
This is awesome.

I think it should be more universal for ALL app store systems

there should be 4 levels of apps and the categories should split them properly

Free
Free (WITH in app purchases)
Paid (with in App purchases)
Paid (without in app purchases)

if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.

Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.
I think you meant "GET (WITH in app purchases)".
 
This is awesome.

I think it should be more universal for ALL app store systems

there should be 4 levels of apps and the categories should split them properly

Free
Free (WITH in app purchases)
Paid (with in App purchases)
Paid (without in app purchases)

if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.

Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.

This! THIS! 100 times this!!!
 
I like the subtle jab from Apple in how "PAY ONCE & PLAY" is in the Law & Order font.
 
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the problem is in-app has two flavors: one-time and 'currency'. The one time stuff allows for new levels and whatnot. Its the 'currency' model that infuriates everyone. Traditional (pay and own) in-app allows you to try for free and buy the full game, which centralizes the reviews and simplifies the review and upload process for developers.

Exactly. I don't mind games offering extra paid content; but "pay to play" really has to die. I wouldn't mind if they offered a once-off payment alternative, but given some games offer currency packs costing up to 50 or 100 euros, I can't imagine them ever giving you a once-off payment option to replace all that.

I really wish Apple could categorise apps differently, so any kind of cool-down timer or in-game currency purchases are tagged differently than games which apps that offer extra once-off purchases.
 
This is great news, I'm tired of all the greedy apps that force you to pay to progress

Greedy apps? I had no idea the app store was a place for social welfare to the 1% of the world (iPhone owners). Good Lord.
 
About damn time. I figured this list would be whittled down to like 4 games these days.

I switched from playing iOS games to a 3DS simply because I was sick of these half baked iOS games. Glad the real games are getting the spotlight.
 
This is awesome.

I think it should be more universal for ALL app store systems

there should be 4 levels of apps and the categories should split them properly

Free
Free (WITH in app purchases)
Paid (with in App purchases)

Paid (without in app purchases)

if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.

Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.


Developers who work on games with app purchases should be demoted to testers and never allowed to write another line of code. :mad:
 
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