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Apple hasn't been found to have violated anti-competitive practices in courts of law. You have legislators claiming that they're acting in an anti-competitive manner without any court rulings to back it up. Using caps is the way for legislators to get around the fact that Apple has not been found to be in legal violation.

As I've said before, legislators around the globe have never bothered to do an actual comparison of prices, quality, selection and customer satisfaction with apps for iOS versus Android versus Windows versus Mac. That should be an easy way to show lack of competition and it's not being done...because the legislators know it wouldn't provide a favorable comparison relative to their legislation.


I am pretty sure I can find more.
 
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The issue goes back to what I originally posted: if a single store on iOS is anti-competitive versus 3rd party stores on Android/Windows/Mac, why aren't governments providing basic comparisons between them for prices, quality, selection and customer satisfaction? Answer: because they know it wouldn't support the anti-competitive claims.
Clearly those are things that will be hit or miss depending on the store and developer. A Google Stadia or Xbox Cloud store will likely be high price, quality, selection, and satisfaction. A no-name ill-run store will likely be low price, quality, selection, and satisfaction. This is no different than the iOS App Store. Some real garbage on there. There's no one-size-fits-all here. Even were some government report to be issued saying that on average third-party stores would be of low-quality, that is no reason to impede the creation of the high-quality ones that will no doubt exist.
 
But again, I have been able to buy my Nintendo software from hundreds of different stores over the last 30 years.
Hundred of stores? For the last 30 years?

Are you talking different physical stores? Like Babbage’s and GameStop? Best Buy? Wal-mart? If so, then that’s great, but we live in the year 2022 and I’m pretty sure Nintendo, Sony and Microsoft operate their own online stores for digital downloads of games that run on their respective platforms and that they take a 30% cut. Also, I’m pretty sure Nintendo took a 30% cut on cartridge games when a third party launched a game on a SNES console, back in the day. I’m also sure Nintendo takes a 30% cut of those cute little packages they sell at the wal-mart and Best Buy now. But sure, FREEDOM OF CHOICE! SMH.

Most of the zealots demanding a “free and open” platform from Apple here are doing so to stick it to Apple because Tim Cook is “greedy”, not because they actually want to sideload apps.

I’m perfectly happy with my sandboxed iPhone and iPad and after it gets wrecked by this sideloading crap the advocates around are going to disappear back into the woodwork or claim that they weren’t really for it. I won’t forget who they are and they’ll get verbally bludgeoned every chance I get.

Again, people like that around here don’t understand unintended consequences, but I guess we’ll all find out together.
 
Apple and Google had plenty of time and plenty of warning that regulations like this were coming.
It boggles the mind on why they were not proactive.
Well, they were proactive. Except that they were proactively trying to fight this change politically instead of adapting their systems and policies as they should have.

Continuing to fight this will prove to be a very expensive lesson for both Apple and Google. And rightly so.
 
Side loading would allow for developers to put products on iOS without Apple getting paid for the platform they created.
Apple still gets paid for the platform they created. People still pay thousands of dollars for iOS. And Apple would still get paid for apps purchased on their store. They just wouldn't be paid for apps sold on other stores (you know, that part of the platform Apple didn't create, but still expects to get paid for, for some reason).
 
Clearly those are things that will be hit or miss depending on the store and developer. A Google Stadia or Xbox Cloud store will likely be high price, quality, selection, and satisfaction. A no-name ill-run store will likely be low price, quality, selection, and satisfaction. This is no different than the iOS App Store. Some real garbage on there. There's no one-size-fits-all here. Even were some government report to be issued saying that on average third-party stores would be of low-quality, that is no reason to impede the creation of the high-quality ones that will no doubt exist.
I'm not talking about conjectural comparisons to stores that might exist in the future. I'm talking about comparing the stores that exist right now. Can any governments make a strong case that the App Store has worse prices, quality, selection and satisfaction than an OS with 3rd party stores? They're not even trying to do it which is a serious short-coming to the claims of lack of competition on iOS.
 
Why should other companies give up 30% of their fees on top of their fees they pay Apple for just being a developer, all for just helping Apple make their platform successful? Without other companies iOS would be pretty useless.

Because that's the price to pay to reach iOS users. If it's not a viable business they can shut down and give the money back to their shareholders.
 
Apple still gets paid for the platform they created. People still pay thousands of dollars for iOS. And Apple would still get paid for apps purchased on their store. They just wouldn't be paid for apps sold on other stores (you know, that part of the platform Apple didn't create, but still expects to get paid for, for some reason).
Sony gets paid for games sold at Walmart, they didn't create Walmart but still expect to get paid for any game that runs on the Playstation, because Playstation is the platform they created. Apple created the iOS platform, and expects to get paid for App that runs on that platform, that's how and why they created the platform.
 
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The App Store will continue to be Apple's IP, and their complete control of said store would not be affected if hypothetical third-party stores became available.

But iOS would be affected and iOS is also Apple's IP.
 
Wrong , you can buy PS+ gift cards , but you can no longer (since 2019) buy and download codes from legal vendors anymore for Playstation , if anything you can look at Xbox and say , hey ? this is a PC , not a console !! it has an AMD APU , standard DRAM , standard Nand , standard PCIE , standard connectors , standard PSU , it can run Windows no problem if MS let you , Xbox is a PC that is pre built and crippled by SW , nothing more , it makes MS much more money which is why the peddle it.
@gnipgnop @DeepIn2U

A question came up in another thread about gaming consoles and sideloading.

I have Android, iOS, iPadOS, Windows, Linux, MacOS, PS4, and an XBox.
For all of these, only iOS and iPadOS I cannot sideload on.
For all of these, only iOS and iPadOS I cannot purchase from someplace other than the single OEM specific store.

That said, this "legislation" applies equally to Google also. I suspect for Japan it is more about preinstalled and removable software.

MHO YOMV
 
Sony gets paid for games sold at Walmart, they didn't create Walmart but still expect to get paid for any game that runs on the Playstation, because Playstation is the platform they created. Apple created the iOS platform, and expects to get paid for App that runs on that platform, that's how and why they created the platform.
Fair enough - they should go after Sony as well, and they likely will at some point.
 
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Apple still gets paid for the platform they created. People still pay thousands of dollars for iOS. And Apple would still get paid for apps purchased on their store. They just wouldn't be paid for apps sold on other stores (you know, that part of the platform Apple didn't create, but still expects to get paid for, for some reason).

And yet, those developers should be allowed to use Apple's APIs and operating system calls for free?
 
I don't want third party app stores. I just want to install software I want without having to pay Apple 100€ per year.
Well, a third party app store or payment method would likely facilitate the latter, but the former, if that's what you want, enjoy paying 100€ per year.

Even subscription prices for things like Disney+ account the Apple tax in their pricing models knowing a large percentage of people will sign up through the App Store and kill their margins. Apple inflicts pricing issues even outside the Apple Store that people also do not consider. Google too to a smaller extent.... but they allow alternate apps stores and side loading.
 
I'm not talking about conjectural comparisons to stores that might exist in the future. I'm talking about comparing the stores that exist right now. Can any governments make a strong case that the App Store has worse prices, quality, selection and satisfaction than an OS with 3rd party stores? They're not even trying to do it which is a serious short-coming to the claims of lack of competition on iOS.
Price: Minecraft is $7 on both iOS and Android, though I'm not sure why we would expect to see a cheaper price on Android, since it has the same commission structure as iOS. The only relevant comparison here would be for apps that are available on iOS, Android, and as a third-party download for Android. Another data point, we did see Epic offer cheaper pricing for v-bucks when they briefly activated third-party payments. At worst this would appear be a wash, with price parity remaining, however there's evidence of potentially cheaper prices.

Quality: This will vary from developer to developer and really has nothing to do with method of distribution.

Selection: The iOS App Store has 2.2 millions apps and the Play Store has 3.5 million apps. That's 60% more apps and doesn't even include the one's distributed through a third-party.

Satisfaction: I couldn't find any data specifically related to app store satisfaction.

I don't see anything here that would cause a government pause at regulating Apple. It looks to potentially decrease costs and greatly expand app selection.
 
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