Good! In-App purchases and DLC are the cancer of the gaming world.
I'd love to check out the link, but I have to wait another 19 minutes for my energy to refill.
D.
Are there actually IAP games that require you to purchase to progress? All the ones I've played required only patience to avoid spending cash. Patience is free for those who can afford it.![]()
I dislike IAP as much as the next person. Like you, I understand the reasoning behind it. People gotta eat. I don't understand the bait and switch comment though. IAP is not a prerequisite for progress for most games. It's an alternative way to progress faster. The player has to consciously make a decision to use IAP to progress further faster <-- intentional alliteration. The player can either buy IAP, choose to play without it, or don't play the game.
...
I am still absolutely puzzled why such games have consistently high ratings in the App Store. Is it because people who dont like freemium games avoid them altogether? Or is there so much fun in these games despite the payment schemes that people think they are worth playing?
Yes they are. You can blame all of the cheap bassturds who have no problem shelling out $250 bucks a month for a stupid cell phone contract but simply can't fathom the idea of paying $3 bucks for an app or a game. Nice job.
I'll gladly pay a reasonable price for an app. They don't just emerge out of thin air and it takes a lot of work to get a good app out there.
And what of the apps that start out with no IAP's, then add them in an update later? There has been quite a number of those... And now I suspect we'll see that happen more often.
I think you meant "GET (WITH in app purchases)".This is awesome.
I think it should be more universal for ALL app store systems
there should be 4 levels of apps and the categories should split them properly
Free
Free (WITH in app purchases)
Paid (with in App purchases)
Paid (without in app purchases)
if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.
Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.
This is awesome.
I think it should be more universal for ALL app store systems
there should be 4 levels of apps and the categories should split them properly
Free
Free (WITH in app purchases)
Paid (with in App purchases)
Paid (without in app purchases)
if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.
Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.
The player can either buy IAP, choose to play without it, or don't play the game.
Thats what people might say to gamblers and never works out...
the problem is in-app has two flavors: one-time and 'currency'. The one time stuff allows for new levels and whatnot. Its the 'currency' model that infuriates everyone. Traditional (pay and own) in-app allows you to try for free and buy the full game, which centralizes the reviews and simplifies the review and upload process for developers.
This is great news, I'm tired of all the greedy apps that force you to pay to progress
This is awesome.
I think it should be more universal for ALL app store systems
there should be 4 levels of apps and the categories should split them properly
Free
Free (WITH in app purchases)
Paid (with in App purchases)
Paid (without in app purchases)
if i'm looking for free stuff, don't lump in the "Free with in App purchases", because then that game isn't really free.
Similarly, I don't want to buy a game, just to find out that there's "pay to win" in it.